Pixell ♥† Coffee

Pixell ♥† Coffee — CS2 Stats

BE76561198004718094[U:1:44452366]Steam profile ↗✓ No bans

379Tracked matches45%Win rate2020Tracked since
1,375Hours in CS
CSDB Rating4.0 DevelopingPositional Player
Premier CS Rating8,718Light Blue band · top ~61% of ranked players (population est.)
FaceitLevel 3 · 868 ELOTop 90.6% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 31 Aug 2026 (33 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 8,718 +2,060 7 Jun – 31 Aug · 29 days played
6,6159,909peak 9,9097 Jun31 Aug
9,999Peak Premier in tracked matches
868Highest Faceit ELO seen on CSDB
38Days played since 2026-06-07

Faceit ELO

  • At peak — 868
  • Next: Level 4 at 901 — 33 to go
  • Reached: Level 3 · Level 2

Premier CS Rating

  • 1,191 below peak (9,909)
  • -301 over 30 days · steady
  • +2,060 over 90 days
  • Next: Blue band at 10,000 — 1,282 to go
  • Reached: Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=10,045), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate36.3%41.8%42.7%6.4% short
Shot accuracy16.6%12.2%11.3%above
Kill/death ratio1.000.980.99meets
Match win rate43.1%43.3%43.9%meets

This profile matches the typical Level 4 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGPixell ♥† CoffeeFACEITLevel 3 · 868 ELOSTANDINGTop 90.6% of rankedPREMIER8,718 · Light Blue bandPEAK ELO868csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim49
Positioning43
Utility42

0–100 skill scores via Leetify.

Recent form

COLD46–52–2Last 10046%Win rateTLWLLLWLWL

Last 10 vs previous 10: −20pp win rate · +0.02 avg rating · +3.3pp headshot accuracy · +23ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.02), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 19%
  • Avg reaction 692ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 21%
  • Avg reaction 717ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 20%
  • Avg reaction 705ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim4.9
Utility4.2
Positioning4.3
Opening Duels1.4
Clutch0.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 82% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 705ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.9
Positioning4.3
Utility4.2
Mechanics6.6
Opening Duels1.1
Win Impact3.3

Composite 4.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.01
first ⅓ avg -0.01 → last ⅓ avg -0.00
Reaction time694ms−11ms
first ⅓ avg 706ms → last ⅓ avg 694ms
Headshot accuracy17.4%+1.9%
first ⅓ avg 15.5% → last ⅓ avg 17.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 13–0 · nuke, 23 Jul →
36%Best headshot accuracy · 5–13 · ancient, 21 Aug →
523msFastest reaction time · 7–13 · cache, 21 Aug →
13–0Biggest win · nuke, 23 Jul →

Across the last 100 tracked matches.

Highlights

6Longest win streak
6–7In matches decided by ≤2 rounds
14Overtime games

Map breakdown

infernoBest map · 67% over 6ancientWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
nukeB3015–1550%0.00
mirageB2512–1348%-0.01
cacheB136–746%-0.01
dust2C104–640%-0.01
ancientD72–529%-0.03
overpassD72–529%-0.03
infernoS64–267%-0.01
anubis—21–150%-0.04

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

57,661Lifetime kills
1.00K/D · Top 50% of Level 3 players
3,329Matches
43.1%Match win rate
36.3%Headshot %
16.6%Shot accuracy · Top 25% of Level 3 players
7,187MVPs
1,375Hours (in match)
4,135Bombs planted
663Bombs defused

Most-used weapons

AK-4712,056
AWP11,555
SSG 082,770
P901,850
FAMAS1,590

Lifetime map wins

12,757dust2
2,614inferno
1,669nuke
792train
699vertigo
260office
192lake
187safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

