penta

penta — CS2 Stats

US76561198001393726[U:1:41127998]Steam profile ↗✓ No bans

348Tracked matches56%Win rate2020Tracked since
3,675Hours in CS17Hrs last 2 wks
CSDB Rating7.3 StrongPositional Player
Premier CS Rating25,106Top 25% of 183,637 CSDB-tracked playersRed band · top ~2.9% of ranked players (population est.)
CSDB Leaderboard#18553 of 228465 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 18 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 39 days played since 28 Jun 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 25,106 -488 29 Jun18 Sept · 12 days played
24,02225,594peak 25,59429 Jun18 Sept
25,594Peak Premier in tracked matches
39Days played since 2026-06-28

Premier CS Rating

  • 488 below peak (25,594)
  • +1,084 over 30 days · improving
  • -488 over 90 days
  • Next: Gold band at 30,000 4,894 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Pink band first seen 2026-08-28
  • Purple band first seen 2026-08-28

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches177+10
Win rate47%71%−24pp
K/D1.241.45−0.21
Headshot %43%41%+2pp

Measured 10 Sep 202619 Sep 2026; previous 5 Sep 2026 → 10 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=12,855), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band medianGold band medianvs Gold band
Headshot rate44.7%49.2%50.2%5.5% short
Shot accuracy19.5%13.3%11.7%above
Kill/death ratio1.131.121.180.05 short
Match win rate44.8%48.5%51.9%7.1% short

This profile matches the typical Gold band player on 1 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Gold band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGpentaPREMIER25,106 · Red bandcsdb.gg/stats

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Performance scores

Aim88
Positioning66
Utility48

0–100 skill scores via Leetify.

Recent form

STEADY58357Last 10058%Win rateWWWWLLTLWL

Last 10 vs previous 10: 0pp win rate · −0.00 avg rating · +0.8pp headshot accuracy · +73ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 41 · 80% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 16%
  • Avg reaction 608ms

Last 10

  • 541 · 50% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 16%
  • Avg reaction 576ms

Last 20

  • 1082 · 50% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 15%
  • Avg reaction 539ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.8 against its own average).

Aim8.8
Utility4.8
Positioning6.6
Opening Duels3.1

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 88% playstyle similarity

Most alike: opening-duel success, positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 88 — the mechanical foundation is a clear strength.

T openings. 61% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 61% on T to 37% on CT — first contacts on the defending side are being lost.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.8
Positioning6.6
Utility4.8
Mechanics7.5
Opening Duels4.7
Win Impact6.9

Composite 7.3/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.00
first ⅓ avg 0.04 → last ⅓ avg 0.04
Reaction time530ms−51ms
first ⅓ avg 581ms → last ⅓ avg 530ms
Headshot accuracy17.3%−1.0%
first ⅓ avg 18.3% → last ⅓ avg 17.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.24Best match rating · 13–6 · cache, 7 Sept
39%Best headshot accuracy · 13–7 · train, 10 Jul
422msFastest reaction time · 7–13 · ancient, 23 Aug
13–1Biggest win · anubis, 30 Aug

Across the last 100 tracked matches.

Highlights

10Longest win streak
W4Current streak
67In matches decided by ≤2 rounds
7Overtime games

Map breakdown

dust2Best map · 70% over 23nukeWeakest map · 38% over 8
MapGradePlayedRecordWin rateAvg rating
dust2S2316770%0.05
infernoB178947%0.05
mirageS1510567%0.05
ancientB147750%0.03
cacheA138562%0.06
nukeC83538%0.05
anubis42250%0.06
overpass21150%0.08
vertigo220100%0.09
train21150%0.08

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (38% over 8). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

116,434Lifetime kills
1.13K/D · Top 50% of Red band
3,006Matches
44.8%Match win rate
44.7%Headshot %
19.5%Shot accuracy · Top 5% of Red band
8,159MVPs
2,551Hours (in match)
5,246Bombs planted
1,240Bombs defused

Most-used weapons

AK-4738,400
AWP10,662
P2504,264
Knife2,006
Tec-91,818

Lifetime map wins

8,176dust2
5,005inferno
3,284cbble
3,196train
1,746nuke
206vertigo
162office
134dust

