dea vs luchov — CS2 Settings Comparison
Compare more: every pro player, team rankings, sensitivity converter and crosshair codes.
| Setting | dea | luchov |
|---|---|---|
| Team | Getting Info | 9z Team |
| Role | AWPer | Rifler |
| DPI | 800 | 800 |
| In-Game Sens | 0.7 | 0.7 |
| eDPI | 560 | 560 |
| Zoom Sens | 1 | 1 |
| Resolution | 1280x960 | 1280x960 |
| Aspect Ratio | 4:3 | 4:3 |
| Stretch | Stretched | Stretched |
| Crosshair Code | CSGO-2y3hh-6Eapp-QAeYY-DiZEx-8Er7C | CSGO-YbJwn-h9yCO-CAFGn-KTJUG-5VJGG |
| Mouse | Razer Viper V3 Pro Black | Logitech G Pro X Superlight 2 White |
| Polling Rate | 1000Hz | 1000Hz |
| Mousepad | SteelSeries QcK Heavy | ZOWIE G-SR |
| Monitor | ZOWIE XL2546K | ZOWIE XL2566K |
| Keyboard | Razer Huntsman V3 Pro TKL Black | Wooting 80HE Black |
| Headset | Razer BlackShark V2 Pro Black | HyperX Cloud II |
Key Differences
- dea and luchov play at an identical 560 eDPI.
- Both run their mouse at 800 DPI.
- Both play 1280x960 stretched.
- Both use a yellow crosshair, at different sizes (1 vs 2).
- dea is on a Razer mouse, luchov on a Logitech.
- Role-wise this is AWPer against Rifler · Entry.
Crosshair Comparison
Previews are representative, not pixel-exact — copy the code to see the real thing in-game.
How do you compare? Compare your setup with dea or with luchov.
Loadout Comparison
| Slot | dea | luchov |
|---|---|---|
| Knife | — | Karambit | Doppler - Sapphire |
| Gloves | — | Sport Gloves | Nocts |
| Rifle Skin | — | AK-47 | Bloodsport |
| Pistol Skin | — | Glock-18 | Dragon Tattoo |
Frequently Asked Questions
- Who has higher sensitivity — dea or luchov?
- dea plays at 560 eDPI while luchov plays at 560 eDPI. Both use the same eDPI. The pro average is 846 eDPI.
- Do dea and luchov use the same resolution?
- dea plays on 1280x960 (4:3 Stretched) while luchov plays on 1280x960 (4:3 Stretched). Both use the same resolution.
- What mouse does dea use vs luchov?
- dea uses the Razer Viper V3 Pro Black at 800 DPI, while luchov uses the Logitech G Pro X Superlight 2 White at 800 DPI.

