Porch

Porch — CS2 Stats

76561197994429523[U:1:34163795]Steam profile ↗✓ No bans

144Tracked matches50%Win rate2024Tracked since
169Hours in CS
CSDB Rating3.4 LearningSupport
Premier CS Rating6,728Light Blue band · top ~70.5% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 10 Sep 2026 (9 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 144 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 46 days played since 21 Feb 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 6,728 +2,276 6 Jul10 Sept · 8 days played
4,4527,667peak 7,6676 Jul10 Sept
8,013Peak Premier in tracked matches
46Days played since 2026-02-21

Premier CS Rating

  • 939 below peak (7,667)
  • -586 over 30 days · declining
  • Next: Blue band at 10,000 3,272 to go
  • Reached: Light Blue band
  • Light Blue band first seen 2026-09-10

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

No matches recorded between 10 Sep 2026 and 19 Sep 2026.

Measured 10 Sep 202619 Sep 2026; previous 4 Sep 2026 → 10 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=8,217), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate31.7%39.9%41.9%10.2% short
Shot accuracy9.9%6.9%9.6%above
Kill/death ratio0.870.920.980.11 short
Match win rate36.0%42.3%43.8%7.8% short

This profile matches the typical Blue band player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGPorchPREMIER6,728 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim37
Positioning38
Utility46

0–100 skill scores via Leetify.

Recent form

STEADY38548Last 10038%Win rateLLLWLLWWWW

Last 10 vs previous 10: +10pp win rate · +0.02 avg rating · −1.0pp headshot accuracy · −40ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 14 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 14%
  • Avg reaction 666ms

Last 10

  • 55 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 13%
  • Avg reaction 664ms

Last 20

  • 9101 · 45% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 14%
  • Avg reaction 684ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: SupportUtility contribution stands above the rest of this profile (+1.6 against its own average).

Aim3.7
Utility4.6
Positioning3.8
Opening Duels0.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 70% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 693ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 70% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.7
Positioning3.8
Utility4.6
Mechanics4.4
Opening Duels0.5
Win Impact5.0

Composite 3.4/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.01
first ⅓ avg -0.02 → last ⅓ avg -0.03
Reaction time676ms+24ms
first ⅓ avg 652ms → last ⅓ avg 676ms
Headshot accuracy12.8%+0.5%
first ⅓ avg 12.3% → last ⅓ avg 12.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 4–7 · anubis, 6 Jul
25%Best headshot accuracy · 13–1 · cache, 26 Jul
422msFastest reaction time · 3–0 · office, 12 May
13–1Biggest win · dust2, 26 Jul

Across the last 100 tracked matches.

Highlights

4Longest win streak
L3Current streak
63In matches decided by ≤2 rounds
7Overtime games

Map breakdown

cacheBest map · 50% over 14ancientWeakest map · 20% over 10
MapGradePlayedRecordWin rateAvg rating
mirageB178947%-0.03
dust2C167944%-0.02
cacheB147750%-0.03
nukeC145936%-0.03
ancientD102820%-0.04
infernoD102820%-0.03
anubis41325%0.02
office41325%-0.02
train42250%-0.01
vertigo31233%0.01
overpass2020%-0.06
stronghold110100%-0.01
warden110100%0.01

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (20% over 10). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

7,212Lifetime kills
0.87K/D
547Matches
36.0%Match win rate
31.7%Headshot %
9.9%Shot accuracy · Top 50% of Light Blue band
664MVPs
169Hours (in match)
483Bombs planted
69Bombs defused

