Loki Fire — CS2 Stats

76561198006611995[U:1:46346267]✓ No bans

4,759Tracked matches52%Win rate2020Tracked since
6,987Hours in CS40Hrs last 2 wks
CSDB Rating6.0 SolidAggressive Rifler
Premier CS Rating22,209Top 50% of 819 CSDB-tracked playersPink band · top ~6.1% of ranked players (population est.)
CSDB Leaderboard#1631 of 5409 tracked
Ladder ranks via Leetify

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=201), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band median
Headshot rate43.2%48.1%
Shot accuracy4.5%12.9%
Kill/death ratio1.001.08
Match win rate44.8%46.5%

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CSDB.GGLoki FirePREMIER22,209 · Pink bandcsdb.gg/stats

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Performance scores

Aim73
Positioning55
Utility54

0–100 skill scores via Leetify.

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.3
Aggression7.4
Utility5.4
Positioning5.5
Opening Duels3.7
Clutch4.6

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 90% playstyle similarity

Most alike: opening-fight frequency, utility contribution.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 55% on CT to 35% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 563ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.3
Positioning5.5
Utility5.4
Mechanics5.7
Opening Duels3.7
Win Impact5.6

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

125,870Lifetime kills
1.00K/D
6,819Matches
44.8%Match win rate
43.2%Headshot %
4.5%Shot accuracy
14,685MVPs
3,250Hours (in match)
6,960Bombs planted
1,629Bombs defused

Most-used weapons

AK-4742,385
AWP11,653
MP93,558
P2503,125

Lifetime map wins

8,623inferno
6,837dust2
6,666nuke
4,660vertigo
4,302train
667office
220cbble
87italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

476Matches
50%Win rate
1.08Avg K/D
81.5ADR
45%Headshot %

Clutches & streaks

43%1v1 clutch win
28%1v2 clutch win
10Longest win streak

Recent Faceit resultsWWWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage12848%1.0715.8
Inferno5857%1.1116.6
Ancient5360%1.4117.1
Dust24953%0.9714.9
Anubis4635%0.9815.1
Nuke3358%1.0516.6
Cache2138%0.8413.6
Vertigo1856%0.8314.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.8%Headshot accuracy
35.0%Accuracy (enemy spotted)
35.4%Spray accuracy
75.6%Counter-strafing
10.1°Preaim
563msReaction time
34.8%T opening success
55.0%CT opening success
0.45Enemies flashed / flash
8.7%Flash assists
5.74HE damage / grenade
11.98Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4501 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.8435% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →