aiM vs kodak — CS2 Settings Comparison

Compare more: every pro player, team rankings, sensitivity converter and crosshair codes.

SettingaiMkodak
TeamNIP ImpactNatus Vincere Jr.
RoleRiflerRifler
DPI1000800
In-Game Sens11.25
eDPI10001000
Zoom Sens11
Resolution1280x10241280x960
Aspect Ratio4:34:3
StretchStretchedStretched
Crosshair CodeCSGO-xLKWR-n4mRL-LRHtd-3WTmE-z2urDCSGO-OUHO2-bWakt-2EThQ-JJisR-6sWPA
MouseRazer DeathAdder V4 Pro BlackLogitech G Pro X Superlight 2 Black
Polling Rate1000Hz2000Hz
MousepadRazer Gigantus V2Logitech G640 NAVI Lines
MonitorZOWIE XL2740Samsung Odyssey G4
KeyboardRazer Huntsman V3 Pro Mini BlackLogitech G Pro X TKL RAPID Magenta
HeadsetRazer BlackShark V3 Pro BlackLogitech G PRO X 2 Headset Magenta

Key Differences

  • aiM and kodak play at an identical 1000 eDPI.
  • They take different DPI approaches: aiM at 1000, kodak at 800.
  • aiM plays 1280x1024 (4:3 Stretched); kodak plays 1280x960 (4:3 Stretched).
  • aiM runs a cyan crosshair at size 2; kodak a custom one at size 1.
  • aiM is on a Razer mouse, kodak on a Logitech.

Crosshair Comparison

aiMClassic Static · size 2 · gap -3CSGO-xLKWR-n4mRL-LRHtd-3WTmE-z2urD
kodakClassic Static · size 1 · gap -4CSGO-OUHO2-bWakt-2EThQ-JJisR-6sWPA

Previews are representative, not pixel-exact — copy the code to see the real thing in-game.

How do you compare? Compare your setup with aiM or with kodak.

Loadout Comparison

SlotaiMkodak
Knife—M9 Bayonet | Gamma Doppler - Phase 2
Gloves—Sport Gloves | Nocts
Rifle Skin—AK-47 | Head Shot
Pistol Skin—USP-S | Kill Confirmed
AWP Skin—AWP | Asiimov

Frequently Asked Questions

Who has higher sensitivity — aiM or kodak?
aiM plays at 1000 eDPI while kodak plays at 1000 eDPI. Both use the same eDPI. The pro average is 846 eDPI.
Do aiM and kodak use the same resolution?
aiM plays on 1280x1024 (4:3 Stretched) while kodak plays on 1280x960 (4:3 Stretched).
What mouse does aiM use vs kodak?
aiM uses the Razer DeathAdder V4 Pro Black at 1000 DPI, while kodak uses the Logitech G Pro X Superlight 2 Black at 800 DPI.