proteinnerd

proteinnerd — CS2 Stats

76561197965854737[U:1:5589009]Steam profile ↗✓ No bans

108Tracked matches55%Win rate2021Tracked since
246Hours in CS
CSDB Rating5.2 DevelopingPositional Player
Premier CS Rating9,678Light Blue band · top ~56.4% of ranked players (population est.)
FaceitLevel 1Top 100.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 26 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then — still 108 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 56 days played since 24 Feb 2022. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 9,678 +1,233 8 Apr – 26 Sept · 20 days played
5,80911,587peak 11,5878 Apr26 Sept
11,587Peak Premier in tracked matches
56Days played since 2022-02-24

Premier CS Rating

  • 1,909 below peak (11,587)
  • -219 over 90 days
  • Next: Blue band at 10,000 — 322 to go
  • Reached: Blue band · Light Blue band
  • Light Blue band first seen 2026-09-26

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 1 among CSDB-tracked players (n=2,262), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 1 medianLevel 2 medianvs Level 2
Headshot rate49.4%40.9%41.3%above
Shot accuracy14.5%14.2%12.7%above
Kill/death ratio0.770.950.950.18 short
Match win rate39.2%42.1%42.6%3.4% short

This profile matches the typical Level 2 player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 2 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGproteinnerdFACEITLevel 1STANDINGTop 100.0% of rankedPREMIER9,678 · Light Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim74
Positioning46
Utility31

0–100 skill scores via Leetify.

Recent form

STEADY42–57–1Last 10042%Win rateLLWLWWLWWW

Last 10 vs previous 10: −20pp win rate · −0.01 avg rating · −0.3pp headshot accuracy · −39ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 25%
  • Avg reaction 610ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 21%
  • Avg reaction 608ms

Last 20

  • 14–6 · 70% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 21%
  • Avg reaction 628ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim7.4
Utility3.1
Positioning4.6
Opening Duels3.6
Clutch0.0

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 94% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 52% on CT to 32% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 652ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.4
Positioning4.6
Utility3.1
Mechanics8.0
Opening Duels3.0
Win Impact6.7

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.01
first ⅓ avg -0.01 → last ⅓ avg -0.00
Reaction time660ms−18ms
first ⅓ avg 678ms → last ⅓ avg 660ms
Headshot accuracy22.8%+3.9%
first ⅓ avg 18.9% → last ⅓ avg 22.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 4–16 · mirage, 28 Mar →
53%Best headshot accuracy · 4–13 · overpass, 13 May →
414msFastest reaction time · 1–13 · dust2, 20 Apr →
13–2Biggest win · dust2, 30 May →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L2Current streak
7–6In matches decided by ≤2 rounds
31Overtime games

Map breakdown

overpassBest map · 82% over 11ancientWeakest map · 0% over 5
MapGradePlayedRecordWin rateAvg rating
dust2D287–2125%-0.02
mirageD205–1525%-0.00
nukeA1912–763%-0.02
infernoB158–753%-0.02
overpassS119–282%-0.01
ancientD50–50%-0.05
vertigo—11–0100%0.04
train—10–10%-0.04

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (0% over 5). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

11,049Lifetime kills
0.77K/D
523Matches
39.2%Match win rate
49.4%Headshot % · Top 25% of Level 1 players
14.5%Shot accuracy · Top 50% of Level 1 players
971MVPs
246Hours (in match)
401Bombs planted
141Bombs defused

Most-used weapons

Lifetime map wins

1,645dust2
860inferno
747nuke
55vertigo
27train
23aztec
22cbble
16lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

134Matches
45%Win rate
0.95Avg K/D
74.2ADR
42%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
5Longest win streak

