Gigs_

Gigs_ — CS2 Stats

76561198011828765[U:1:51563037]Steam profile ↗✓ No bans

930Tracked matches48%Win rate2020Tracked since
CSDB Rating5.7 SolidSupport
Premier CS Rating18,648Top 50% of 210,367 CSDB-tracked playersPurple band · top ~13.9% of ranked players (population est.)
FaceitLevel 9Top 20.7% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Oct 2026 (12 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 18,648 -2,791 17 Dec – 13 Oct · 26 days played
18,29023,458peak 23,45817 Dec13 Oct
23,571Peak Premier in tracked matches
41Days played since 2025-12-17

Premier CS Rating

  • 4,810 below peak (23,458)
  • -1,882 over 30 days · declining
  • Next: Pink band at 20,000 — 1,352 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-08-29
  • Purple band first seen 2026-08-29

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGGigs_FACEITLevel 9STANDINGTop 20.7% of rankedPREMIER18,648 · Purple bandcsdb.gg/stats

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Performance scores

Aim69
Positioning54
Utility61

0–100 skill scores via Leetify.

Recent form

STEADY52–44–4Last 10052%Win rateWLLLWLLLWW

Last 10 vs previous 10: −20pp win rate · −0.00 avg rating · −7.1pp headshot accuracy · −23ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 11%
  • Avg reaction 573ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 10%
  • Avg reaction 564ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 14%
  • Avg reaction 575ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.5 against its own average).

Aim6.9
Utility6.1
Positioning5.4
Opening Duels2.3

Strong CT-side openerEffective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 87% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.79 enemies blinded per flash — utility that consistently lands.

Areas to improve

T-side openings. Opening success drops from 47% on CT to 29% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 579ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.9
Positioning5.4
Utility6.1
Mechanics6.4
Opening Duels2.1
Win Impact4.4

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time566ms−34ms
first ⅓ avg 600ms → last ⅓ avg 566ms
Headshot accuracy14.0%−1.2%
first ⅓ avg 15.2% → last ⅓ avg 14.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–7 · ancient, 24 Jan →
38%Best headshot accuracy · 5–13 · ancient, 14 Jan →
422msFastest reaction time · 13–8 · anubis, 5 Aug →
13–0Biggest win · inferno, 29 Dec →

Across the last 100 tracked matches.

Highlights

8Longest win streak
5–7In matches decided by ≤2 rounds
7Overtime games

Map breakdown

infernoBest map · 62% over 21anubisWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
mirageA2414–1058%0.00
infernoA2113–862%-0.00
ancientB178–947%-0.02
cacheB136–746%-0.02
overpassA95–456%-0.01
nukeB84–450%-0.04
anubisD61–517%-0.03
dust2—21–150%-0.02

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.4%Headshot accuracy
35.3%Accuracy (enemy spotted)
41.0%Spray accuracy
78.8%Counter-strafing
9.6°Preaim
579msReaction time
28.8%T opening success
46.5%CT opening success
0.79Enemies flashed / flash
14.1%Flash assists
12.53HE damage / grenade
3.61Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.4285% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.6139 — below the 4 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.8435% — below the 40% mark we flag

Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno13–70.038%13 Oct →
ancient11–13-0.0210%10 Oct →
inferno6–13-0.067%10 Oct →
mirage5–13-0.0219%10 Oct →
ancient13–10-0.0310%1 Oct →
cache5–13-0.107%1 Oct →
cache7–13-0.005%30 Sept →
anubis5–13-0.004%30 Sept →
mirage13–70.0815%30 Sept →
mirage13–90.0515%29 Sept →
ancient8–13-0.0612%19 Sept →
cache10–13-0.0219%19 Sept →
cache13–10-0.0212%13 Aug →
ancient13–110.0020%13 Aug →
inferno9–60.0329%13 Aug →
inferno6–13-0.0211%11 Aug →
mirage13–90.0316%9 Aug →
cache3–0-0.0013%9 Aug →
inferno15–150.0425%9 Aug →
anubis13–8-0.0315%5 Aug →
nuke13–10-0.0425%5 Aug →
cache7–13-0.0019%4 Aug →
inferno13–5-0.0025%4 Aug →
inferno13–60.0417%30 Jul →
ancient13–4-0.0112%30 Jul →
mirage10–13-0.0111%29 Jul →
nuke7–13-0.0118%29 Jul →
nuke11–13-0.0611%18 Jul →
anubis0–13-0.050%18 Jul →
ancient3–13-0.0814%18 Jul →
mirage13–50.0619%14 Jul →
inferno4–13-0.0711%2 Jul →
mirage9–13-0.0410%2 Jul →
ancient5–13-0.045%2 Jul →
nuke8–13-0.048%18 May →
mirage13–80.0317%18 May →
cache10–13-0.0115%1 May →
cache12–12-0.0011%1 May →
inferno13–110.0215%29 Apr →
cache12–12-0.0529%29 Apr →
cache13–11-0.069%29 Apr →
inferno2–13-0.0018%29 Apr →
cache13–60.0410%29 Apr →
ancient4–13-0.1011%29 Apr →
nuke13–4-0.0411%29 Apr →
cache13–70.0620%29 Apr →
cache13–7-0.0226%29 Apr →
inferno13–90.0214%12 Apr →
ancient13–60.0815%10 Apr →
nuke13–80.0111%10 Apr →
nuke13–8-0.0118%9 Apr →
inferno13–50.0118%9 Apr →
dust28–13-0.0215%7 Apr →
overpass1–13-0.0621%7 Apr →
inferno6–13-0.0115%1 Apr →
inferno9–13-0.0113%31 Mar →
inferno16–130.0317%17 Mar →
mirage13–9-0.0110%17 Mar →
anubis4–13-0.063%17 Mar →
mirage15–15-0.0111%4 Mar →
ancient13–10-0.0321%4 Mar →
nuke2–13-0.0916%4 Feb →
ancient5–13-0.0216%4 Feb →
ancient10–13-0.0221%27 Jan →
mirage13–30.0725%26 Jan →
mirage13–80.0010%26 Jan →
ancient13–110.0211%26 Jan →
anubis8–13-0.009%26 Jan →
overpass11–130.0415%26 Jan →
overpass10–60.035%26 Jan →
inferno13–4-0.0610%26 Jan →
dust213–8-0.0217%26 Jan →
mirage13–11-0.0221%26 Jan →
mirage4–13-0.037%25 Jan →
overpass13–5-0.0413%24 Jan →
mirage11–13-0.0617%24 Jan →
mirage12–16-0.0115%24 Jan →
ancient13–70.129%24 Jan →
overpass5–13-0.0511%24 Jan →
mirage13–10-0.0613%24 Jan →
inferno16–13-0.045%24 Jan →
mirage13–20.0818%24 Jan →
anubis11–13-0.0110%24 Jan →
mirage14–16-0.038%24 Jan →
overpass13–90.0317%24 Jan →
mirage14–160.0312%22 Jan →
inferno13–70.0416%19 Jan →
overpass8–13-0.019%18 Jan →
mirage13–5-0.0117%15 Jan →
inferno3–13-0.0925%14 Jan →
ancient5–13-0.0538%14 Jan →
ancient9–13-0.0415%30 Dec →
overpass13–80.0219%30 Dec →
mirage13–10-0.0411%29 Dec →
overpass13–8-0.0320%29 Dec →
inferno13–00.0515%29 Dec →
mirage9–13-0.0514%29 Dec →
inferno13–9-0.0229%23 Dec →
ancient13–8-0.0418%23 Dec →
mirage13–100.0222%17 Dec →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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