Rainbow Six Siege to CS2 Sensitivity Converter
Multiply your Rainbow Six Siege sensitivity by 0.2604 to get the identical feel in CS2 — same physical mouse distance per 360°, same muscle memory. The converter below does it live, including DPI changes.
Converted Sensitivity
0.391
eDPI (target game)
313
cm per 360°
133.0 cm
52.4 in/360Conversion Table
All conversions keep your physical mouse movement identical (133.0 cm per full turn at 800 DPI).
| Game | Yaw | Sensitivity | eDPI |
|---|---|---|---|
| CS2 | 0.022 | 0.391 | 313 |
| CS:GO | 0.022 | 0.391 | 313 |
| CS 1.6 | 0.022 | 0.391 | 313 |
| CS: Source | 0.022 | 0.391 | 313 |
| Apex Legends | 0.022 | 0.391 | 313 |
| Team Fortress 2 | 0.022 | 0.391 | 313 |
| Half-Life 2 | 0.022 | 0.391 | 313 |
| Left 4 Dead 2 | 0.022 | 0.391 | 313 |
| Portal 2 | 0.022 | 0.391 | 313 |
| Garry's Mod | 0.022 | 0.391 | 313 |
| Titanfall 2 | 0.022 | 0.391 | 313 |
| Deadlock | 0.022 | 0.391 | 313 |
| Quake Champions | 0.022 | 0.391 | 313 |
| Quake Live | 0.022 | 0.391 | 313 |
| Doom Eternal | 0.022 | 0.391 | 313 |
| KovaaK's | 0.022 | 0.391 | 313 |
| Marvel Rivals | 0.0219999 | 0.391 | 313 |
| Overwatch 2 | 0.0066 | 1.302 | 1042 |
| CoD: Modern Warfare III | 0.0066 | 1.302 | 1042 |
| CoD: Warzone | 0.0066 | 1.302 | 1042 |
| CoD: Black Ops 6 | 0.0066 | 1.302 | 1042 |
| Destiny 2 | 0.0066 | 1.302 | 1042 |
| Valorant | 0.07 | 0.123 | 98 |
| Rainbow Six Siege | 0.00572957795 | 1.500 | 1200 |
| Fortnite | 0.005555 | 1.547 | 1238 |
| Battlefield V | 0.0055555 | 1.547 | 1238 |
| Battlefield 2042 | 0.0055555 | 1.547 | 1238 |
| PUBG | 0.002222 | 3.868 | 3094 |
| Rust | 0.1125 | 0.076 | 61 |
| Escape from Tarkov | 0.125 | 0.069 | 55 |
Quick conversion table
| Rainbow Six Siege sens | CS2 equivalent |
|---|---|
| 4 | 1.04 |
| 6 | 1.56 |
| 8 | 2.08 |
| 10 | 2.60 |
| 12 | 3.13 |
| 15 | 3.91 |
| 20 | 5.21 |
The maths (so you can sanity-check it)
Every engine defines a yaw — degrees of rotation per mouse count at sensitivity 1. Rainbow Six Siege's yaw is 0.00572957795; CS2's is 0.022. Converting by the ratio 0.00572957795 ÷ 0.022 = 0.2604 keeps your cm/360 constant, which is the only number your arm actually knows. FOV differences between the games change how fast the world appears to move, but not how far your hand travels — resist the urge to “compensate” for it.
Coming to CS2 from another game? Once your sens is set, the rest of the aim stack is worth five minutes: check your eDPI against 1,000+ pros in the eDPI calculator, verify your cm/360 with the cm/360 calculator, and copy a pro crosshair to start from. New to CS2 entirely? The settings guide covers everything else.
Frequently Asked Questions
- How do I convert Rainbow Six Siege sensitivity to CS2?
- Multiply your Rainbow Six Siege sensitivity by 0.2604. That is the ratio of the two games' yaw values (Rainbow Six Siege 0.00572957795, CS2 0.022), and it keeps your physical mouse distance per 360° identical.
- Does this keep my muscle memory?
- Yes — that is the point of yaw-based conversion. Your cm/360 (how far the mouse physically travels for a full turn) stays constant, which is what muscle memory is built on. FOV differences change how the flick looks on screen, but not how far your hand moves.
- Do I need to change my DPI?
- No. Keep DPI identical in both games and convert only the in-game sensitivity. If you do want to change DPI at the same time, use the full converter above — it handles DPI translation too.
- What is a normal CS2 sensitivity for a Rainbow Six Siege player?
- Whatever your current sens converts to: the table above maps the common Rainbow Six Siege values. Converted players usually land in the same relative position — a low-sens Rainbow Six Siege player becomes a low-sens CS2 player.