Recent Faceit resultsLWLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage30%0.8313.3
Inferno333%1.0113.0
Ancient1100%0.8814.0
Overpass10%1.7637.0
Vertigo1100%0.8815.0
Anubis1100%1.005.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.1%Headshot accuracy
33.7%Accuracy (enemy spotted)
33.0%Spray accuracy
85.9%Counter-strafing
8.1°Preaim
652msReaction time
32.1%T opening success
52.2%CT opening success
0.50Enemies flashed / flash
1.2%Flash assists
8.37HE damage / grenade
4.87Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4963 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.147% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage4–130.0617%3 Jul →
dust29–13-0.0128%28 Jun →
mirage13–100.0528%22 Jun →
mirage5–13-0.0333%18 Jun →
nuke13–7-0.0117%18 Jun →
inferno11–4-0.0627%18 Jun →
dust20–13-0.0717%18 Jun →
overpass13–5-0.0119%17 Jun →
dust213–10-0.019%17 Jun →
nuke13–30.0819%15 Jun →
nuke6–130.0217%10 Jun →
nuke13–5-0.0917%10 Jun →
overpass13–90.0219%9 Jun →
mirage14–16-0.0322%8 Jun →
overpass13–5-0.0217%8 Jun →
dust213–110.0144%7 Jun →
inferno13–40.0522%2 Jun →
mirage13–60.0223%31 May →
dust213–20.0719%30 May →
nuke13–80.0217%29 May →
inferno7–12-0.0512%27 May →
mirage3–130.0428%27 May →
ancient6–13-0.0331%26 May →
dust212–16-0.0613%26 May →
dust25–130.0436%26 May →
overpass16–140.0633%25 May →
dust215–150.0424%25 May →
nuke3–13-0.0633%20 May →
ancient10–13-0.0512%20 May →
inferno13–4-0.068%19 May →
nuke13–30.0122%19 May →
nuke3–13-0.0950%16 May →
dust29–13-0.0123%16 May →
mirage4–13-0.0133%16 May →
overpass4–13-0.0653%13 May →
inferno7–13-0.0226%13 May →
dust24–13-0.0840%7 May →
dust213–90.0128%7 May →
dust27–13-0.0318%5 May →
inferno8–13-0.0225%2 May →
nuke10–130.0121%2 May →
ancient6–130.0135%2 May →
overpass13–110.0128%1 May →
dust29–13-0.0330%1 May →
mirage13–11-0.0526%1 May →
overpass13–10-0.0317%25 Apr →
dust28–13-0.0128%25 Apr →
dust21–13-0.0540%20 Apr →
mirage4–13-0.0423%15 Apr →
inferno11–130.0019%15 Apr →
dust23–13-0.118%15 Apr →
overpass13–9-0.0222%11 Apr →
vertigo13–70.0427%11 Apr →
dust213–80.0123%11 Apr →
nuke13–3-0.0026%11 Apr →
inferno13–10-0.0436%11 Apr →
dust23–13-0.0535%4 Oct →
dust211–130.0518%4 Oct →
nuke2–5-0.0740%26 Feb →
mirage7–10.020%26 Feb →
nuke6–13-0.044%1 Nov →
dust21–13-0.0313%20 Apr →
ancient9–13-0.0722%17 Apr →
ancient4–13-0.1017%16 Apr →
inferno13–9-0.0614%12 Apr →
inferno13–80.0118%11 Apr →
inferno8–13-0.0428%8 Apr →
mirage13–110.0323%8 Apr →
mirage9–130.0418%6 Apr →
nuke13–6-0.0829%6 Apr →
overpass3–13-0.0221%6 Apr →
overpass13–6-0.0225%5 Apr →
mirage14–16-0.0120%17 Apr →
dust212–16-0.0728%17 Apr →
nuke19–170.0121%31 Mar →
inferno14–12-0.0613%31 Mar →
nuke16–60.0412%29 Mar →
dust213–2-0.016%29 Mar →
dust213–160.0319%29 Mar →
inferno7–160.019%29 Mar →
mirage4–160.1017%28 Mar →
overpass16–11-0.0121%28 Mar →
dust28–16-0.0413%28 Mar →
dust213–16-0.0111%21 Jun →
dust214–16-0.0411%7 Jun →
inferno16–13-0.0414%29 May →
mirage14–16-0.0222%26 May →
nuke16–10-0.0114%24 May →
mirage13–160.0718%6 May →
mirage8–16-0.0223%6 May →
nuke19–15-0.0116%6 May →
inferno8–160.0521%3 May →
dust210–16-0.0133%3 May →
mirage7–16-0.1118%1 May →
train6–16-0.0412%1 May →
dust216–120.0032%30 Apr →
nuke16–50.056%30 Apr →
mirage6–16-0.0924%23 Apr →
nuke4–16-0.0833%7 Mar →
mirage11–16-0.0420%24 Feb →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →