$19 - Hugo

$19 - Hugo — CS2 Stats

76561198012939275[U:1:52673547]Steam profile ↗✓ No bans

131Tracked matches61%Win rate2023Tracked since
362Hours in CS
CSDB Rating6.1 SolidPositional Player
Premier CS Rating16,153Purple band · top ~23.8% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 10 Apr 2026 (160 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 33 days played since 10 Mar 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 16,153 +703 10 Mar10 Apr · 2 days played
15,45016,153peak 16,15310 Mar10 Apr
16,153Peak Premier in tracked matches
33Days played since 2026-03-10

Premier CS Rating

  • At peak — 16,153
  • +703 over 30 days · improving
  • Next: Pink band at 20,000 3,847 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=34,112), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate40.3%44.3%47.0%6.7% short
Shot accuracy14.1%11.8%13.0%above
Kill/death ratio1.271.031.08above
Match win rate41.5%45.2%46.7%5.2% short

This profile matches the typical Pink band player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GG$19 - HugoPREMIER16,153 · Purple bandcsdb.gg/stats

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Performance scores

Aim73
Positioning48
Utility38

0–100 skill scores via Leetify.

Recent form

STEADY503812Last 10050%Win rateTLTLTWWLWW

Last 10 vs previous 10: −10pp win rate · −0.01 avg rating · +1.5pp headshot accuracy · −37ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 023 · 0% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 17%
  • Avg reaction 602ms

Last 10

  • 433 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 18%
  • Avg reaction 643ms

Last 20

  • 956 · 45% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 17%
  • Avg reaction 662ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1 against its own average).

Aim7.3
Utility3.8
Positioning4.8
Opening Duels2.9
Clutch3.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 93% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 651ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.3
Positioning4.8
Utility3.8
Mechanics8.1
Opening Duels2.8
Win Impact8.6

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.02
first ⅓ avg 0.00 → last ⅓ avg -0.01
Reaction time649ms+1ms
first ⅓ avg 648ms → last ⅓ avg 649ms
Headshot accuracy17.4%−1.2%
first ⅓ avg 18.6% → last ⅓ avg 17.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–2 · dust2, 30 Mar
40%Best headshot accuracy · 0–13 · dust2, 1 Apr
438msFastest reaction time · 0–13 · dust2, 1 Apr
13–1Biggest win · mirage, 13 May

Across the last 100 tracked matches.

Highlights

10Longest win streak
54In matches decided by ≤2 rounds

Map breakdown

ancientBest map · 70% over 10infernoWeakest map · 25% over 12
MapGradePlayedRecordWin rateAvg rating
dust2B26121446%-0.02
mirageB21101148%-0.01
infernoD123925%0.00
anubisS128467%0.00
ancientS107370%-0.01
overpassA74357%0.00
cacheC73443%-0.01
nuke43175%-0.01
vertigo1010%0.02

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (25% over 12). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

23,586Lifetime kills
1.27K/D · Top 25% of Purple band
1,089Matches
41.5%Match win rate
40.3%Headshot %
14.1%Shot accuracy · Top 50% of Purple band
2,090MVPs
362Hours (in match)
710Bombs planted
133Bombs defused

Most-used weapons

Lifetime map wins

4,611dust2
749inferno
100nuke
51vertigo
27dust
26assault
25train
21office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

