iRiSH

iRiSH — CS2 Stats

US76561197961370429[U:1:1104701]Steam profile ↗✓ No bans

3,007Tracked matches61%Win rate2023Tracked since
CSDB Rating6.6 SolidPositional Player
Premier CS Rating21,920Top 50% of 205,416 CSDB-tracked playersPink band · top ~6.4% of ranked players (population est.)
CSDB Leaderboard#55503 of 252733 tracked
FaceitLevel 6Top 54.0% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 26 Sep 2026 (22 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 21,920 +609 8 Aug – 26 Sept · 25 days played
20,66022,758peak 22,7588 Aug26 Sept
23,029Peak Premier in tracked matches
42Days played since 2026-08-08

Premier CS Rating

  • 838 below peak (22,758)
  • -679 over 30 days · declining
  • Next: Red band at 25,000 — 3,080 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-03
  • Purple band first seen 2026-09-03

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGiRiSHFACEITLevel 6STANDINGTop 54.0% of rankedPREMIER21,920 · Pink bandcsdb.gg/stats

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Performance scores

Aim74
Positioning68
Utility35

0–100 skill scores via Leetify.

Recent form

STEADY51–45–4Last 10051%Win rateLWWTWWLWLW

Last 10 vs previous 10: 0pp win rate · −0.01 avg rating · −4.1pp headshot accuracy · +106ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 14%
  • Avg reaction 722ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 15%
  • Avg reaction 677ms

Last 20

  • 12–6–2 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 17%
  • Avg reaction 625ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.5 against its own average).

Aim7.4
Utility3.5
Positioning6.8
Opening Duels2.8
Clutch4.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 86% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 623ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.4
Positioning6.8
Utility3.5
Mechanics7.6
Opening Duels3.4
Win Impact8.6

Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.00
first ⅓ avg 0.00 → last ⅓ avg -0.00
Reaction time617ms+16ms
first ⅓ avg 600ms → last ⅓ avg 617ms
Headshot accuracy17.3%−0.9%
first ⅓ avg 18.2% → last ⅓ avg 17.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–3 · nuke, 27 Aug →
42%Best headshot accuracy · 3–13 · nuke, 16 Aug →
406msFastest reaction time · 11–13 · inferno, 28 Aug →
13–2Biggest win · anubis, 20 Aug →

Across the last 100 tracked matches.

Highlights

5Longest win streak
4–4In matches decided by ≤2 rounds
3Overtime games

Map breakdown

nukeBest map · 60% over 25dust2Weakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
nukeA2515–1060%-0.01
ancientA1810–856%0.01
anubisA1710–759%0.02
cacheC156–940%-0.00
infernoC83–538%-0.03
dust2D62–433%-0.01
mirage—42–250%0.01
train—41–325%-0.01
office—22–0100%0.07
vertigo—10–10%-0.06

