droolwater goblin

droolwater goblin — CS2 Stats

76561197986950708[U:1:26684980]Steam profile ↗✓ No bans

768Tracked matches69%Win rate2020Tracked since
2,532Hours in CS
CSDB Rating6.7 SolidAll-Rounder
Premier CS Rating21,922Top 50% of 213,399 CSDB-tracked playersPink band · top ~6.4% of ranked players (population est.)
CSDB Leaderboard#57450 of 260020 tracked
FaceitLevel 7Top 42.3% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 31 Mar 2026 (219 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 21,922 +1,739 27 Feb – 31 Mar · 9 days played
19,87821,922peak 21,92227 Feb31 Mar
22,274Peak Premier in tracked matches
16Days played since 2026-02-26

Premier CS Rating

  • At peak — 21,922
  • +2,044 over 30 days · improving
  • Next: Red band at 25,000 — 3,078 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=14,595), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate50.9%45.7%46.8%above
Shot accuracy16.4%12.7%13.0%above
Kill/death ratio0.861.051.060.20 short
Match win rate41.8%45.7%46.3%4.5% short

This profile matches the typical Level 8 player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGdroolwater goblinFACEITLevel 7STANDINGTop 42.3% of rankedPREMIER21,922 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim62
Positioning66
Utility61

0–100 skill scores via Leetify.

Recent form

STEADY68–30–2Last 10068%Win rateLLWTLWWWLW

Last 10 vs previous 10: −30pp win rate · +0.01 avg rating · −1.1pp headshot accuracy · +30ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 17%
  • Avg reaction 663ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 17%
  • Avg reaction 619ms

Last 20

  • 13–6–1 · 65% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 18%
  • Avg reaction 604ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim6.2
Utility6.1
Positioning6.6
Opening Duels6.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

device

Plays most like device 82% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 618ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.2
Positioning6.6
Utility6.1
Mechanics5.9
Opening Duels5.9
Win Impact10.0

Composite 6.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.05−0.01
first ⅓ avg 0.06 → last ⅓ avg 0.05
Reaction time610ms−86ms
first ⅓ avg 696ms → last ⅓ avg 610ms
Headshot accuracy18.6%−0.1%
first ⅓ avg 18.7% → last ⅓ avg 18.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.34Best match rating · 3–2 · ancient, 4 Mar →
50%Best headshot accuracy · 4–0 · mirage, 5 Mar →
484msFastest reaction time · 13–10 · mirage, 21 Mar →
13–0Biggest win · mirage, 4 Mar →

Across the last 100 tracked matches.

Highlights

9Longest win streak
L2Current streak
4–2In matches decided by ≤2 rounds
2Overtime games

Map breakdown

nukeBest map · 80% over 20ancientWeakest map · 43% over 21
MapGradePlayedRecordWin rateAvg rating
mirageS3326–779%0.08
ancientC219–1243%0.06
nukeS2016–480%0.05
dust2A138–562%0.01
overpassS107–370%0.04
inferno—32–167%0.00

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (43% over 21). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

84,718Lifetime kills
0.86K/D
3,333Matches
41.8%Match win rate
50.9%Headshot % · Top 50% of Level 7 players
16.4%Shot accuracy · Top 25% of Level 7 players
7,152MVPs
2,532Hours (in match)
2,685Bombs planted
830Bombs defused

Most-used weapons

AK-4735,268
AWP4,836
AUG1,617
FAMAS1,585
P2501,296

Lifetime map wins

5,405inferno
3,398dust2
2,549nuke
1,634train
1,378vertigo
97office
85cbble
26assault

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

659Matches
50%Win rate
0.93Avg K/D
—ADR
40%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
9Longest win streak

Recent Faceit resultsLWWWL

MapMatchesWin rateAvg K/DAvg kills
Ancient333%1.1213.0
Mirage1100%1.4413.0
Inferno1100%1.6922.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.7%Headshot accuracy
33.7%Accuracy (enemy spotted)
36.6%Spray accuracy
76.6%Counter-strafing
9.8°Preaim
618msReaction time
48.3%T opening success
58.9%CT opening success
0.65Enemies flashed / flash
5.3%Flash assists
9.06HE damage / grenade
9.94Flashes / match

