Kate — CS2 Stats
CA76561198010420131[U:1:50154403]Steam profile ↗✓ No bans
What changed since last observed
CSDB last observed this profile on 17 Sep 2026 (2 days ago). Ranks are recorded once per day this page is viewed.
CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 4 days observed since 28 Aug 2026. Come back after the next session and the change shows above.
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Rating over time
Faceit ELO
- At peak — 2,289
- Next: 2,500 ELO at 2,500 — 211 to go
- Reached: Level 10 · Level 9 · Level 8 · Level 7
- Level 10 first seen 2026-08-28
- Level 9 first seen 2026-08-28
Premier CS Rating
- At peak — 18,100
- Next: Pink band at 20,000 — 1,900 to go
- Reached: Purple band · Blue band · Light Blue band
- Purple band first seen 2026-08-28
- Blue band first seen 2026-08-28
Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.
How this compares with the same rank
Median values for Purple band among CSDB-tracked players (n=35,214), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Purple band median | Pink band median | vs Pink band |
|---|---|---|---|---|
| Headshot rate | 65.5% | 44.3% | 47.0% | above |
| Shot accuracy | 8.5% | 11.8% | 13.0% | 4.5% short |
| Kill/death ratio | 1.43 | 1.03 | 1.08 | above |
| Match win rate | 51.0% | 45.2% | 46.7% | above |
This profile matches the typical Pink band player on 3 of 4 comparable metrics.
Widest gap: Shot accuracy. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Positional Player — Positioning stands above the rest of this profile (+1.3 against its own average).
Strong CT-side openerEffective flashesLimited utility dependence
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.
Your pro match

Plays most like s1mple 95% playstyle similarity
Most alike: opening-duel success, utility contribution.
Where you differ: lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Strengths
CT openings. 67% CT opening-duel success — winning the first fight on the defending side is rare and valuable.
Areas to improve
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
T-side openings. Opening success drops from 67% on CT to 38% on T — the same duels are being taken with worse setups on the attacking side.
Reaction time. 575ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWWWLL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 587 | 50% | 1.19 | 17.4 |
| Ancient | 293 | 51% | 1.17 | 17.1 |
| Dust2 | 273 | 48% | 1.11 | 16.8 |
| Anubis | 273 | 53% | 1.19 | 17.8 |
| Inferno | 145 | 53% | 1.23 | 17.7 |
| Nuke | 95 | 46% | 1.16 | 17.9 |
| Vertigo | 81 | 43% | 1.17 | 17.7 |
| Overpass | 61 | 52% | 1.10 | 16.5 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.
Flashes per match 3.9149 — below the 4 mark we flag
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 37.7956% — below the 40% mark we flag