CS2 to Valorant Sensitivity Converter
Multiply your CS2 sensitivity by 0.3143 to get the identical feel in Valorant — same physical mouse distance per 360°, same muscle memory. The converter below does it live, including DPI changes.
Converted Sensitivity
0.471
eDPI (target game)
377
cm per 360°
34.6 cm
13.6 in/360Conversion Table
All conversions keep your physical mouse movement identical (34.6 cm per full turn at 800 DPI).
| Game | Yaw | Sensitivity | eDPI |
|---|---|---|---|
| CS2 | 0.022 | 1.500 | 1200 |
| CS:GO | 0.022 | 1.500 | 1200 |
| CS 1.6 | 0.022 | 1.500 | 1200 |
| CS: Source | 0.022 | 1.500 | 1200 |
| Apex Legends | 0.022 | 1.500 | 1200 |
| Team Fortress 2 | 0.022 | 1.500 | 1200 |
| Half-Life 2 | 0.022 | 1.500 | 1200 |
| Left 4 Dead 2 | 0.022 | 1.500 | 1200 |
| Portal 2 | 0.022 | 1.500 | 1200 |
| Garry's Mod | 0.022 | 1.500 | 1200 |
| Titanfall 2 | 0.022 | 1.500 | 1200 |
| Deadlock | 0.022 | 1.500 | 1200 |
| Quake Champions | 0.022 | 1.500 | 1200 |
| Quake Live | 0.022 | 1.500 | 1200 |
| Doom Eternal | 0.022 | 1.500 | 1200 |
| KovaaK's | 0.022 | 1.500 | 1200 |
| Marvel Rivals | 0.0219999 | 1.500 | 1200 |
| Overwatch 2 | 0.0066 | 5.000 | 4000 |
| CoD: Modern Warfare III | 0.0066 | 5.000 | 4000 |
| CoD: Warzone | 0.0066 | 5.000 | 4000 |
| CoD: Black Ops 6 | 0.0066 | 5.000 | 4000 |
| Destiny 2 | 0.0066 | 5.000 | 4000 |
| Valorant | 0.07 | 0.471 | 377 |
| Rainbow Six Siege | 0.00572957795 | 5.760 | 4608 |
| Fortnite | 0.005555 | 5.941 | 4752 |
| Battlefield V | 0.0055555 | 5.940 | 4752 |
| Battlefield 2042 | 0.0055555 | 5.940 | 4752 |
| PUBG | 0.002222 | 14.851 | 11881 |
| Rust | 0.1125 | 0.293 | 235 |
| Escape from Tarkov | 0.125 | 0.264 | 211 |
Quick conversion table
| CS2 sens | Valorant equivalent |
|---|---|
| 0.8 | 0.251 |
| 1 | 0.314 |
| 1.25 | 0.393 |
| 1.5 | 0.471 |
| 2 | 0.629 |
| 2.5 | 0.786 |
| 3.09 | 0.971 |
The maths (so you can sanity-check it)
Every engine defines a yaw — degrees of rotation per mouse count at sensitivity 1. CS2's yaw is 0.022; Valorant's is 0.07. Converting by the ratio 0.022 ÷ 0.07 = 0.3143 keeps your cm/360 constant, which is the only number your arm actually knows. FOV differences between the games change how fast the world appears to move, but not how far your hand travels — resist the urge to “compensate” for it.
Coming to CS2 from another game? Once your sens is set, the rest of the aim stack is worth five minutes: check your eDPI against 1,000+ pros in the eDPI calculator, verify your cm/360 with the cm/360 calculator, and copy a pro crosshair to start from. New to CS2 entirely? The settings guide covers everything else.
Frequently Asked Questions
- How do I convert CS2 sensitivity to Valorant?
- Multiply your CS2 sensitivity by 0.3143. That is the ratio of the two games' yaw values (CS2 0.022, Valorant 0.07), and it keeps your physical mouse distance per 360° identical.
- Does this keep my muscle memory?
- Yes — that is the point of yaw-based conversion. Your cm/360 (how far the mouse physically travels for a full turn) stays constant, which is what muscle memory is built on. FOV differences change how the flick looks on screen, but not how far your hand moves.
- Do I need to change my DPI?
- No. Keep DPI identical in both games and convert only the in-game sensitivity. If you do want to change DPI at the same time, use the full converter above — it handles DPI translation too.
- What is a normal Valorant sensitivity for a CS2 player?
- Whatever your current sens converts to: the table above maps the common CS2 values. Converted players usually land in the same relative position — a low-sens CS2 player becomes a low-sens Valorant player.