Recommended for you

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

43% win rate across 21 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke7–13-0.0422%31 Mar →
overpass8–130.0013%31 Mar →
mirage13–50.1615%25 Mar →
ancient12–120.1016%25 Mar →
dust26–13-0.0418%21 Mar →
mirage13–100.0316%21 Mar →
overpass13–20.1215%15 Mar →
overpass13–50.0719%15 Mar →
ancient7–130.0924%14 Mar →
mirage13–70.0111%14 Mar →
dust213–5-0.0417%14 Mar →
ancient13–30.0420%14 Mar →
mirage16–120.0111%14 Mar →
nuke13–80.1122%13 Mar →
mirage7–20.045%13 Mar →
nuke13–20.1520%13 Mar →
dust27–13-0.0432%8 Mar →
mirage13–8-0.0217%8 Mar →
dust213–40.0315%8 Mar →
ancient9–130.1222%6 Mar →
dust216–140.0326%6 Mar →
inferno9–130.0416%6 Mar →
mirage13–30.0619%6 Mar →
mirage2–130.0526%6 Mar →
nuke13–80.0712%6 Mar →
mirage13–70.0616%5 Mar →
ancient13–60.099%5 Mar →
mirage13–110.0614%5 Mar →
nuke13–80.1216%5 Mar →
ancient0–50.0129%5 Mar →
mirage4–00.1150%5 Mar →
mirage7–130.0617%5 Mar →
overpass13–30.0415%5 Mar →
ancient13–30.0419%5 Mar →
ancient13–40.108%5 Mar →
mirage13–60.0513%5 Mar →
overpass8–13-0.0218%5 Mar →
mirage13–100.1213%5 Mar →
dust25–130.0110%5 Mar →
mirage13–10.1825%5 Mar →
ancient13–80.0711%5 Mar →
overpass6–00.148%5 Mar →
mirage13–00.079%4 Mar →
dust213–20.0311%4 Mar →
mirage13–10.0426%4 Mar →
nuke13–7-0.0111%4 Mar →
mirage13–90.1319%4 Mar →
overpass13–10.0610%4 Mar →
ancient0–6-0.0114%4 Mar →
nuke13–50.0311%4 Mar →
ancient12–120.0719%4 Mar →
ancient3–20.3429%4 Mar →
nuke13–60.1027%4 Mar →
mirage13–20.1126%4 Mar →
mirage13–10.1019%4 Mar →
nuke13–110.0116%3 Mar →
inferno13–9-0.0221%3 Mar →
ancient1–130.0224%3 Mar →
dust213–110.0620%2 Mar →
nuke13–100.0113%1 Mar →
overpass8–13-0.0212%1 Mar →
ancient13–30.1014%1 Mar →
ancient9–13-0.0411%1 Mar →
mirage13–20.1134%1 Mar →
dust213–40.0418%1 Mar →
inferno13–1-0.0013%1 Mar →
mirage13–90.0216%1 Mar →
nuke13–9-0.0218%1 Mar →
overpass13–5-0.0320%1 Mar →
ancient13–80.0316%1 Mar →
dust29–1-0.0321%1 Mar →
mirage13–60.1523%1 Mar →
ancient7–130.0320%28 Feb →
nuke13–60.0922%28 Feb →
mirage13–70.1720%28 Feb →
nuke1–13-0.0628%28 Feb →
dust210–130.0124%28 Feb →
nuke13–60.0111%28 Feb →
dust29–130.0218%28 Feb →
mirage13–60.0622%28 Feb →
mirage3–130.0924%28 Feb →
ancient3–130.0936%27 Feb →
mirage13–40.1617%27 Feb →
nuke13–30.0824%27 Feb →
nuke13–70.1717%27 Feb →
mirage13–00.2414%27 Feb →
nuke9–13-0.0511%27 Feb →
dust213–20.0530%27 Feb →
mirage9–13-0.0113%27 Feb →
nuke3–13-0.0614%27 Feb →
ancient13–90.0322%27 Feb →
ancient9–130.0215%27 Feb →
nuke13–80.1217%27 Feb →
overpass13–50.059%27 Feb →
mirage9–130.0921%27 Feb →
nuke13–50.1716%27 Feb →
mirage10–13-0.028%27 Feb →
mirage13–30.1718%26 Feb →
mirage11–130.0213%26 Feb →
ancient13–10.0114%26 Feb →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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