CS2 to Valorant Sensitivity Converter

Multiply your CS2 sensitivity by 0.3143 to get the identical feel in Valorant — same physical mouse distance per 360°, same muscle memory. The converter below does it live, including DPI changes.

Your mouse DPI setting
Only if you use a different DPI in the target game

Converted Sensitivity

0.471

eDPI (target game)

377

cm per 360°

34.6 cm

13.6 in/360

Conversion Table

All conversions keep your physical mouse movement identical (34.6 cm per full turn at 800 DPI).

GameYawSensitivityeDPI
CS20.0221.5001200
CS:GO0.0221.5001200
CS 1.60.0221.5001200
CS: Source0.0221.5001200
Apex Legends0.0221.5001200
Team Fortress 20.0221.5001200
Half-Life 20.0221.5001200
Left 4 Dead 20.0221.5001200
Portal 20.0221.5001200
Garry's Mod0.0221.5001200
Titanfall 20.0221.5001200
Deadlock0.0221.5001200
Quake Champions0.0221.5001200
Quake Live0.0221.5001200
Doom Eternal0.0221.5001200
KovaaK's0.0221.5001200
Marvel Rivals0.02199991.5001200
Overwatch 20.00665.0004000
CoD: Modern Warfare III0.00665.0004000
CoD: Warzone0.00665.0004000
CoD: Black Ops 60.00665.0004000
Destiny 20.00665.0004000
Valorant0.070.471377
Rainbow Six Siege0.005729577955.7604608
Fortnite0.0055555.9414752
Battlefield V0.00555555.9404752
Battlefield 20420.00555555.9404752
PUBG0.00222214.85111881
Rust0.11250.293235
Escape from Tarkov0.1250.264211

Quick conversion table

CS2 sensValorant equivalent
0.80.251
10.314
1.250.393
1.50.471
20.629
2.50.786
3.090.971

The maths (so you can sanity-check it)

Every engine defines a yaw — degrees of rotation per mouse count at sensitivity 1. CS2's yaw is 0.022; Valorant's is 0.07. Converting by the ratio 0.022 ÷ 0.07 = 0.3143 keeps your cm/360 constant, which is the only number your arm actually knows. FOV differences between the games change how fast the world appears to move, but not how far your hand travels — resist the urge to “compensate” for it.

Coming to CS2 from another game? Once your sens is set, the rest of the aim stack is worth five minutes: check your eDPI against 1,000+ pros in the eDPI calculator, verify your cm/360 with the cm/360 calculator, and copy a pro crosshair to start from. New to CS2 entirely? The settings guide covers everything else.

Frequently Asked Questions

How do I convert CS2 sensitivity to Valorant?
Multiply your CS2 sensitivity by 0.3143. That is the ratio of the two games' yaw values (CS2 0.022, Valorant 0.07), and it keeps your physical mouse distance per 360° identical.
Does this keep my muscle memory?
Yes — that is the point of yaw-based conversion. Your cm/360 (how far the mouse physically travels for a full turn) stays constant, which is what muscle memory is built on. FOV differences change how the flick looks on screen, but not how far your hand moves.
Do I need to change my DPI?
No. Keep DPI identical in both games and convert only the in-game sensitivity. If you do want to change DPI at the same time, use the full converter above — it handles DPI translation too.
What is a normal Valorant sensitivity for a CS2 player?
Whatever your current sens converts to: the table above maps the common CS2 values. Converted players usually land in the same relative position — a low-sens CS2 player becomes a low-sens Valorant player.