MpSprayGone

MpSprayGone — CS2 Stats

DK76561198017379701[U:1:57113973]Steam profile ↗✓ No bans

189Tracked matches38%Win rate2020Tracked since
CSDB Rating3.9 LearningPositional Player
FaceitLevel 7Top 42.3% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 17 Sep 2026 (41 days ago). Ranks are recorded once per day this page is viewed.

+1Tracked matches · now 189
−3.4ppWin rate · 41.4% → 37.9%

Rating over time

Premier CS Rating: 14,889 +6,252 15 Nov – 22 Apr · 5 days played
8,63714,999peak 14,99915 Nov22 Apr
14,999Peak Premier in tracked matches
40Days played since 2023-07-25

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGMpSprayGoneFACEITLevel 7STANDINGTop 42.3% of rankedcsdb.gg/stats

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Performance scores

Aim46
Positioning46
Utility41

0–100 skill scores via Leetify.

Recent form

COLD48–45–7Last 10048%Win rateLLWLWLLLLL

Last 10 vs previous 10: −20pp win rate · +0.01 avg rating · −1.6pp headshot accuracy · −34ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 26%
  • Avg reaction 537ms

Last 10

  • 2–8 · 20% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 23%
  • Avg reaction 548ms

Last 20

  • 6–14 · 30% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 24%
  • Avg reaction 565ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim4.6
Utility4.1
Positioning4.6
Opening Duels2.6
Clutch0.0

Effective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 82% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.89 enemies blinded per flash — utility that consistently lands.

Areas to improve

T-side openings. Opening success drops from 44% on CT to 27% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 577ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.6
Positioning4.6
Utility4.1
Mechanics4.6
Opening Duels1.7
Win Impact1.0

Composite 3.9/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.01
first ⅓ avg 0.00 → last ⅓ avg -0.00
Reaction time585ms−53ms
first ⅓ avg 638ms → last ⅓ avg 585ms
Headshot accuracy22.4%+2.9%
first ⅓ avg 19.4% → last ⅓ avg 22.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–4 · mirage, 22 Jun →
57%Best headshot accuracy · 13–1 · mirage, 22 Jun →
406msFastest reaction time · 16–12 · inferno, 25 Jul →
13–1Biggest win · train, 22 Apr →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L2Current streak
4–7In matches decided by ≤2 rounds
11Overtime games

Map breakdown

mirageBest map · 60% over 25dust2Weakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
mirageA2515–1060%0.01
nukeB2412–1250%-0.01
infernoB209–1145%-0.00
dust2D103–730%-0.02
overpassB63–350%0.05
ancient—42–250%-0.00
train—42–250%-0.03
vertigo—41–325%-0.01
anubis—21–150%-0.02
cache—10–10%-0.00

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (30% over 10). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

308Matches
52%Win rate
1.09Avg K/D
69.7ADR
45%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
10Longest win streak