Most-used weapons

Lifetime map wins

932dust2
392inferno
363nuke
219vertigo
136train
130office
76italy
70bank

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.2%Headshot accuracy
33.5%Accuracy (enemy spotted)
36.3%Spray accuracy
69.6%Counter-strafing
11.6°Preaim
693msReaction time
29.0%T opening success
34.4%CT opening success
0.66Enemies flashed / flash
3.6%Flash assists
7.28HE damage / grenade
3.53Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.1868% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.5327 — below the 4 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.0302% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage6–13-0.0512%23 Aug
ancient5–13-0.1018%23 Aug
ancient7–13-0.0213%11 Aug
mirage13–50.036%11 Aug
inferno4–13-0.0122%11 Aug
dust21–13-0.0314%9 Aug
mirage13–9-0.036%9 Aug
cache13–10-0.0215%8 Aug
nuke13–60.046%8 Aug
cache13–80.0418%8 Aug
nuke14–16-0.0119%8 Aug
mirage13–11-0.039%2 Aug
nuke13–90.0116%2 Aug
cache12–16-0.1015%2 Aug
dust215–15-0.0317%2 Aug
inferno2–13-0.056%2 Aug
cache13–50.0417%27 Jul
ancient11–13-0.0615%27 Jul
cache1–13-0.1022%27 Jul
nuke13–70.005%26 Jul
dust213–1-0.057%26 Jul
cache13–10.0525%26 Jul
inferno15–15-0.0710%23 Jul
anubis13–80.028%23 Jul
dust213–10-0.0516%17 Jul
mirage9–13-0.0110%17 Jul
cache8–13-0.0810%16 Jul
inferno13–7-0.0020%16 Jul
cache0–13-0.044%12 Jul
cache8–13-0.0711%12 Jul
cache13–7-0.0212%9 Jul
mirage8–13-0.096%9 Jul
ancient5–13-0.0311%6 Jul
anubis4–70.1313%6 Jul
dust213–70.0710%6 Jul
mirage6–13-0.0112%5 Jul
mirage8–13-0.0816%4 Jul
nuke16–140.009%4 Jul
ancient13–110.019%4 Jul
cache13–10.0310%3 Jul
nuke8–13-0.055%3 Jul
mirage16–130.0112%3 Jul
mirage13–6-0.075%30 Jun
nuke8–13-0.127%30 Jun
ancient2–13-0.052%29 Jun
office7–13-0.037%29 Jun
dust212–120.0111%29 Jun
stronghold13–3-0.0112%29 Jun
dust20–3-0.040%29 Jun
nuke9–13-0.0311%29 Jun
vertigo7–13-0.005%28 Jun
dust213–3-0.0313%28 Jun
inferno9–13-0.054%28 Jun
dust28–13-0.054%28 Jun
dust23–13-0.0710%27 Jun
nuke5–13-0.100%27 Jun
ancient13–9-0.065%27 Jun
nuke0–4-0.1020%27 Jun
mirage2–13-0.0712%19 Jun
dust22–13-0.089%16 Jun
nuke8–130.0110%6 Jun
ancient10–13-0.040%6 Jun
dust27–13-0.0216%6 Jun
mirage12–12-0.049%6 Jun
mirage3–13-0.044%5 Jun
ancient15–15-0.024%26 May
dust212–12-0.040%24 May
anubis9–13-0.0013%24 May
ancient5–13-0.046%19 May
train13–11-0.0510%18 May
dust213–110.0117%18 May
inferno9–13-0.0410%12 May
nuke13–40.0418%12 May
office3–0-0.020%12 May
office3–13-0.0119%1 May
cache13–8-0.026%30 Apr
cache3–13-0.076%30 Apr
cache12–12-0.0316%30 Apr
mirage6–130.039%21 Apr
train4–130.0713%17 Apr
overpass0–13-0.0813%17 Apr
inferno11–130.0211%17 Apr
dust213–11-0.036%13 Apr
overpass9–13-0.0514%8 Apr
dust213–80.0515%7 Apr
mirage13–9-0.0719%29 Mar
train8–13-0.0513%27 Mar
mirage13–10-0.0015%24 Mar
nuke8–13-0.0411%14 Mar
anubis5–13-0.056%14 Mar
inferno3–13-0.098%13 Mar
vertigo12–120.049%13 Mar
office6–13-0.0313%11 Mar
mirage13–10-0.0223%4 Mar
inferno3–13-0.0524%2 Mar
vertigo13–50.0012%2 Mar
train13–10-0.0213%2 Mar
nuke4–13-0.0412%23 Feb
inferno13–10-0.0112%23 Feb
warden13–80.0113%21 Feb

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →