What Is ADR in CS2? Meaning, Good Numbers, How to Check
The most honest stat on the scoreboard — how it works, what counts as good, and how to raise yours
ADR is average damage per round — total damage dealt to enemies divided by rounds played, utility included. 60–75 is average in matchmaking, 75–90 is good, 90+ is very strong. Check yours by holding Tab mid-match and cycling the scoreboard stats.
ADR stands for average damage per round— the total damage you've dealt to enemies divided by the number of rounds played. Deal 2,400 damage across a 24-round match and your ADR is 100.
It's arguably the most honest stat on the scoreboard. K/D tells you who took the kills; ADR tells you who did the work. The player who chunks an AWPer to 20 HP before dying still shows up in ADR, even though the kill lands in a teammate's column.
How ADR is calculated
The formula is just damage dealt ÷ rounds played, but two details matter:
- Utility counts. HE grenades, molotovs, and incendiary damage all feed your ADR, not just bullets. A well-placed molly on a retake can quietly add 60+ damage to a round.
- Damage is capped per enemy. You can only deal as much damage as an opponent has health. Dumping a full AK mag into someone at 7 HP registers 7 damage, not 30 per bullet. This is why spraying a dead man walking doesn't inflate your numbers.
Team damage doesn't count, and neither does damage to the person who's already doomed by your teammate's follow-up — whoever lands the hit gets the damage, full stop.
How to check your ADR in CS2
Three places:
- Mid-match: hold Tab to open the scoreboard, then right-click to free your cursor and cycle the stat columns. ADR is one of the alternate views alongside K/D and score.
- End of match: the post-game summary shows ADR for all ten players.
- Your match history: the Watch tab keeps per-match stats, so you can track whether that 110-ADR game was a one-off or a trend.
Third-party platforms like FACEIT and Leetify track it automatically across your whole history, which is more useful than any single game — one match tells you almost nothing, fifty tell you a lot.
What is a good ADR in CS2?
Rough bands, assuming a normal mix of rifle rounds and saves:
| ADR | What it says |
|---|---|
| Under 60 | You're losing most duels or arriving after the fight is over |
| 60–75 | Around average for matchmaking |
| 75–90 | Good — you're consistently contributing damage |
| 90–105 | Very strong, usually the best player in the lobby |
| 105+ | Carry performance, or a stomp against a weaker team |
Context shifts these numbers. At higher ranks everyone's crosshair placement improves, fights get traded faster, and squeezing out damage gets harder — an 85 ADR against 20k-rating Premier opponents means far more than a 95 in a low-trust casual lobby. If you want a sense of where your rank actually sits in the player pool while judging your numbers, our rank distribution data gives that context.
Role matters just as much:
- AWPers run high ADRs almost automatically — every connecting shot is worth up to 100+ damage.
- Entry fraggers post volatile numbers: big damage when the site hits work, near-zero rounds when they're traded instantly.
- Support players and anchors run lower ADRs by design. The lurker who holds a flank all round, or the support who flashes the entry in, creates rounds without ever appearing in the damage column.
That last point is ADR's blind spot. It measures damage, not impact. A 55-ADR IGL who calls a clean anti-eco read did more for the win than a 90-ADR bait merchant who farms exit kills after the round is decided. Pro teams weight it accordingly — at the top level, sustained ADR is treated as a form gauge rather than a ranking. It's the same lens we use for player form analysis on the pro scene: damage output over time exposes slumps and hot streaks that single-match K/D hides.
ADR vs K/D and rating
- K/D rewards last-hitting. Two players can each deal 80 damage to the same enemy; only one gets the kill.
- ADR rewards participation in fights, whoever finishes them.
- Composite ratings (HLTV Rating 2.1, Leetify rating, FACEIT's stats) fold ADR in alongside kills, survival, and round impact — which is why ADR is a component of every serious rating model rather than a rival to them.
Quick sanity check for reading a scoreboard: high kills + low ADR usually means exit frags and eco farming. Low kills + high ADR means someone's doing damage that teammates are converting. The second player is the one you want on your team.
How to actually raise your ADR
Not by playing for damage — by dying less and showing up more:
- Fire your utility with intent. An HE thrown at a known stack position or a molly on a default plant spot is 30–80 damage per round that costs you no risk. Nade damage is the cheapest ADR in the game.
- Take trades, not hero peeks. Deaths don't lower ADR directly, but a round spent dead is a round contributing zero. Playing for trades keeps you alive and in fights longer.
- Stop saving damage info in your head. Call it. "He's 20" turns your 80 damage into a teammate's kill and a won round — which is the entire point.
- Review your low-damage rounds. The pattern is usually the same: dead in the first fifteen seconds, or positioned somewhere the round never visited. Watching your own demos back exposes this brutally fast — our demo review guide covers how to do it without wasting an evening.
ADR won't tell you everything about your game. But if it's stuck under 70 while your K/D looks fine, you're probably picking up cheap kills and skipping the hard fights — and that's exactly the kind of thing the stat exists to catch.
Frequently Asked Questions
- What does ADR mean in CS2?
- Average damage per round: total damage dealt to enemies divided by rounds played. It includes weapon and utility damage, capped by each enemy's remaining health.
- What is a good ADR in CS2?
- 75–90 is good in matchmaking, 90+ is very strong. AWPers and entry players trend higher; support players and anchors naturally sit lower without playing worse.
- How do I see my ADR in CS2?
- Hold Tab mid-match, right-click to unlock the cursor, and cycle the scoreboard stats. It also appears on the end-of-match summary screen.
- Is ADR more important than K/D?
- It's more honest. K/D credits whoever lands the killing blow, while ADR credits everyone who contributed to the fight. Neither captures utility impact, lurk timings, or calling.
- Does utility damage count toward ADR?
- Yes. HE grenades, molotovs, and incendiaries all count, which is why disciplined nade usage is the easiest way to raise a low ADR.