27Matches
44%Win rate
1.07Avg K/D
85.0ADR
48%Headshot %

Clutches & streaks

38%1v1 clutch win
14%1v2 clutch win
3Longest win streak

Recent Faceit resultsWWWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage1233%1.0415.4
Dust2757%1.1114.6
Overpass367%1.1319.3
Anubis20%1.1018.0
Ancient250%1.0013.5
Inferno1100%1.0715.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.1%Headshot accuracy
36.6%Accuracy (enemy spotted)
35.1%Spray accuracy
86.5%Counter-strafing
8.4°Preaim
651msReaction time
36.4%T opening success
46.3%CT opening success
0.46Enemies flashed / flash
4.1%Flash assists
6.89HE damage / grenade
4.18Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4631 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.4081% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
overpass12–120.0114%19 May
dust24–13-0.1214%19 May
dust212–12-0.0122%17 May
cache6–13-0.0318%17 May
vertigo12–120.0218%13 May
mirage13–1-0.0516%13 May
ancient13–100.0217%13 May
dust27–13-0.1020%11 May
cache13–60.0517%11 May
cache13–6-0.0023%11 May
cache9–13-0.0017%10 May
mirage12–12-0.0725%6 May
cache12–120.0315%5 May
cache13–6-0.0623%5 May
cache12–12-0.0620%4 May
overpass13–60.0615%3 May
ancient10–13-0.104%3 May
ancient13–80.0523%23 Apr
mirage13–90.0113%23 Apr
dust213–100.019%22 Apr
mirage13–80.0416%22 Apr
ancient13–90.077%22 Apr
inferno7–13-0.0426%22 Apr
ancient1–13-0.0527%22 Apr
anubis13–11-0.0313%15 Apr
inferno10–130.0112%15 Apr
mirage13–80.0520%15 Apr
overpass13–2-0.0116%15 Apr
dust211–13-0.1120%14 Apr
inferno12–120.0519%14 Apr
inferno13–10-0.0514%14 Apr
ancient13–4-0.0315%14 Apr
dust24–13-0.0627%14 Apr
overpass12–12-0.0524%13 Apr
mirage7–13-0.0515%13 Apr
dust213–30.0629%13 Apr
dust25–13-0.130%13 Apr
dust26–13-0.099%13 Apr
mirage12–12-0.0516%13 Apr
inferno13–20.0713%13 Apr
dust211–13-0.0315%13 Apr
mirage2–130.0411%13 Apr
inferno3–13-0.019%12 Apr
mirage11–13-0.0119%12 Apr
anubis13–100.0816%12 Apr
mirage13–5-0.0125%12 Apr
ancient7–13-0.0612%12 Apr
overpass6–130.0430%11 Apr
mirage13–30.0114%11 Apr
mirage13–80.0825%10 Apr
dust213–10-0.0113%10 Apr
dust26–13-0.0322%9 Apr
mirage9–13-0.0311%9 Apr
mirage4–13-0.0522%9 Apr
dust23–13-0.0420%9 Apr
inferno9–13-0.0011%8 Apr
mirage2–13-0.1011%8 Apr
mirage6–13-0.0218%8 Apr
mirage7–13-0.0611%8 Apr
nuke13–11-0.0516%8 Apr
inferno13–70.0726%8 Apr
dust213–60.0318%8 Apr
anubis13–100.0014%7 Apr
nuke13–6-0.0114%7 Apr
dust26–130.0227%7 Apr
dust213–50.0331%7 Apr
inferno12–12-0.0415%7 Apr
anubis13–70.0619%7 Apr
anubis13–60.0614%5 Apr
mirage13–80.0422%5 Apr
anubis6–13-0.0320%5 Apr
ancient13–90.0113%1 Apr
anubis9–13-0.066%1 Apr
dust27–13-0.059%1 Apr
dust20–13-0.0540%1 Apr
anubis13–70.0712%1 Apr
overpass13–9-0.0013%31 Mar
dust213–110.0121%31 Mar
dust26–5-0.0724%31 Mar
mirage13–30.0518%31 Mar
anubis13–1-0.0019%31 Mar
dust213–20.119%30 Mar
dust213–10-0.0415%30 Mar
ancient13–80.0118%29 Mar
anubis13–9-0.0624%26 Mar
anubis12–12-0.0416%25 Mar
overpass13–8-0.0120%24 Mar
dust213–80.0131%23 Mar
dust213–8-0.0021%21 Mar
dust26–130.0619%21 Mar
mirage13–40.0120%21 Mar
inferno5–130.0014%18 Mar
mirage12–12-0.029%18 Mar
nuke3–130.0128%18 Mar
inferno4–13-0.0219%18 Mar
nuke8–00.0124%18 Mar
anubis11–13-0.0214%17 Mar
dust213–11-0.0133%17 Mar
inferno9–13-0.0317%10 Mar
ancient13–70.0116%10 Mar

Match data via Leetify.

Recent teammates

Milestones

100 Matches10-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →