FiNaL-

FiNaL- — CS2 Stats

SK76561197989750024[U:1:29484296]Steam profile ↗✓ No bans

1,064Tracked matches52%Win rate2020Tracked since
CSDB Rating4.6 DevelopingSupport
Premier CS Rating14,887Blue band · top ~29% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 31 Oct 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 14,887 -969 27 Apr – 31 Oct · 38 days played
14,66319,642peak 19,64227 Apr31 Oct
19,869Peak Premier in tracked matches
51Days played since 2026-04-27

Premier CS Rating

  • 4,755 below peak (19,642)
  • Next: Purple band at 15,000 — 113 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGFiNaL-PREMIER14,887 · Blue bandcsdb.gg/stats

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Performance scores

Aim61
Positioning37
Utility51

0–100 skill scores via Leetify.

Recent form

STEADY48–50–2Last 10048%Win rateLLWWLWLLLW

Last 10 vs previous 10: −10pp win rate · −0.02 avg rating · +1.0pp headshot accuracy · −53ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 12%
  • Avg reaction 528ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 13%
  • Avg reaction 523ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 12%
  • Avg reaction 550ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.2 against its own average).

Aim6.1
Utility5.1
Positioning3.7
Opening Duels0.4
Clutch2.2

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 83% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 40% on CT to 23% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 558ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.1
Positioning3.7
Utility5.1
Mechanics5.3
Opening Duels1.3
Win Impact5.6

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.01
first ⅓ avg -0.03 → last ⅓ avg -0.02
Reaction time557ms−105ms
first ⅓ avg 663ms → last ⅓ avg 557ms
Headshot accuracy12.6%−1.5%
first ⅓ avg 14.1% → last ⅓ avg 12.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.21Best match rating · 2–13 · ancient, 20 Oct →
27%Best headshot accuracy · 13–1 · dust2, 29 Apr →
422msFastest reaction time · 8–13 · anubis, 18 May →
13–1Biggest win · dust2, 29 Apr →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L2Current streak
8–7In matches decided by ≤2 rounds
15Overtime games

Map breakdown

nukeBest map · 65% over 17mirageWeakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
infernoB2210–1245%-0.03
dust2C208–1240%-0.02
nukeS1711–665%-0.02
ancientB178–947%-0.01
anubisA106–460%-0.01
mirageD93–633%-0.06
cache—42–250%-0.02
overpass—10–10%-0.04

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (33% over 9). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

1,426Matches
50%Win rate
0.91Avg K/D
60.8ADR
32%Headshot %

Clutches & streaks

31%1v1 clutch win
15%1v2 clutch win
12Longest win streak

Recent Faceit resultsLWWLW

MapMatchesWin rateAvg K/DAvg kills
Inferno1974%1.1914.6
Ancient1127%0.8413.4
Nuke956%0.8913.8
Mirage850%0.9910.8
Anubis743%0.8613.7
Dust2450%0.9314.0
Overpass30%0.6510.3
Vertigo10%0.479.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.1%Headshot accuracy
34.5%Accuracy (enemy spotted)
35.8%Spray accuracy
73.9%Counter-strafing
9.6°Preaim
558msReaction time
22.8%T opening success
40.5%CT opening success
0.48Enemies flashed / flash
3.2%Flash assists
10.04HE damage / grenade
13.73Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.1102% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4818 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 22.7769% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis9–13-0.028%31 Oct →
dust210–130.0314%30 Oct →
nuke13–11-0.025%30 Oct →
anubis13–11-0.0920%30 Oct →
ancient5–13-0.0413%29 Oct →
ancient13–40.028%29 Oct →
cache5–13-0.0113%29 Oct →
mirage8–13-0.0714%29 Oct →
inferno9–13-0.0313%28 Oct →
inferno13–50.0319%28 Oct →
nuke13–4-0.046%27 Oct →
anubis13–70.057%27 Oct →
ancient16–13-0.0214%26 Oct →
inferno10–13-0.0423%26 Oct →
inferno8–13-0.0311%26 Oct →
ancient13–90.0317%23 Oct →
inferno14–16-0.0321%21 Oct →
ancient2–130.215%20 Oct →
nuke11–13-0.078%20 Oct →
inferno13–9-0.066%19 Oct →
nuke13–10-0.0321%19 Oct →
cache9–13-0.0613%19 Oct →
nuke13–8-0.0213%19 Oct →
anubis13–6-0.0315%18 Oct →
dust216–13-0.0712%18 Oct →
dust212–120.019%17 Oct →
mirage13–50.0118%15 Oct →
nuke11–130.0012%15 Oct →
inferno11–13-0.0714%15 Oct →
nuke13–50.0713%14 Oct →
inferno9–13-0.017%13 Oct →
mirage9–13-0.0611%13 Oct →
inferno7–13-0.0715%13 Oct →
inferno16–12-0.0314%12 Oct →
cache13–80.0516%11 Oct →
mirage3–13-0.0424%28 Sept →
inferno3–13-0.056%28 Sept →
dust22–13-0.0013%28 Sept →
dust210–130.0112%13 Jul →
anubis12–16-0.078%1 Jul →
cache13–8-0.080%24 Jun →
anubis8–13-0.017%18 Jun →
ancient16–130.0214%18 Jun →
anubis13–100.0513%15 Jun →
dust26–130.0125%15 Jun →
nuke8–13-0.0515%14 Jun →
dust24–13-0.0815%10 Jun →
nuke13–10-0.0112%9 Jun →
ancient10–130.0516%7 Jun →
inferno13–60.0515%4 Jun →
dust210–13-0.0421%4 Jun →
dust216–14-0.0017%2 Jun →
nuke9–13-0.0414%2 Jun →
dust213–80.0415%1 Jun →
ancient6–13-0.078%1 Jun →
dust28–13-0.038%28 May →
ancient6–13-0.0112%28 May →
ancient6–13-0.043%27 May →
inferno15–15-0.0615%27 May →
nuke16–14-0.0127%26 May →
dust29–13-0.0610%26 May →
inferno8–13-0.0114%26 May →
inferno13–8-0.0113%25 May →
dust213–110.0015%25 May →
inferno11–13-0.0511%25 May →
mirage16–14-0.092%20 May →
dust22–13-0.0821%20 May →
ancient12–16-0.039%20 May →
mirage4–13-0.1015%19 May →
nuke13–20.0118%18 May →
anubis8–13-0.077%18 May →
inferno13–10-0.059%17 May →
overpass4–13-0.0413%17 May →
nuke3–13-0.076%17 May →
dust213–10-0.0014%17 May →
ancient13–10-0.077%15 May →
inferno13–8-0.0622%15 May →
inferno4–13-0.0921%13 May →
ancient11–130.0215%13 May →
inferno16–12-0.018%12 May →
ancient13–11-0.045%12 May →
nuke13–100.017%12 May →
ancient10–13-0.0311%10 May →
anubis13–70.0617%7 May →
ancient13–4-0.037%7 May →
mirage7–13-0.0917%6 May →
nuke11–13-0.064%6 May →
inferno9–20.069%6 May →
nuke16–14-0.0514%5 May →
dust27–13-0.0527%4 May →
anubis16–13-0.018%4 May →
mirage13–8-0.0323%4 May →
dust213–5-0.0417%3 May →
ancient13–10-0.0812%30 Apr →
dust213–9-0.0513%30 Apr →
dust213–10.0427%29 Apr →
mirage6–13-0.0323%29 Apr →
nuke13–10.1026%28 Apr →
dust28–13-0.0319%28 Apr →
inferno16–12-0.0215%27 Apr →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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