114Matches
48%Win rate
0.86Avg K/D
75.2ADR
40%Headshot %

Clutches & streaks

22%1v1 clutch win
38%1v2 clutch win
6Longest win streak

Recent Faceit resultsWLWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage1747%0.8812.2
Dust21450%0.9913.9
Nuke560%0.7913.6
Vertigo475%1.2617.8
Ancient475%0.7610.5
Inferno475%0.768.5
Train3100%1.2114.3
Overpass367%1.0711.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.5%Headshot accuracy
32.5%Accuracy (enemy spotted)
33.2%Spray accuracy
79.8%Counter-strafing
10.6°Preaim
705msReaction time
28.0%T opening success
39.0%CT opening success
0.41Enemies flashed / flash
2.4%Flash assists
7.68HE damage / grenade
5.71Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 705.489ms — above the 700ms mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4129 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 27.9758% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache15–150.0123%31 Aug →
nuke5–130.0119%23 Aug →
cache13–110.0113%23 Aug →
inferno14–160.0223%22 Aug →
cache7–13-0.0319%21 Aug →
ancient5–13-0.0636%21 Aug →
mirage13–30.0730%20 Aug →
dust210–13-0.0420%16 Aug →
cache13–40.0313%16 Aug →
cache7–13-0.0320%14 Aug →
nuke13–8-0.0313%14 Aug →
nuke10–130.0322%13 Aug →
mirage5–13-0.0633%11 Aug →
nuke13–60.0513%11 Aug →
cache14–16-0.0611%7 Aug →
inferno13–5-0.0210%7 Aug →
nuke13–8-0.0423%7 Aug →
mirage7–13-0.0519%3 Aug →
mirage16–14-0.0225%3 Aug →
dust28–130.0012%31 Jul →
mirage16–120.0113%31 Jul →
cache10–13-0.0810%29 Jul →
nuke5–13-0.0720%29 Jul →
mirage13–20.0818%29 Jul →
inferno5–13-0.063%29 Jul →
nuke13–7-0.0211%26 Jul →
nuke5–130.0113%26 Jul →
nuke2–130.0213%24 Jul →
cache13–60.0220%24 Jul →
dust213–100.018%24 Jul →
mirage7–130.0116%23 Jul →
mirage9–13-0.0413%23 Jul →
nuke13–00.2022%23 Jul →
ancient9–130.0111%23 Jul →
cache13–1-0.0314%23 Jul →
mirage8–13-0.0611%23 Jul →
inferno13–50.0121%23 Jul →
cache13–60.0727%23 Jul →
mirage13–9-0.0414%23 Jul →
nuke10–13-0.0312%23 Jul →
dust213–110.0219%22 Jul →
ancient13–9-0.0412%22 Jul →
nuke13–70.008%22 Jul →
mirage13–110.0116%22 Jul →
mirage16–12-0.0413%22 Jul →
inferno13–9-0.028%22 Jul →
dust210–13-0.0419%22 Jul →
nuke13–40.0117%22 Jul →
nuke13–3-0.0028%22 Jul →
mirage4–13-0.0727%22 Jul →
ancient10–130.0211%21 Jul →
nuke13–50.0711%21 Jul →
ancient8–13-0.0611%21 Jul →
cache6–13-0.077%21 Jul →
mirage16–140.0215%21 Jul →
dust210–13-0.0128%21 Jul →
mirage8–13-0.0215%21 Jul →
cache8–13-0.036%20 Jul →
nuke13–70.044%20 Jul →
nuke14–160.0319%20 Jul →
nuke9–13-0.018%19 Jul →
anubis8–13-0.039%19 Jul →
dust213–90.0117%17 Jul →
mirage16–130.0116%16 Jul →
nuke13–20.0622%16 Jul →
dust215–15-0.0226%15 Jul →
nuke4–13-0.0813%15 Jul →
nuke3–13-0.0432%13 Jul →
ancient13–9-0.069%13 Jul →
nuke13–8-0.019%11 Jul →
cache13–70.1217%11 Jul →
mirage13–16-0.0618%10 Jul →
nuke8–13-0.068%10 Jul →
mirage7–13-0.0226%10 Jul →
overpass11–13-0.0113%4 Jul →
mirage16–130.0020%3 Jul →
dust29–130.0218%3 Jul →
inferno13–9-0.0119%3 Jul →
ancient10–13-0.0119%28 Jun →
mirage5–13-0.0316%28 Jun →
overpass7–13-0.0419%28 Jun →
nuke7–130.0516%22 Jun →
nuke13–4-0.024%21 Jun →
nuke5–13-0.024%21 Jun →
mirage11–130.0613%20 Jun →
nuke13–10-0.0123%19 Jun →
overpass13–8-0.068%19 Jun →
nuke9–130.0115%19 Jun →
overpass13–10-0.0813%16 Jun →
nuke13–10-0.0318%16 Jun →
mirage6–13-0.0721%16 Jun →
mirage13–8-0.0512%14 Jun →
overpass4–13-0.1113%14 Jun →
dust213–2-0.0217%14 Jun →
nuke14–16-0.0121%13 Jun →
overpass10–13-0.048%13 Jun →
overpass11–130.1129%12 Jun →
mirage10–130.0213%12 Jun →
mirage13–60.0713%12 Jun →
anubis16–14-0.048%7 Jun →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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