CS2 Map Comparison
Every map side by side — professional side balance, pick and ban rates, and how much learnable content each one has. Select maps to narrow the table. To use the same pick and ban rates in a live veto, try the BO3 veto trainer.
See also: CS2 tools, build your crosshair, pro settings, lineups, guides, maps, console commands, pro crosshair codes.
| Pistol | Sample | Seq | |||||||
|---|---|---|---|---|---|---|---|---|---|
| — | — | — | — | — | — | 45 (18 official) | 15 (6 essential) | 2 | |
| — | — | — | — | — | — | 54 (28 official) | 15 (6 essential) | 2 | |
| — | — | — | — | — | — | 67 (48 official) | — | — | |
| — | — | — | — | — | — | 56 (24 official) | 15 (6 essential) | 3 | |
| — | — | — | — | — | — | 59 (23 official) | 14 (6 essential) | 3 | |
| — | — | — | — | — | — | 52 (23 official) | 15 (5 essential) | 3 | |
| — | — | — | — | — | — | 48 (29 official) | 15 (6 essential) | 2 | |
| — | — | — | — | — | — | 60 (25 official) | 14 (6 essential) | 3 | |
| — | — | — | — | — | — | 52 (16 official) | — | — | |
| — | — | — | — | — | — | 46 (23 official) | 15 (6 essential) | 2 |
Professional statistics are temporarily unavailable, so the side-balance columns are blank. Callout and utility counts below come from our own data and are unaffected.
Reading the table
CT and T round win rateare pooled over the tracked teams' rounds on that map. They are computed against different denominators than a simple match record, and because a tracked team's opponent is not always tracked too, the two figures need not sum to exactly 100%.
Pick and ban rate are the average across tracked teams — how often the typical sampled team chooses or removes that map in a veto. Sample counts team map results, so a game between two tracked teams contributes one result to each of them. Maps with fewer than ten are left blank rather than shown unreliably.
These are pooled figures across every tracked team. For the same sample broken out by team — which sides are actually strong on each map, and each team's best and worst map — see CS2 map specialists.
Callouts, lineups and sequencesare our own content counts — how much of each map is actually documented here. They say nothing about the map's quality, only about how much there is to learn from us about it today.
Frequently asked
- Which CS2 map is the most CT-sided?
- Side balance is computed from tracked professional matches; the table above shows the current figures for every map with a usable sample.
- Which CS2 map is the most balanced?
- The most balanced map is the one with the smallest gap between its CT and T round win rates — see the table above.
- How are these map statistics calculated?
- Round win rates are pooled over the tracked teams' rounds on each map, from PandaScore competitive data. Pick and ban rates are the average across those teams. The sample column counts team map results — a game between two tracked teams counts once for each of them — so it is not a count of distinct matches. Maps with fewer than ten tracked results are left blank rather than shown with an unreliable number.
- What maps can I compare?
- All 10 maps in the CS2 competitive rotation: the 7 Active Duty maps (Mirage, Inferno, Dust 2, Anubis, Ancient, Nuke, and Cache) plus the reserve maps, which stay playable in Competitive matchmaking.