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

142Matches
64%Win rate
1.79Avg K/D
ADR
43%Headshot %

Clutches & streaks

1v1 clutch win
1v2 clutch win
7Longest win streak

Recent Faceit resultsLWWWL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.7%Headshot accuracy
41.1%Accuracy (enemy spotted)
41.5%Spray accuracy
83.6%Counter-strafing
7.9°Preaim
536msReaction time
60.9%T opening success
37.0%CT opening success
0.55Enemies flashed / flash
9.5%Flash assists
12.62HE damage / grenade
2.58Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.5756 — below the 4 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 36.9875% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke13–80.0412%18 Sept
ancient13–8-0.019%18 Sept
dust213–80.0219%18 Sept
dust213–20.1024%18 Sept
nuke11–130.0319%18 Sept
dust214–160.0014%18 Sept
ancient15–15-0.0213%18 Sept
nuke5–13-0.0012%17 Sept
dust213–100.0414%17 Sept
ancient6–130.0924%17 Sept
inferno9–130.0414%17 Sept
dust213–110.0322%16 Sept
ancient13–70.0620%16 Sept
dust28–130.0314%12 Sept
mirage15–150.0315%12 Sept
cache13–100.0618%11 Sept
ancient11–130.0322%11 Sept
dust213–80.0317%10 Sept
anubis8–13-0.050%9 Sept
mirage13–90.0210%8 Sept
inferno10–13-0.0219%8 Sept
anubis6–130.0328%8 Sept
inferno13–70.0721%8 Sept
cache13–60.2414%7 Sept
dust210–130.0121%5 Sept
inferno13–40.1027%5 Sept
ancient4–130.0425%5 Sept
inferno13–10-0.0121%5 Sept
inferno12–120.0717%1 Sept
cache13–70.149%31 Aug
mirage11–130.0528%31 Aug
inferno8–130.0312%30 Aug
anubis13–10.1422%30 Aug
dust213–60.1525%28 Aug
nuke10–130.076%26 Aug
overpass13–60.1229%26 Aug
overpass12–120.0513%24 Aug
dust213–70.0514%24 Aug
nuke13–30.2218%23 Aug
nuke13–50.0712%23 Aug
ancient7–130.0319%23 Aug
inferno8–130.0411%23 Aug
mirage13–30.109%21 Aug
dust213–70.0620%21 Aug
vertigo13–40.0716%21 Aug
mirage11–13-0.0311%21 Aug
cache11–130.0711%21 Aug
dust212–120.0315%20 Aug
inferno13–10.1820%20 Aug
vertigo13–50.1117%17 Aug
mirage13–60.1620%17 Aug
cache13–110.0312%16 Aug
dust213–60.0320%16 Aug
cache13–100.1119%16 Aug
inferno9–130.0311%16 Aug
mirage3–130.1021%16 Aug
mirage13–60.0912%16 Aug
cache6–13-0.0214%14 Aug
dust212–120.0633%13 Aug
train12–120.0622%13 Aug
dust216–120.0217%11 Aug
dust213–110.039%10 Aug
dust22–13-0.0221%10 Aug
inferno13–70.1029%9 Aug
cache13–40.0213%9 Aug
mirage13–70.0718%9 Aug
cache13–70.1128%9 Aug
inferno13–110.069%8 Aug
ancient13–80.0817%8 Aug
mirage16–130.0111%8 Aug
inferno13–40.0916%6 Aug
dust213–30.0924%6 Aug
dust213–70.1214%1 Aug
cache10–130.0813%1 Aug
inferno13–70.0626%1 Aug
ancient13–100.0520%30 Jul
ancient13–90.0525%30 Jul
inferno7–13-0.0212%23 Jul
anubis13–100.1321%23 Jul
mirage0–130.0125%23 Jul
cache3–13-0.043%23 Jul
cache13–60.0218%23 Jul
mirage13–20.0326%21 Jul
nuke9–13-0.029%21 Jul
inferno6–130.0613%16 Jul
dust25–130.0427%16 Jul
ancient13–110.0219%16 Jul
dust213–90.0924%15 Jul
ancient9–130.039%12 Jul
mirage13–50.0919%12 Jul
inferno6–130.0223%12 Jul
mirage16–140.0414%10 Jul
dust213–80.0110%10 Jul
dust213–100.1026%10 Jul
train13–70.1139%10 Jul
cache11–13-0.0617%9 Jul
mirage13–9-0.0314%29 Jun
nuke13–16-0.0118%29 Jun
ancient6–13-0.0615%28 Jun
ancient13–70.0931%28 Jun

Match data via Leetify.

Recent teammates

Milestones

100 Matches10-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →