Jiffz

Jiffz — CS2 Stats

GB76561197968706174[U:1:8440446]Steam profile ↗✓ No bans

1,593Tracked matches52%Win rate2020Tracked since
CSDB Rating4.6 DevelopingSupport
Premier CS Rating16,362Purple band · top ~23% of ranked players (population est.)
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Nov 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 16,362 -4,366 27 Aug – 13 Nov · 43 days played
16,16721,192peak 21,19227 Aug13 Nov
Faceit ELO: 1,058 +0 31 Aug – 24 Sept · 3 observations
1,0581,058peak 1,05831 Aug24 Sept
21,515Peak Premier in tracked matches
1,058Highest Faceit ELO seen on CSDB
42Days played since 2026-08-27

Premier CS Rating

  • 4,830 below peak (21,192)
  • -794 over 30 days · declining
  • -4,366 over 90 days
  • Next: Pink band at 20,000 — 3,638 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-08-31
  • Purple band first seen 2026-08-31

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGJiffzFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER16,362 · Purple bandPEAK ELO1,058csdb.gg/stats

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Performance scores

Aim48
Positioning48
Utility55

0–100 skill scores via Leetify.

Recent form

STEADY41–56–3Last 10041%Win rateLWWLWLWLLL

Last 10 vs previous 10: −10pp win rate · −0.03 avg rating · −2.1pp headshot accuracy · −24ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 18%
  • Avg reaction 586ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 18%
  • Avg reaction 576ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 19%
  • Avg reaction 588ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.5 against its own average).

Aim4.8
Utility5.5
Positioning4.8
Opening Duels2.2
Clutch3.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 75% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 582ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 67% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.8
Positioning4.8
Utility5.5
Mechanics3.8
Opening Duels2.4
Win Impact5.6

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.03
first ⅓ avg -0.03 → last ⅓ avg 0.00
Reaction time572ms−17ms
first ⅓ avg 589ms → last ⅓ avg 572ms
Headshot accuracy17.9%+1.5%
first ⅓ avg 16.4% → last ⅓ avg 17.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 9–0 · inferno, 3 Sept →
33%Best headshot accuracy · 5–13 · dust2, 8 Nov →
375msFastest reaction time · 2–13 · nuke, 1 Oct →
13–1Biggest win · inferno, 4 Nov →

Across the last 100 tracked matches.

Highlights

4Longest win streak
8–9In matches decided by ≤2 rounds
11Overtime games

Map breakdown

cacheBest map · 60% over 15ancientWeakest map · 28% over 25
MapGradePlayedRecordWin rateAvg rating
ancientD257–1828%-0.02
infernoC208–1240%0.01
cacheA159–660%0.00
anubisC146–843%-0.01
nukeB115–645%-0.01
dust2C83–538%0.01
mirageB63–350%-0.01
vertigo—10–10%-0.28

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (28% over 25). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

59Matches
49%Win rate
0.93Avg K/D
74.8ADR
43%Headshot %

Clutches & streaks

38%1v1 clutch win
33%1v2 clutch win
6Longest win streak

Recent Faceit resultsWWWWW

MapMatchesWin rateAvg K/DAvg kills
Ancient1145%0.9716.1
Vertigo933%0.6811.1
Nuke850%0.9416.3
Anubis580%1.2716.2
Inferno40%0.8414.8
Mirage3100%1.3714.0
Overpass20%0.6812.5
Dust22100%1.2621.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.3%Headshot accuracy
33.9%Accuracy (enemy spotted)
35.7%Spray accuracy
67.1%Counter-strafing
12.7°Preaim
582msReaction time
37.3%T opening success
42.0%CT opening success
0.47Enemies flashed / flash
7.1%Flash assists
9.62HE damage / grenade
10.38Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.74° — above the 12° mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4744 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

28% win rate across 25 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache10–13-0.0324%13 Nov →
ancient13–7-0.042%13 Nov →
nuke13–4-0.0219%10 Nov →
anubis10–13-0.0120%10 Nov →
ancient13–60.0623%10 Nov →
dust25–130.0133%8 Nov →
mirage13–4-0.0423%8 Nov →
ancient7–130.0211%8 Nov →
inferno14–16-0.0311%7 Nov →
mirage5–13-0.0313%7 Nov →
mirage13–16-0.0310%4 Nov →
ancient13–2-0.0220%4 Nov →
inferno5–00.1433%4 Nov →
inferno13–10.0329%4 Nov →
dust210–130.0118%4 Nov →
inferno15–150.0116%2 Nov →
inferno9–13-0.0210%2 Nov →
inferno11–13-0.0619%31 Oct →
mirage13–20.1115%30 Oct →
nuke16–14-0.0131%29 Oct →
anubis10–13-0.0118%29 Oct →
dust21–13-0.0720%24 Oct →
ancient10–130.0213%20 Oct →
ancient13–7-0.0515%19 Oct →
dust213–60.0320%19 Oct →
nuke13–70.0117%19 Oct →
dust216–130.0718%17 Oct →
cache11–13-0.0311%16 Oct →
anubis13–100.015%16 Oct →
nuke13–10.1326%15 Oct →
dust214–16-0.0214%11 Oct →
ancient8–130.0114%9 Oct →
cache13–70.0120%9 Oct →
ancient4–13-0.0018%9 Oct →
ancient4–13-0.0123%8 Oct →
anubis10–13-0.0516%7 Oct →
cache13–110.0323%7 Oct →
ancient10–13-0.0220%5 Oct →
inferno7–13-0.036%5 Oct →
dust213–90.0117%5 Oct →
nuke11–13-0.0515%2 Oct →
cache13–110.048%2 Oct →
dust210–130.0522%2 Oct →
cache13–100.0016%1 Oct →
nuke2–13-0.0416%1 Oct →
ancient2–13-0.077%1 Oct →
anubis13–50.0128%29 Sept →
inferno13–80.0523%28 Sept →
anubis1–13-0.089%26 Sept →
mirage13–4-0.0510%26 Sept →
cache13–90.0427%26 Sept →
ancient11–13-0.0311%26 Sept →
ancient9–130.0015%25 Sept →
ancient10–13-0.0311%25 Sept →
inferno10–13-0.045%24 Sept →
cache7–13-0.0220%24 Sept →
anubis13–90.0113%22 Sept →
cache13–70.0916%22 Sept →
inferno10–130.0316%21 Sept →
ancient8–13-0.0121%21 Sept →
ancient11–130.0413%21 Sept →
inferno15–15-0.0412%18 Sept →
anubis7–130.0415%18 Sept →
inferno13–11-0.0316%18 Sept →
anubis13–110.0115%16 Sept →
inferno9–130.0213%16 Sept →
cache13–60.1110%14 Sept →
inferno7–13-0.0317%14 Sept →
anubis5–13-0.0413%14 Sept →
ancient9–13-0.0221%14 Sept →
mirage9–13-0.0221%12 Sept →
ancient6–130.0325%11 Sept →
inferno5–13-0.0222%11 Sept →
nuke4–13-0.057%11 Sept →
ancient5–13-0.016%11 Sept →
inferno13–70.0325%11 Sept →
cache7–13-0.0716%11 Sept →
nuke14–160.0111%9 Sept →
ancient3–13-0.0711%9 Sept →
anubis13–100.0117%9 Sept →
anubis13–9-0.0017%8 Sept →
nuke7–13-0.070%8 Sept →
inferno13–100.0623%4 Sept →
cache13–30.0015%4 Sept →
ancient11–13-0.0211%4 Sept →
cache13–11-0.049%4 Sept →
nuke16–14-0.0013%3 Sept →
anubis6–13-0.0119%3 Sept →
inferno9–00.1628%3 Sept →
anubis10–13-0.0725%1 Sept →
ancient15–15-0.0611%1 Sept →
cache3–13-0.019%31 Aug →
inferno13–8-0.0123%31 Aug →
nuke7–13-0.0418%31 Aug →
cache10–13-0.0717%31 Aug →
ancient16–140.0121%28 Aug →
ancient13–10-0.077%28 Aug →
inferno4–13-0.0727%28 Aug →
ancient13–4-0.0521%27 Aug →
vertigo1–9-0.2817%27 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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