terror

terror — CS2 Stats

76561197989681510[U:1:29415782]Steam profile ↗✓ No bans

736Tracked matches66%Win rate2025Tracked since
CSDB Rating4.6 DevelopingPositional Player
Premier CS Rating14,895Blue band · top ~29% of ranked players (population est.)
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 14,895 +4,474 30 Aug – 30 Sept · 17 days played
9,68714,895peak 14,89530 Aug30 Sept
14,999Peak Premier in tracked matches
29Days played since 2026-08-29

Premier CS Rating

  • At peak — 14,895
  • +4,781 over 30 days · improving
  • Next: Purple band at 15,000 — 105 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGterrorFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER14,895 · Blue bandcsdb.gg/stats

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Performance scores

Aim44
Positioning44
Utility33

0–100 skill scores via Leetify.

Recent form

STEADY49–47–4Last 10049%Win rateLWWWWWLLLL

Last 10 vs previous 10: −20pp win rate · +0.02 avg rating · +2.2pp headshot accuracy · −70ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.02), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 12%
  • Avg reaction 531ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 15%
  • Avg reaction 608ms

Last 20

  • 12–8 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 14%
  • Avg reaction 643ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.1 against its own average).

Aim4.4
Utility3.3
Positioning4.4
Opening Duels2.2
Clutch3.2

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 85% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 658ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.4
Positioning4.4
Utility3.3
Mechanics5.4
Opening Duels3.1
Win Impact10.0

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time653ms+7ms
first ⅓ avg 647ms → last ⅓ avg 653ms
Headshot accuracy12.7%−2.5%
first ⅓ avg 15.2% → last ⅓ avg 12.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–4 · dust2, 6 Sept →
33%Best headshot accuracy · 0–5 · nuke, 29 Sept →
438msFastest reaction time · 8–13 · anubis, 30 Sept →
13–1Biggest win · nuke, 31 Aug →

Across the last 100 tracked matches.

Highlights

5Longest win streak
14–4In matches decided by ≤2 rounds
10Overtime games

Map breakdown

anubisBest map · 65% over 20infernoWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
dust2A3218–1456%-0.01
anubisS2013–765%-0.00
nukeD186–1233%0.00
cacheA85–363%0.02
infernoD82–625%-0.02
ancientD62–433%-0.04
mirage—42–250%-0.05
vertigo—20–20%-0.01
office—21–150%-0.06

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

192Matches
53%Win rate
1.04Avg K/D
83.3ADR
40%Headshot %

Clutches & streaks

36%1v1 clutch win
22%1v2 clutch win
13Longest win streak

Recent Faceit resultsWLLWW

MapMatchesWin rateAvg K/DAvg kills
Dust27755%1.1115.5
Nuke2454%1.1218.7
Inferno2454%0.9915.3
Anubis2357%1.0416.0
Ancient1926%0.7513.1
Mirage1250%0.9814.5
Cache1182%1.1115.1
Vertigo250%0.7912.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.9%Headshot accuracy
34.9%Accuracy (enemy spotted)
34.4%Spray accuracy
74.1%Counter-strafing
11.8°Preaim
658msReaction time
36.3%T opening success
48.2%CT opening success
0.37Enemies flashed / flash
2.6%Flash assists
9.27HE damage / grenade
2.39Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.8813% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3659 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.3489% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis8–13-0.0114%30 Sept →
nuke13–4-0.048%30 Sept →
nuke13–110.0111%30 Sept →
anubis13–110.1214%30 Sept →
dust213–110.0215%29 Sept →
anubis13–5-0.0511%29 Sept →
nuke0–5-0.0133%29 Sept →
cache7–13-0.0820%29 Sept →
vertigo0–9-0.0710%29 Sept →
vertigo4–130.0610%29 Sept →
anubis13–10-0.0716%28 Sept →
inferno8–13-0.0718%28 Sept →
dust213–9-0.059%28 Sept →
dust213–10-0.0217%28 Sept →
dust213–7-0.0512%28 Sept →
anubis16–140.0211%27 Sept →
nuke10–130.0311%27 Sept →
ancient13–11-0.0313%27 Sept →
nuke13–100.0410%26 Sept →
nuke5–13-0.068%26 Sept →
dust213–50.0814%26 Sept →
dust213–10-0.0811%25 Sept →
mirage13–6-0.028%25 Sept →
ancient13–8-0.029%25 Sept →
cache15–150.0213%24 Sept →
dust213–60.1118%24 Sept →
dust26–13-0.0411%24 Sept →
inferno5–9-0.035%23 Sept →
nuke10–13-0.048%23 Sept →
anubis13–4-0.0315%23 Sept →
dust213–11-0.0220%22 Sept →
ancient11–13-0.055%22 Sept →
cache13–9-0.0111%21 Sept →
anubis13–110.019%21 Sept →
ancient5–13-0.0118%20 Sept →
dust219–16-0.0413%20 Sept →
nuke12–120.0311%20 Sept →
dust213–90.0313%19 Sept →
anubis13–110.0210%19 Sept →
dust24–13-0.046%19 Sept →
dust213–110.0216%18 Sept →
anubis13–50.0110%18 Sept →
dust215–19-0.0013%18 Sept →
nuke16–13-0.017%17 Sept →
dust25–130.0112%17 Sept →
anubis13–11-0.046%17 Sept →
dust213–70.0319%16 Sept →
anubis13–110.048%16 Sept →
ancient9–13-0.076%16 Sept →
anubis13–20.038%16 Sept →
anubis4–13-0.0810%12 Sept →
inferno10–130.0016%12 Sept →
nuke13–6-0.038%11 Sept →
cache13–100.0919%11 Sept →
office13–8-0.0310%11 Sept →
nuke10–13-0.023%11 Sept →
anubis7–13-0.0514%10 Sept →
inferno13–70.0518%10 Sept →
nuke6–130.0619%10 Sept →
inferno13–8-0.0111%9 Sept →
dust24–130.0421%9 Sept →
mirage13–11-0.048%9 Sept →
anubis13–16-0.0512%7 Sept →
dust22–13-0.1016%7 Sept →
anubis13–80.0711%7 Sept →
nuke14–160.0111%6 Sept →
dust213–70.0310%6 Sept →
inferno7–9-0.0610%6 Sept →
anubis13–80.0616%6 Sept →
dust213–40.1611%6 Sept →
anubis10–130.0313%6 Sept →
dust216–140.0317%5 Sept →
cache6–13-0.0421%4 Sept →
office3–13-0.0922%4 Sept →
nuke12–120.0512%4 Sept →
dust28–13-0.0418%3 Sept →
dust211–13-0.0314%3 Sept →
dust216–14-0.0514%3 Sept →
inferno8–130.0117%2 Sept →
dust29–13-0.0513%2 Sept →
mirage5–13-0.067%2 Sept →
dust25–13-0.0217%2 Sept →
mirage6–13-0.0716%2 Sept →
nuke6–13-0.0122%2 Sept →
dust23–10-0.067%1 Sept →
nuke13–10.0614%31 Aug →
inferno9–13-0.0313%31 Aug →
cache13–10.018%31 Aug →
dust25–13-0.078%31 Aug →
cache13–50.1119%31 Aug →
dust29–13-0.0415%30 Aug →
nuke12–120.0114%30 Aug →
anubis9–13-0.0419%30 Aug →
ancient7–13-0.069%30 Aug →
nuke9–13-0.0116%30 Aug →
dust213–160.0320%29 Aug →
cache13–80.0525%29 Aug →
anubis5–13-0.0522%29 Aug →
dust213–20.0520%29 Aug →
dust213–9-0.0317%29 Aug →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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