Recent Faceit resultsWLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage20%0.7311.5
Ancient10%0.6710.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.7%Headshot accuracy
26.7%Accuracy (enemy spotted)
30.1%Spray accuracy
70.8%Counter-strafing
11.7°Preaim
577msReaction time
26.6%T opening success
43.7%CT opening success
0.89Enemies flashed / flash
5.2%Flash assists
10.83HE damage / grenade
2.61Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.6081 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 26.6238% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke8–130.0229%18 Oct →
mirage13–160.0034%5 Sept →
inferno13–90.0624%5 Sept →
dust210–13-0.0024%5 Sept →
nuke13–50.0520%4 Sept →
mirage11–13-0.0113%4 Sept →
ancient10–13-0.0119%4 Sept →
dust29–130.0321%4 Sept →
cache8–13-0.0027%4 Sept →
nuke10–13-0.0421%4 Sept →
mirage6–13-0.0120%4 Sept →
ancient13–70.0526%4 Sept →
dust28–13-0.0329%4 Sept →
mirage13–90.1029%4 Sept →
nuke6–13-0.0414%4 Sept →
mirage13–30.0324%4 Sept →
nuke9–130.0221%22 May →
mirage1–13-0.0830%22 May →
inferno13–50.0433%22 May →
inferno11–13-0.0422%8 May →
train2–13-0.0550%3 Nov →
mirage10–130.0417%3 Oct →
dust212–12-0.0315%8 Jun →
nuke5–13-0.0515%22 Apr →
train13–1-0.0711%22 Apr →
inferno10–13-0.0125%22 Apr →
dust213–6-0.0412%20 Apr →
mirage13–7-0.0023%20 Apr →
ancient13–90.0127%20 Apr →
mirage13–8-0.0211%20 Apr →
nuke13–6-0.0223%20 Apr →
ancient13–16-0.068%19 Apr →
inferno13–40.0821%19 Apr →
dust215–15-0.0317%19 Apr →
nuke9–13-0.0117%19 Apr →
mirage13–11-0.0321%19 Apr →
overpass13–80.0317%17 Apr →
mirage13–110.0424%17 Apr →
nuke13–10-0.0113%17 Apr →
dust213–10.0314%17 Apr →
inferno9–13-0.0637%17 Apr →
nuke4–13-0.0426%28 Mar →
inferno8–13-0.0610%28 Mar →
inferno9–6-0.0933%28 Mar →
train13–100.0135%28 Mar →
nuke13–4-0.0223%28 Mar →
nuke13–1-0.0024%28 Mar →
mirage13–10.0324%28 Mar →
inferno8–130.0122%28 Mar →
vertigo14–16-0.0322%22 Jan →
mirage12–120.0618%18 Jan →
overpass13–90.0418%18 Jan →
train3–13-0.0210%17 Jan →
nuke8–13-0.0317%17 Jan →
dust22–13-0.0220%17 Jan →
vertigo13–50.0822%17 Jan →
inferno12–120.0127%17 Jan →
nuke11–13-0.0612%14 Dec →
mirage4–13-0.0328%14 Dec →
mirage8–13-0.0810%28 Jun →
inferno5–13-0.0726%28 Jun →
nuke13–80.0223%22 Jun →
mirage13–1-0.0157%22 Jun →
nuke13–80.0837%22 Jun →
nuke12–120.0629%22 Jun →
inferno12–12-0.0119%22 Jun →
mirage13–40.1619%22 Jun →
mirage13–5-0.0223%28 Apr →
nuke13–30.0119%28 Apr →
dust27–13-0.0523%27 Apr →
dust213–8-0.0116%28 Mar →
nuke13–10-0.0211%28 Mar →
vertigo11–13-0.0522%16 Mar →
mirage13–90.0219%16 Mar →
vertigo11–13-0.0611%16 Mar →
mirage6–13-0.0213%16 Mar →
nuke13–100.0123%15 Mar →
anubis13–60.0523%14 Mar →
mirage13–50.0521%14 Mar →
inferno13–20.1017%13 Mar →
inferno13–90.0244%13 Mar →
mirage13–80.0133%8 Mar →
mirage6–13-0.0417%5 Mar →
mirage13–20.0623%15 Nov →
inferno13–11-0.0820%22 Sept →
overpass13–20.0820%17 Sept →
inferno7–13-0.0313%14 Sept →
nuke13–3-0.013%14 Sept →
overpass9–130.0321%13 Sept →
nuke13–40.0328%13 Sept →
nuke11–13-0.0917%10 Sept →
overpass10–13-0.0224%2 Sept →
inferno13–110.0319%2 Sept →
overpass15–150.1213%10 Aug →
nuke9–16-0.0116%6 Aug →
inferno4–160.0228%4 Aug →
inferno13–160.0215%2 Aug →
mirage16–60.0124%25 Jul →
inferno16–120.0316%25 Jul →
anubis10–16-0.1010%25 Jul →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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