✪PAX™🔥

✪PAX™🔥 — CS2 Stats

76561197960279742[U:1:14014]Steam profile ↗✓ No bans

2,398Tracked matches57%Win rate2020Tracked since
3,445Hours in CS
CSDB Rating4.0 DevelopingPositional Player
Premier CS Rating19,897Top 50% of 205,416 CSDB-tracked playersPurple band · top ~8.9% of ranked players (population est.)
CSDB Leaderboard#84501 of 252679 tracked
FaceitLevel 7Top 42.3% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 22 Sep 2026 (25 days ago). Ranks are recorded once per day this page is viewed.

+679Premier CS Rating · 19,218 → 19,897
+55Tracked matches · now 2,398
+12.2ppWin rate · 44.4% → 56.7%

Rating over time

Premier CS Rating: 19,218 +1,345 30 Aug – 22 Sept · 5 observations
17,87319,879peak 19,87930 Aug22 Sept
19,897Peak Premier on CSDB
5Days observed since 2026-08-30

Premier CS Rating

  • At peak — 19,897
  • +2,024 over 30 days · improving
  • Next: Pink band at 20,000 — 103 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-30
  • Blue band first seen 2026-08-30

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches92——
Win rate47%——
K/D1.01——
Headshot %54%——

Measured 18 Sep 2026 → 17 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=14,220), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate37.8%45.7%46.8%9.0% short
Shot accuracy13.3%12.7%13.0%meets
Kill/death ratio1.021.051.060.04 short
Match win rate40.6%45.7%46.3%5.7% short

This profile matches the typical Level 8 player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG✪PAX™🔥FACEITLevel 7STANDINGTop 42.3% of rankedPREMIER19,897 · Purple bandcsdb.gg/stats

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Performance scores

Aim33
Positioning56
Utility49

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim3.3
Utility4.9
Positioning5.6
Opening Duels3.2
Clutch2.8

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 64% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 49% on CT to 27% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 557ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 57% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.3
Positioning5.6
Utility4.9
Mechanics1.6
Opening Duels2.3
Win Impact7.2

Composite 4.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

153,086Lifetime kills
1.02K/D
7,917Matches
40.6%Match win rate
37.8%Headshot %
13.3%Shot accuracy · Top 50% of Level 7 players
14,487MVPs
3,445Hours (in match)
10,428Bombs planted
1,735Bombs defused

Most-used weapons

AK-4742,022
P9012,243
AWP10,111
P2504,398
Tec-93,359

Lifetime map wins

15,582inferno
10,413dust2
5,110nuke
1,904cbble
1,813train
1,469vertigo
398office
196italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

775Matches
51%Win rate
0.99Avg K/D
77.3ADR
38%Headshot %

Clutches & streaks

34%1v1 clutch win
22%1v2 clutch win
13Longest win streak

Recent Faceit resultsWLWLL

MapMatchesWin rateAvg K/DAvg kills
Inferno7355%1.0515.3
Ancient6656%1.0515.7
Anubis4445%0.8713.9
Dust24455%0.9714.8
Nuke3253%1.1014.7
Cache2462%0.9615.8
Vertigo2450%1.0313.6
Mirage2119%0.8713.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.7%Headshot accuracy
28.8%Accuracy (enemy spotted)
31.9%Spray accuracy
57.4%Counter-strafing
11.7°Preaim
557msReaction time
27.1%T opening success
48.8%CT opening success
0.49Enemies flashed / flash
0.8%Flash assists
5.96HE damage / grenade
10.21Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4949 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 27.0834% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.