sodium_lord

sodium_lord — CS2 Stats

76561197984461651[U:1:24195923]Steam profile ↗✓ No bans

910Tracked matches63%Win rate2020Tracked since
CSDB Rating7.1 StrongAll-Rounder
Premier CS Rating20,964Top 50% of 205,416 CSDB-tracked playersPink band · top ~7.4% of ranked players (population est.)
CSDB Leaderboard#68061 of 252584 tracked
FaceitLevel 5Top 67.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 6 Oct 2026 (11 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,964 +4,880 12 Apr – 6 Oct · 23 days played
15,24921,081peak 21,08112 Apr6 Oct
21,081Peak Premier in tracked matches
65Days played since 2026-01-31

Premier CS Rating

  • 117 below peak (21,081)
  • +3,651 over 90 days
  • Next: Red band at 25,000 — 4,036 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGsodium_lordFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER20,964 · Pink bandcsdb.gg/stats

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Performance scores

Aim71
Positioning70
Utility56

0–100 skill scores via Leetify.

Recent form

HOT43–49–8Last 10043%Win rateLWWWWWLLWW

Last 10 vs previous 10: +20pp win rate · −0.01 avg rating · −2.1pp headshot accuracy · −75ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 11%
  • Avg reaction 538ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 14%
  • Avg reaction 542ms

Last 20

  • 12–6–2 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 15%
  • Avg reaction 580ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim7.1
Utility5.6
Positioning7.0
Opening Duels6.3
Clutch6.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 85% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 60% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Reaction time. 593ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning7.0
Utility5.6
Mechanics7.1
Opening Duels6.3
Win Impact9.3

Composite 7.1/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time593ms−31ms
first ⅓ avg 624ms → last ⅓ avg 593ms
Headshot accuracy15.3%−1.1%
first ⅓ avg 16.4% → last ⅓ avg 15.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–9 · cache, 18 Aug →
35%Best headshot accuracy · 9–13 · dust2, 11 Feb →
445msFastest reaction time · 13–9 · cache, 18 Aug →
13–3Biggest win · cache, 1 Jul →

Across the last 100 tracked matches.

Highlights

5Longest win streak
5–5In matches decided by ≤2 rounds
9Overtime games

Map breakdown

infernoBest map · 67% over 9mirageWeakest map · 29% over 14
MapGradePlayedRecordWin rateAvg rating
dust2B2210–1245%0.03
cacheB1910–953%0.04
mirageD144–1029%-0.00
anubisC114–736%-0.01
ancientC94–544%0.01
infernoS96–367%0.01
nukeC83–538%-0.03
overpass—41–325%-0.01
train—20–20%-0.02
vertigo—21–150%0.04

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (29% over 14). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

119Matches
55%Win rate
1.13Avg K/D
91.5ADR
43%Headshot %

Clutches & streaks

50%1v1 clutch win
50%1v2 clutch win
6Longest win streak

Recent Faceit resultsLLWWL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.1%Headshot accuracy
36.4%Accuracy (enemy spotted)
40.7%Spray accuracy
82.2%Counter-strafing
10.5°Preaim
593msReaction time
50.0%T opening success
60.3%CT opening success
0.42Enemies flashed / flash
4.1%Flash assists
9.37HE damage / grenade
11.09Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.417 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust26–13-0.0520%6 Oct →
cache13–80.008%1 Oct →
ancient16–12-0.039%29 Sept →
cache13–110.016%23 Sept →
inferno13–90.0712%21 Sept →
inferno4–0-0.0317%21 Sept →
mirage8–13-0.0118%3 Sept →
dust213–160.0215%1 Sept →
cache13–7-0.0419%22 Aug →
cache13–90.1317%18 Aug →
train12–12-0.0416%16 Aug →
train8–130.0016%16 Aug →
mirage7–130.0019%8 Aug →
dust213–80.0413%3 Aug →
vertigo13–90.0421%30 Jul →
anubis13–110.019%30 Jul →
ancient13–100.0514%30 Jul →
vertigo12–120.0524%29 Jul →
dust213–40.0515%29 Jul →
anubis9–13-0.0315%28 Jul →
anubis12–120.0017%25 Jul →
mirage14–16-0.0217%24 Jul →
anubis7–13-0.0510%24 Jul →
nuke6–13-0.088%23 Jul →
cache13–100.0610%23 Jul →
cache8–130.0122%16 Jul →
dust213–60.0414%15 Jul →
dust213–50.0320%13 Jul →
cache13–30.1032%1 Jul →
anubis13–110.059%30 Jun →
inferno13–40.0720%29 Jun →
ancient5–130.016%29 Jun →
dust29–13-0.0318%29 Jun →
overpass13–10-0.0313%29 Jun →
anubis10–13-0.0114%25 Jun →
nuke3–13-0.077%25 Jun →
cache13–100.0915%25 Jun →
cache7–130.0411%25 Jun →
inferno13–5-0.0119%20 Jun →
dust26–130.0231%20 Jun →
anubis13–60.018%20 Jun →
dust213–50.0721%20 Jun →
nuke6–13-0.0112%20 Jun →
cache5–130.0216%19 Jun →
anubis13–110.039%18 Jun →
cache13–70.0715%17 Jun →
cache3–13-0.0428%17 Jun →
overpass7–130.0017%15 Jun →
dust210–13-0.0125%13 Jun →
cache13–40.078%10 Jun →
overpass9–130.0419%9 Jun →
nuke8–13-0.0412%9 Jun →
ancient13–90.0213%3 Jun →
nuke9–70.0516%30 May →
dust213–50.1121%27 May →
mirage13–9-0.0415%15 May →
cache5–130.0014%12 May →
cache9–130.0219%9 May →
anubis7–13-0.066%8 May →
inferno15–150.0115%8 May →
cache13–100.1316%6 May →
cache12–12-0.0218%3 May →
cache8–13-0.0424%3 May →
anubis7–13-0.079%3 May →
cache6–130.0625%3 May →
mirage0–13-0.0710%28 Apr →
dust213–70.0513%26 Apr →
ancient8–13-0.0117%26 Apr →
dust216–130.0828%26 Apr →
mirage11–130.0819%26 Apr →
mirage10–13-0.0512%20 Apr →
mirage11–13-0.0614%15 Apr →
ancient13–7-0.0317%12 Apr →
mirage13–50.0613%12 Apr →
nuke9–4-0.058%12 Apr →
inferno6–9-0.0220%12 Apr →
mirage13–10-0.0212%11 Apr →
mirage9–130.0412%11 Apr →
dust210–130.0634%11 Apr →
mirage13–100.0416%6 Apr →
ancient9–130.0012%3 Apr →
inferno13–80.1021%25 Mar →
dust213–90.0825%18 Mar →
mirage4–130.0419%13 Mar →
nuke13–7-0.0322%7 Mar →
dust213–160.0812%6 Mar →
inferno3–13-0.1015%22 Feb →
nuke4–13-0.0218%22 Feb →
dust213–80.0519%22 Feb →
ancient15–150.0219%21 Feb →
dust29–13-0.116%20 Feb →
ancient11–130.0324%20 Feb →
anubis11–13-0.038%18 Feb →
overpass7–13-0.063%18 Feb →
dust24–13-0.0510%17 Feb →
dust29–130.0835%11 Feb →
dust215–15-0.0214%10 Feb →
dust215–150.0316%3 Feb →
inferno13–90.0015%2 Feb →
mirage9–13-0.016%31 Jan →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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