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

520Matches
49%Win rate
0.96Avg K/D
68.9ADR
43%Headshot %

Clutches & streaks

41%1v1 clutch win
20%1v2 clutch win
8Longest win streak

Recent Faceit resultsWWLLW

MapMatchesWin rateAvg K/DAvg kills
Anubis14861%1.0614.3
Mirage8648%0.8613.1
Nuke7142%0.9513.6
Ancient5944%0.9614.7
Vertigo4749%1.0114.4
Dust23241%0.9413.5
Cache3135%0.9314.0
Inferno1540%0.8713.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.2%Headshot accuracy
34.3%Accuracy (enemy spotted)
41.2%Spray accuracy
84.2%Counter-strafing
8.8°Preaim
623msReaction time
42.7%T opening success
44.6%CT opening success
0.47Enemies flashed / flash
2.7%Flash assists
10.48HE damage / grenade
3.04Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4743 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient10–13-0.0014%17 Oct →
anubis13–5-0.0220%17 Oct →
dust213–11-0.0110%16 Oct →
mirage12–12-0.0313%15 Oct →
cache13–50.0212%15 Oct →
train13–10-0.0213%14 Oct →
cache3–13-0.0414%12 Oct →
inferno13–8-0.0317%11 Oct →
ancient6–13-0.0118%28 Sept →
cache13–60.0716%28 Sept →
inferno8–13-0.0410%26 Sept →
dust20–13-0.069%26 Sept →
dust212–120.0221%22 Sept →
nuke13–40.0217%21 Sept →
cache10–130.0223%10 Sept →
ancient13–8-0.0111%10 Sept →
anubis13–90.0221%9 Sept →
inferno13–8-0.0513%8 Sept →
office13–90.0238%8 Sept →
office13–80.1223%8 Sept →
cache5–13-0.0512%7 Sept →
anubis3–13-0.0421%7 Sept →
nuke13–60.0216%7 Sept →
cache13–60.0311%7 Sept →
mirage13–80.0327%7 Sept →
ancient11–130.0811%7 Sept →
nuke13–4-0.0524%7 Sept →
nuke13–40.0531%7 Sept →
cache10–130.0220%6 Sept →
ancient8–13-0.0413%5 Sept →
nuke4–13-0.0518%3 Sept →
ancient13–11-0.0521%3 Sept →
ancient13–60.0216%2 Sept →
ancient9–130.0121%2 Sept →
cache13–40.0319%2 Sept →
anubis13–100.0113%2 Sept →
nuke7–13-0.0123%1 Sept →
nuke9–13-0.0513%1 Sept →
nuke13–60.0330%1 Sept →
anubis5–130.0027%31 Aug →
ancient13–9-0.0419%31 Aug →
cache13–80.0114%30 Aug →
nuke6–13-0.0911%30 Aug →
mirage13–6-0.0530%30 Aug →
inferno5–13-0.0114%29 Aug →
ancient6–130.0024%29 Aug →
mirage6–130.0916%29 Aug →
cache8–13-0.0820%28 Aug →
inferno11–13-0.0428%28 Aug →
anubis13–110.0214%28 Aug →
cache11–13-0.0316%27 Aug →
nuke13–4-0.0415%27 Aug →
nuke13–30.1317%27 Aug →
ancient13–80.0111%27 Aug →
dust25–13-0.0323%26 Aug →
nuke13–40.0333%26 Aug →
anubis9–13-0.0019%26 Aug →
inferno5–130.049%25 Aug →
inferno13–9-0.0122%25 Aug →
dust213–110.0520%25 Aug →
inferno6–13-0.0826%24 Aug →
ancient13–50.0522%24 Aug →
ancient8–130.0218%24 Aug →
anubis6–13-0.0617%23 Aug →
ancient10–130.0315%23 Aug →
anubis13–8-0.0220%23 Aug →
nuke15–150.0223%22 Aug →
ancient13–60.0614%22 Aug →
nuke13–7-0.0213%21 Aug →
cache13–40.0117%21 Aug →
nuke9–13-0.0514%21 Aug →
nuke13–10-0.0220%20 Aug →
ancient13–100.0313%20 Aug →
anubis13–20.0918%20 Aug →
dust24–13-0.0314%19 Aug →
nuke6–13-0.0613%19 Aug →
ancient13–20.0320%17 Aug →
ancient13–60.0420%17 Aug →
anubis13–30.0515%17 Aug →
nuke3–13-0.0742%16 Aug →
train9–130.0419%16 Aug →
cache1–13-0.0418%16 Aug →
nuke13–100.0311%16 Aug →
anubis13–80.1022%15 Aug →
nuke11–13-0.0517%14 Aug →
train4–13-0.0318%14 Aug →
vertigo9–13-0.067%13 Aug →
train2–13-0.0423%12 Aug →
anubis7–13-0.0128%12 Aug →
anubis4–130.0627%12 Aug →
nuke13–80.0116%12 Aug →
nuke13–4-0.0612%11 Aug →
anubis10–130.0214%11 Aug →
anubis13–60.0913%10 Aug →
nuke13–6-0.0122%10 Aug →
cache10–130.0129%10 Aug →
cache5–13-0.0711%9 Aug →
nuke16–12-0.0718%9 Aug →
nuke15–15-0.0021%8 Aug →
anubis13–30.0226%8 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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