andr1x vs FL4MUS — CS2 Settings Comparison

Compare more: every pro player, team rankings, sensitivity converter and crosshair codes.

Settingandr1xFL4MUS
TeamDrama EsportsGamerLegion
RoleRiflerRifler
DPI800800
In-Game Sens1.151.15
eDPI920920
Zoom Sens1.21
Resolution1280x9601280x1024
Aspect Ratio4:35:4
StretchStretchedStretched
Crosshair CodeCSGO-4HQnm-uvdqa-txv72-HNGuF-94GSQCSGO-JJhBq-uZc5N-ozDGA-s7FpN-BGSZQ
MouseRazer DeathAdder V4 Pro WhiteLogitech G Pro X Superlight Black
Polling Rate4000Hz1000Hz
MousepadSteelSeries QcK HeavySteelSeries QcK Heavy
MonitorZOWIE XL2566KZOWIE XL2540K
KeyboardRazer Huntsman V3 Pro TKL 8KHz GreenRazer Huntsman V3 Pro TKL Black
HeadsetRazer BlackShark V3 Pro GreenHyperX Cloud II

Key Differences

  • andr1x and FL4MUS play at an identical 920 eDPI.
  • Both run their mouse at 800 DPI.
  • andr1x plays 1280x960 (4:3 Stretched); FL4MUS plays 1280x1024 (5:4 Stretched).
  • andr1x runs a cyan crosshair at size 1; FL4MUS a custom one at size 1.5.
  • They share hardware: both use the SteelSeries QcK Heavy.
  • Role-wise this is Rifler against Rifler · Entry.

Crosshair Comparison

andr1xClassic Static · size 1 · gap -4CSGO-4HQnm-uvdqa-txv72-HNGuF-94GSQ
FL4MUSClassic Static · size 1.5 · gap -3 · outlineCSGO-JJhBq-uZc5N-ozDGA-s7FpN-BGSZQ

Previews are representative, not pixel-exact — copy the code to see the real thing in-game.

How do you compare? Compare your setup with andr1x or with FL4MUS.

Loadout Comparison

Slotandr1xFL4MUS
GlovesBroken Fang Gloves | Jade
Rifle SkinAK-47 | Nightwish
AWP SkinAWP | Pit Viper

Frequently Asked Questions

Who has higher sensitivity — andr1x or FL4MUS?
andr1x plays at 920 eDPI while FL4MUS plays at 920 eDPI. Both use the same eDPI. The pro average is 846 eDPI.
Do andr1x and FL4MUS use the same resolution?
andr1x plays on 1280x960 (4:3 Stretched) while FL4MUS plays on 1280x1024 (5:4 Stretched).
What mouse does andr1x use vs FL4MUS?
andr1x uses the Razer DeathAdder V4 Pro White at 800 DPI, while FL4MUS uses the Logitech G Pro X Superlight Black at 800 DPI.