Kate — CS2 Stats
CA76561198010420131[U:1:50154403]Steam profile ↗✓ No bans
Rating over time
Faceit ELO
- At peak — 2,289
- Next: 2,500 ELO at 2,500 — 211 to go
- Reached: Level 10 · Level 9 · Level 8 · Level 7
- Level 10 first seen 2026-08-28
- Level 9 first seen 2026-08-28
Premier CS Rating
- At peak — 18,100
- Next: Pink band at 20,000 — 1,900 to go
- Reached: Purple band · Blue band · Light Blue band
- Purple band first seen 2026-08-28
- Blue band first seen 2026-08-28
CSDB's own observations — this history builds from the day a profile is first viewed and cannot be backfilled.
How this compares with the same rank
Median values for Pink band among CSDB-tracked players (n=201), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Pink band median | vs Pink band |
|---|---|---|---|
| Headshot rate | 65.3% | 48.1% | above |
| Shot accuracy | 8.5% | 12.9% | 4.3% short |
| Kill/death ratio | 1.42 | 1.08 | above |
| Match win rate | 51.0% | 46.5% | above |
This profile matches the typical Pink band player on 3 of 4 comparable metrics.
Widest gap: Shot accuracy. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Aggressive Rifler — Takes opening fights often, backed by a strong aim profile.
Sharp aimerStrong CT-side opener
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like ropz 93% playstyle similarity
Most alike: utility contribution, positioning profile.
Where you differ: higher opening-fight frequency.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Strengths
Aim. Aim score of 86 — the mechanical foundation is a clear strength.
CT openings. 60% CT opening-duel success — winning the first fight on the defending side is rare and valuable.
Areas to improve
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
T-side openings. Opening success drops from 60% on CT to 37% on T — the same duels are being taken with worse setups on the attacking side.
Reaction time. 567ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWWWLL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 587 | 50% | 1.19 | 17.4 |
| Ancient | 293 | 51% | 1.17 | 17.1 |
| Dust2 | 273 | 48% | 1.11 | 16.8 |
| Anubis | 273 | 53% | 1.19 | 17.8 |
| Inferno | 145 | 53% | 1.23 | 17.7 |
| Nuke | 95 | 46% | 1.16 | 17.9 |
| Vertigo | 81 | 43% | 1.17 | 17.7 |
| Overpass | 61 | 52% | 1.10 | 16.5 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 36.5299% — below the 40% mark we flag