Sharkki

Sharkki — CS2 Stats

FI76561197983645026[U:1:23379298]Steam profile ↗✓ No bans

409Tracked matches30%Win rate2020Tracked since
CSDB Rating2.7 LearningSupport
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanSilver Elite Master
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 5,359 +359 6 Nov – 17 Apr · 19 days played
3,6806,572peak 6,5726 Nov17 Apr
7,761Peak Premier in tracked matches
26Days played since 2025-11-06

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGSharkkiFACEITLevel 3STANDINGTop 90.6% of rankedcsdb.gg/stats

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Performance scores

Aim21
Positioning39
Utility46

0–100 skill scores via Leetify.

Recent form

COLD39–60–1Last 10039%Win rateLLLLLLLLWW

Last 10 vs previous 10: 0pp win rate · −0.03 avg rating · −1.8pp headshot accuracy · −57ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 0–5 · 0% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 10%
  • Avg reaction 720ms

Last 10

  • 2–8 · 20% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 10%
  • Avg reaction 698ms

Last 20

  • 4–16 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 11%
  • Avg reaction 727ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.1 against its own average).

Aim2.1
Utility4.6
Positioning3.9
Opening Duels0.6
Clutch1.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 60% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 691ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 66% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.1
Positioning3.9
Utility4.6
Mechanics3.7
Opening Duels0.8
Win Impact0.0

Composite 2.7/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03+0.00
first ⅓ avg -0.03 → last ⅓ avg -0.03
Reaction time706ms+41ms
first ⅓ avg 665ms → last ⅓ avg 706ms
Headshot accuracy12.9%+3.5%
first ⅓ avg 9.4% → last ⅓ avg 12.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–2 · mirage, 28 Mar →
48%Best headshot accuracy · 7–13 · nuke, 28 Mar →
492msFastest reaction time · 7–13 · nuke, 28 Mar →
13–1Biggest win · inferno, 5 Dec →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L8Current streak
1–7In matches decided by ≤2 rounds
9Overtime games

Map breakdown

dust2Best map · 47% over 19overpassWeakest map · 0% over 5
MapGradePlayedRecordWin rateAvg rating
infernoC3011–1937%-0.04
dust2B199–1047%-0.03
nukeC187–1139%-0.05
ancientC156–940%-0.01
overpassD50–50%-0.03
train—43–175%-0.00
mirage—31–233%0.01
anubis—21–150%-0.02
stronghold—11–0100%-0.09
poseidon—10–10%-0.17
vertigo—10–10%-0.13
rooftop—10–10%-0.02

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (0% over 5). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

