Witunnahkaviitta

Witunnahkaviitta — CS2 Stats

CY76561198018195005[U:1:57929277]Steam profile ↗✓ No bans

549Tracked matches21%Win rate2020Tracked since
CSDB Rating5.2 DevelopingPositional Player
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 13,710 -1,776 15 Mar – 9 Jun · 20 days played
13,05915,586peak 15,58615 Mar9 Jun
15,813Peak Premier in tracked matches
48Days played since 2025-03-15

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGWitunnahkaviittaFACEITLevel 3STANDINGTop 90.6% of rankedcsdb.gg/stats

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Performance scores

Aim64
Positioning60
Utility37

0–100 skill scores via Leetify.

Recent form

COLD31–63–6Last 10031%Win rateLLLLLLLWLL

Last 10 vs previous 10: −10pp win rate · +0.00 avg rating · +4.5pp headshot accuracy · +10ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 0–5 · 0% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 19%
  • Avg reaction 705ms

Last 10

  • 1–9 · 10% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 18%
  • Avg reaction 664ms

Last 20

  • 3–17 · 15% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 16%
  • Avg reaction 659ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim6.4
Utility3.7
Positioning6.0
Opening Duels3.3
Clutch4.0

Effective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 87% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.76 enemies blinded per flash — utility that consistently lands.

Areas to improve

Reaction time. 654ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.4
Positioning6.0
Utility3.7
Mechanics7.8
Opening Duels4.0
Win Impact0.0

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg -0.00 → last ⅓ avg -0.01
Reaction time664ms+3ms
first ⅓ avg 662ms → last ⅓ avg 664ms
Headshot accuracy14.5%+0.7%
first ⅓ avg 13.8% → last ⅓ avg 14.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.23Best match rating · 9–2 · nuke, 19 Dec →
30%Best headshot accuracy · 3–13 · dust2, 19 Oct →
469msFastest reaction time · 0–11 · overpass, 17 Apr →
13–3Biggest win · overpass, 5 Aug →

Across the last 100 tracked matches.

Highlights

3Longest win streak
L7Current streak
3–6In matches decided by ≤2 rounds
11Overtime games

Map breakdown

nukeBest map · 50% over 18mirageWeakest map · 0% over 10
MapGradePlayedRecordWin rateAvg rating
dust2D287–2125%-0.01
nukeB189–950%0.03
infernoB126–650%-0.00
mirageD100–100%-0.02
ancientD82–625%-0.02
anubisC83–538%0.03
overpassD71–614%-0.03
trainC52–340%0.01
cache—21–150%0.00
vertigo—20–20%-0.09

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (0% over 10). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

24Matches
29%Win rate
1.10Avg K/D
81.3ADR
32%Headshot %

Clutches & streaks

40%1v1 clutch win
23%1v2 clutch win
3Longest win streak

Recent Faceit resultsWLLLL

MapMatchesWin rateAvg K/DAvg kills
Dust2729%1.2116.4
Ancient40%1.0716.5
Nuke30%0.8814.0
Inferno3100%1.2114.7
Mirage333%0.9114.3
Train10%0.7915.0
Anubis10%1.0016.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.4%Headshot accuracy
35.8%Accuracy (enemy spotted)
30.4%Spray accuracy
85.2%Counter-strafing
8.5°Preaim
654msReaction time
49.5%T opening success
42.6%CT opening success
0.76Enemies flashed / flash
6.2%Flash assists
11.34HE damage / grenade
3.46Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.425% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.4585 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust26–13-0.0519%23 Oct →
nuke9–130.0926%23 Oct →
cache4–13-0.0319%23 Oct →
mirage9–13-0.042%19 Oct →
dust23–13-0.0630%19 Oct →
nuke9–13-0.0115%15 Oct →
inferno5–13-0.079%8 Oct →
cache13–50.0324%8 Oct →
dust24–13-0.039%5 Oct →
nuke9–130.0225%5 Oct →
dust211–13-0.0113%28 Sept →
mirage11–130.0116%28 Sept →
ancient5–13-0.0611%24 Sept →
nuke16–140.0320%22 Sept →
dust29–130.0514%22 Sept →
dust213–90.0612%5 May →
mirage11–13-0.0114%31 Mar →
dust29–13-0.0613%29 Mar →
mirage9–13-0.0411%28 Mar →
vertigo7–9-0.1511%19 Dec →
nuke9–20.2312%19 Dec →
inferno4–9-0.0417%19 Dec →
overpass1–9-0.1820%19 Dec →
inferno4–13-0.076%28 Nov →
ancient16–13-0.0318%5 Nov →
train13–50.0418%22 Oct →
nuke15–150.0514%22 Oct →
dust213–90.055%22 Oct →
dust25–130.0115%21 Oct →
overpass10–130.0013%21 Oct →
dust29–13-0.018%19 Oct →
ancient10–13-0.0512%9 Oct →
nuke3–13-0.0610%9 Oct →
dust27–130.0214%8 Oct →
overpass5–13-0.023%8 Oct →
nuke4–9-0.094%8 Oct →
dust211–13-0.0211%13 Aug →
inferno12–12-0.0210%12 Aug →
dust25–130.0512%12 Aug →
mirage9–13-0.062%5 Aug →
overpass13–30.0421%5 Aug →
nuke13–50.037%5 Aug →
mirage5–13-0.0817%28 Jun →
nuke13–50.109%15 Jun →
train13–70.068%15 Jun →
anubis10–130.048%15 Jun →
ancient7–130.0114%9 Jun →
anubis6–130.018%9 Jun →
inferno13–80.047%5 Jun →
anubis6–130.029%5 Jun →
dust29–13-0.0118%5 Jun →
nuke13–110.016%4 Jun →
ancient6–130.038%4 Jun →
dust28–13-0.0318%4 Jun →
nuke13–80.0412%3 Jun →
dust213–80.019%3 Jun →
overpass5–130.0415%2 Jun →
mirage7–13-0.0113%2 Jun →
dust213–70.028%30 May →
inferno16–120.0111%30 May →
mirage15–150.057%30 May →
nuke13–90.049%30 May →
inferno13–5-0.039%30 May →
train9–13-0.045%29 May →
anubis13–50.136%29 May →
inferno10–130.048%29 May →
mirage13–16-0.0213%27 May →
vertigo4–9-0.0417%27 May →
anubis13–30.0011%24 May →
dust27–13-0.095%24 May →
nuke13–10-0.005%22 May →
overpass8–8-0.0115%22 May →
nuke3–13-0.0320%18 May →
dust26–130.0115%18 May →
inferno13–110.0428%18 May →
nuke4–130.0114%15 May →
dust213–160.029%15 May →
dust212–16-0.0115%6 May →
inferno5–13-0.016%4 May →
dust215–15-0.0115%4 May →
inferno13–90.1027%26 Apr →
train8–130.0110%26 Apr →
nuke13–9-0.0110%26 Apr →
overpass0–11-0.049%17 Apr →
dust28–13-0.0310%17 Apr →
dust213–8-0.0119%9 Apr →
ancient6–130.0013%9 Apr →
train6–12-0.0216%9 Apr →
anubis0–13-0.0517%3 Apr →
inferno13–6-0.017%3 Apr →
mirage3–130.0011%1 Apr →
dust27–13-0.0515%1 Apr →
ancient13–4-0.0411%25 Mar →
dust213–60.0618%25 Mar →
anubis16–120.1012%19 Mar →
nuke6–130.0612%19 Mar →
ancient11–130.0018%16 Mar →
dust216–13-0.0213%16 Mar →
dust212–12-0.0623%15 Mar →
anubis7–130.0012%15 Mar →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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