monsta

monsta — CS2 Stats

US76561197960307458[U:1:41730]Steam profile ↗✓ No bans

520Tracked matches41%Win rate2023Tracked since
CSDB Rating4.5 DevelopingPositional Player
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 3 Sep 2026 (44 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 520 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 16,420 +772 6 May – 2 Jul · 16 days played
14,46217,960peak 17,9606 May2 Jul
17,960Peak Premier in tracked matches
28Days played since 2026-05-05

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGmonstaFACEITLevel 4STANDINGTop 81.0% of rankedcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim51
Positioning58
Utility32

0–100 skill scores via Leetify.

Recent form

STEADY40–54–6Last 10040%Win rateLWLWWTWLLW

Last 10 vs previous 10: 0pp win rate · −0.04 avg rating · −0.3pp headshot accuracy · +102ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 18%
  • Avg reaction 703ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 20%
  • Avg reaction 649ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 20%
  • Avg reaction 598ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.1 against its own average).

Aim5.1
Utility3.2
Positioning5.8
Opening Duels5.1

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 81% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 62% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

T-side openings. Opening success drops from 62% on CT to 39% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 586ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 67% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.1
Positioning5.8
Utility3.2
Mechanics3.8
Opening Duels5.1
Win Impact2.1

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.02
first ⅓ avg 0.02 → last ⅓ avg -0.01
Reaction time593ms+20ms
first ⅓ avg 573ms → last ⅓ avg 593ms
Headshot accuracy19.2%+1.0%
first ⅓ avg 18.2% → last ⅓ avg 19.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.22Best match rating · 13–7 · mirage, 16 May →
33%Best headshot accuracy · 13–10 · cache, 19 Jul →
430msFastest reaction time · 16–13 · inferno, 27 May →
13–2Biggest win · mirage, 22 May →

Across the last 100 tracked matches.

Highlights

3Longest win streak
4–7In matches decided by ≤2 rounds
10Overtime games

Map breakdown

overpassBest map · 83% over 6cacheWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
dust2D279–1833%0.02
mirageD184–1422%0.01
infernoB179–853%-0.00
nukeA169–756%0.00
ancientD113–827%-0.01
overpassS65–183%-0.01
cacheD51–420%-0.04

Across the last 100 tracked matches.

Faceit stats

Combat

26Matches
46%Win rate
1.27Avg K/D
—ADR
36%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
3Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Inferno1127%0.9312.4
Ancient560%1.5114.8
Nuke580%2.2313.4
Mirage20%0.477.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.9%Headshot accuracy
29.6%Accuracy (enemy spotted)
29.5%Spray accuracy
67.0%Counter-strafing
8.7°Preaim
586msReaction time
38.9%T opening success
61.6%CT opening success
0.42Enemies flashed / flash
2.2%Flash assists
11.18HE damage / grenade
1.67Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4185 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.8982% — below the 40% mark we flag

Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
cache8–13-0.096%7 Aug →
inferno13–4-0.0721%7 Aug →
ancient8–13-0.0519%5 Aug →
nuke13–8-0.0421%5 Aug →
dust213–30.0124%4 Aug →
mirage15–150.0424%29 Jul →
inferno13–60.0313%29 Jul →
cache3–13-0.0529%29 Jul →
dust211–13-0.0117%28 Jul →
inferno13–10-0.0422%28 Jul →
inferno7–13-0.0319%26 Jul →
dust213–11-0.0226%26 Jul →
nuke6–13-0.0124%26 Jul →
nuke11–130.0219%24 Jul →
dust213–8-0.0121%24 Jul →
cache13–10-0.0133%19 Jul →
dust213–60.0116%19 Jul →
inferno10–130.0017%19 Jul →
dust213–70.1317%15 Jul →
mirage5–13-0.018%15 Jul →
inferno10–13-0.0012%14 Jul →
cache6–130.019%14 Jul →
inferno3–13-0.0518%2 Jul →
overpass9–130.008%2 Jul →
dust211–130.0417%2 Jul →
nuke3–00.0025%2 Jul →
dust27–13-0.0316%1 Jul →
dust213–70.1229%27 Jun →
dust27–130.0317%27 Jun →
mirage3–13-0.0120%27 Jun →
mirage8–13-0.0124%27 Jun →
dust26–13-0.0519%27 Jun →
overpass13–8-0.0420%27 Jun →
dust211–130.0619%9 Jun →
dust24–13-0.0321%9 Jun →
nuke13–6-0.0131%9 Jun →
nuke15–15-0.0124%9 Jun →
dust213–30.0418%8 Jun →
inferno11–130.0427%8 Jun →
ancient4–13-0.0617%8 Jun →
inferno13–10-0.0220%3 Jun →
mirage13–8-0.0511%3 Jun →
dust28–13-0.0212%3 Jun →
overpass13–80.0533%3 Jun →
dust27–130.1115%28 May →
ancient13–90.0431%28 May →
ancient6–13-0.0421%28 May →
nuke9–130.0824%27 May →
dust215–150.0226%27 May →
inferno16–13-0.0031%27 May →
overpass13–10-0.0311%25 May →
nuke13–9-0.0519%25 May →
dust23–13-0.0015%25 May →
nuke13–5-0.0224%25 May →
nuke10–13-0.0317%25 May →
nuke16–120.0230%25 May →
inferno11–13-0.0218%25 May →
mirage13–7-0.0717%24 May →
dust27–13-0.0716%24 May →
ancient5–13-0.0111%24 May →
dust216–140.0015%24 May →
inferno13–40.0123%24 May →
ancient13–6-0.036%24 May →
mirage10–13-0.060%24 May →
nuke15–150.0117%24 May →
inferno13–70.015%23 May →
mirage7–13-0.0415%23 May →
ancient6–13-0.046%23 May →
nuke16–130.0316%23 May →
inferno13–80.0421%23 May →
mirage7–13-0.0524%22 May →
dust210–130.0313%22 May →
overpass13–11-0.039%22 May →
mirage13–20.0520%22 May →
nuke13–40.0021%22 May →
dust28–13-0.0228%18 May →
dust213–30.0125%18 May →
mirage3–13-0.0211%16 May →
mirage13–70.2213%16 May →
mirage5–130.0316%16 May →
mirage6–130.0812%16 May →
mirage4–130.0523%16 May →
dust26–130.1311%16 May →
ancient5–13-0.1527%12 May →
mirage10–13-0.0824%12 May →
ancient15–150.0311%9 May →
inferno13–30.1116%9 May →
mirage11–130.0320%9 May →
nuke8–130.0531%9 May →
cache1–13-0.0710%9 May →
dust29–13-0.0118%9 May →
mirage7–13-0.0122%9 May →
nuke13–110.0222%9 May →
ancient3–130.0217%9 May →
inferno7–13-0.0515%9 May →
overpass13–70.0219%9 May →
ancient13–50.1220%6 May →
dust28–130.0221%6 May →
dust215–150.0027%5 May →
inferno7–130.0114%5 May →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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