19Matches
42%Win rate
0.56Avg K/D
54.4ADR
37%Headshot %

Clutches & streaks

25%1v1 clutch win
25%1v2 clutch win
3Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage850%0.375.8
Nuke367%0.629.7
Ancient250%0.6423.0
Train20%0.365.5
Anubis10%0.6813.0
Inferno1100%2.0022.0
Dust210%0.649.0
Overpass10%0.5310.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.7%Headshot accuracy
29.5%Accuracy (enemy spotted)
28.8%Spray accuracy
66.5%Counter-strafing
12.5°Preaim
691msReaction time
36.3%T opening success
27.4%CT opening success
0.41Enemies flashed / flash
2.8%Flash assists
8.54HE damage / grenade
6.52Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.5202° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.7424% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4098 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke8–13-0.1014%25 Sept →
inferno7–13-0.086%25 Sept →
mirage7–13-0.084%25 Sept →
inferno5–13-0.054%17 Apr →
dust210–13-0.0122%17 Apr →
inferno13–16-0.058%8 Apr →
ancient8–13-0.039%3 Apr →
inferno5–13-0.0411%3 Apr →
nuke13–7-0.048%3 Apr →
dust213–50.0312%31 Mar →
inferno10–13-0.029%31 Mar →
ancient13–80.0318%30 Mar →
dust213–70.0615%30 Mar →
anubis11–13-0.039%30 Mar →
dust29–130.0421%30 Mar →
dust25–13-0.0520%29 Mar →
nuke2–13-0.060%28 Mar →
inferno11–13-0.0610%28 Mar →
ancient8–13-0.065%28 Mar →
ancient4–13-0.0310%28 Mar →
inferno13–6-0.063%28 Mar →
inferno9–50.088%28 Mar →
nuke7–13-0.0548%28 Mar →
mirage13–20.1429%28 Mar →
dust211–13-0.0513%28 Mar →
dust213–9-0.0414%28 Mar →
inferno10–130.0417%28 Mar →
dust213–80.0420%28 Mar →
ancient16–13-0.079%28 Mar →
dust25–13-0.084%28 Mar →
dust210–13-0.0612%28 Mar →
nuke2–13-0.1625%28 Mar →
dust29–13-0.089%27 Mar →
dust213–10-0.106%27 Mar →
inferno4–13-0.067%27 Mar →
stronghold13–5-0.093%27 Mar →
inferno13–90.0213%27 Mar →
nuke5–0-0.070%27 Mar →
nuke13–100.0113%12 Mar →
ancient13–5-0.019%12 Mar →
dust26–13-0.0612%12 Mar →
dust213–9-0.059%27 Feb →
inferno3–130.0011%27 Feb →
dust213–8-0.0110%27 Feb →
poseidon2–9-0.1718%27 Feb →
inferno1–9-0.187%27 Feb →
anubis13–8-0.013%31 Jan →
nuke11–13-0.0011%30 Jan →
inferno5–13-0.039%30 Jan →
ancient13–20.099%30 Jan →
inferno13–6-0.0513%30 Jan →
overpass4–13-0.064%18 Jan →
inferno11–13-0.049%18 Jan →
vertigo4–9-0.138%7 Dec →
train16–12-0.0310%6 Dec →
nuke4–13-0.0813%6 Dec →
overpass6–13-0.0610%6 Dec →
inferno13–9-0.0415%6 Dec →
nuke13–9-0.028%6 Dec →
ancient2–130.018%6 Dec →
nuke13–4-0.0011%6 Dec →
overpass6–130.0114%6 Dec →
nuke1–13-0.088%6 Dec →
ancient6–13-0.087%5 Dec →
dust216–13-0.0114%5 Dec →
nuke13–20.0516%5 Dec →
inferno13–10.0415%5 Dec →
inferno8–13-0.079%1 Dec →
ancient13–70.0611%1 Dec →
inferno7–13-0.019%26 Nov →
overpass12–16-0.0211%25 Nov →
inferno9–20.0410%25 Nov →
inferno1–9-0.1811%25 Nov →
nuke7–9-0.1210%25 Nov →
inferno13–10-0.014%15 Nov →
ancient2–13-0.055%15 Nov →
train13–70.0913%15 Nov →
nuke10–13-0.016%15 Nov →
dust23–13-0.085%15 Nov →
inferno5–13-0.0713%14 Nov →
nuke10–13-0.017%14 Nov →
ancient3–13-0.054%14 Nov →
inferno5–13-0.056%14 Nov →
rooftop6–9-0.0215%14 Nov →
nuke9–7-0.107%14 Nov →
ancient12–160.027%14 Nov →
inferno13–60.028%12 Nov →
inferno9–2-0.100%8 Nov →
dust210–13-0.0513%8 Nov →
nuke9–13-0.0715%8 Nov →
inferno4–13-0.0713%8 Nov →
overpass14–16-0.0416%8 Nov →
inferno5–13-0.0514%8 Nov →
ancient13–40.027%8 Nov →
dust213–80.0519%8 Nov →
inferno16–120.0111%7 Nov →
train13–8-0.0211%7 Nov →
train4–13-0.0613%7 Nov →
ancient15–15-0.016%6 Nov →
mirage8–13-0.044%6 Nov →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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