wispy

wispy — CS2 Stats

76561199888427437[U:1:1928161709]Steam profile ↗✓ No bans

763Tracked matches55%Win rate2026Tracked since
CSDB Rating5.9 SolidPositional Player
Premier CS Rating16,309Purple band · top ~23.2% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 19 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 21 days played since 31 Aug 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 16,309 -212 7 Sept19 Sept · 7 days played
16,30917,240peak 17,2407 Sept19 Sept
17,467Peak Premier in tracked matches
21Days played since 2026-08-31

Premier CS Rating

  • 931 below peak (17,240)
  • Next: Pink band at 20,000 3,691 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-13
  • Blue band first seen 2026-09-13

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGwispyPREMIER16,309 · Purple bandcsdb.gg/stats

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Performance scores

Aim73
Positioning53
Utility27

0–100 skill scores via Leetify.

Recent form

STEADY57367Last 10057%Win rateLWWWTLWWLW

Last 10 vs previous 10: +30pp win rate · +0.00 avg rating · −1.4pp headshot accuracy · −45ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 311 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 12%
  • Avg reaction 550ms

Last 10

  • 631 · 60% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 12%
  • Avg reaction 558ms

Last 20

  • 9101 · 45% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 13%
  • Avg reaction 581ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.6 against its own average).

Aim7.3
Utility2.7
Positioning5.3
Opening Duels3.0

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 87% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 566ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.3
Positioning5.3
Utility2.7
Mechanics8.3
Opening Duels3.6
Win Impact6.7

Composite 5.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.02
Reaction time570ms−23ms
first ⅓ avg 593ms → last ⅓ avg 570ms
Headshot accuracy14.5%+2.2%
first ⅓ avg 12.3% → last ⅓ avg 14.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–8 · dust2, 12 Sept
26%Best headshot accuracy · 7–13 · cache, 11 Sept
430msFastest reaction time · 13–11 · cache, 8 Sept
13–1Biggest win · train, 17 Sept

Across the last 100 tracked matches.

Highlights

6Longest win streak
123In matches decided by ≤2 rounds
2Overtime games

Map breakdown

trainBest map · 80% over 5nukeWeakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
mirageC2191243%-0.01
infernoA116555%-0.02
dust2B115645%0.00
vertigoS107370%-0.01
nukeD103730%-0.02
cacheS96367%-0.00
anubisA95456%-0.02
ancientS97278%-0.01
trainS54180%0.00
overpass440100%0.02
office110100%-0.02

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (30% over 10). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.6%Headshot accuracy
35.6%Accuracy (enemy spotted)
32.3%Spray accuracy
87.3%Counter-strafing
8.6°Preaim
566msReaction time
37.4%T opening success
51.2%CT opening success
0.55Enemies flashed / flash
2.8%Flash assists
8.46HE damage / grenade
3.06Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.6435% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.0625 — below the 4 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.4155% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
train8–13-0.1015%20 Sept
cache13–8-0.039%20 Sept
anubis13–40.017%20 Sept
vertigo13–110.0416%20 Sept
inferno12–12-0.0416%20 Sept
mirage6–13-0.046%19 Sept
train13–50.0314%19 Sept
anubis13–6-0.016%19 Sept
ancient7–13-0.0916%19 Sept
vertigo11–2-0.0214%19 Sept
overpass13–4-0.0121%19 Sept
mirage2–13-0.115%19 Sept
nuke11–130.0314%18 Sept
nuke5–13-0.0726%18 Sept
vertigo13–8-0.067%18 Sept
ancient13–10-0.088%18 Sept
mirage3–13-0.069%18 Sept
dust28–130.0210%17 Sept
anubis10–13-0.0314%17 Sept
mirage6–130.0419%17 Sept
dust213–8-0.0418%17 Sept
train13–10.069%17 Sept
ancient13–100.0012%17 Sept
inferno3–13-0.0613%16 Sept
cache8–130.0013%16 Sept
mirage13–40.0822%16 Sept
anubis9–13-0.0412%16 Sept
vertigo13–11-0.0517%16 Sept
mirage13–9-0.0125%16 Sept
cache13–6-0.0414%15 Sept
anubis13–80.0222%15 Sept
inferno13–10-0.0025%15 Sept
mirage6–13-0.0425%15 Sept
dust20–13-0.107%15 Sept
inferno9–70.1415%14 Sept
ancient13–8-0.0113%14 Sept
nuke5–13-0.114%13 Sept
mirage13–11-0.0414%13 Sept
dust29–13-0.0317%13 Sept
dust212–120.039%13 Sept
cache13–60.029%13 Sept
mirage5–13-0.0316%12 Sept
dust213–80.1615%12 Sept
vertigo7–130.0218%12 Sept
inferno13–6-0.0113%11 Sept
cache7–130.0026%11 Sept
train13–110.0219%11 Sept
nuke12–12-0.0313%11 Sept
dust213–40.0617%11 Sept
inferno13–110.0119%11 Sept
overpass13–40.0015%10 Sept
mirage13–7-0.0324%10 Sept
anubis10–00.0121%10 Sept
vertigo6–130.0213%10 Sept
mirage1–10-0.0622%9 Sept
mirage13–40.1211%9 Sept
inferno11–13-0.058%8 Sept
cache5–13-0.0514%8 Sept
vertigo12–12-0.0310%8 Sept
mirage13–2-0.0310%8 Sept
anubis4–130.019%8 Sept
cache13–110.0113%8 Sept
dust213–7-0.0222%7 Sept
anubis13–10-0.0111%7 Sept
mirage15–15-0.038%7 Sept
inferno9–13-0.068%7 Sept
office13–11-0.028%6 Sept
nuke7–13-0.102%6 Sept
nuke10–13-0.0513%6 Sept
inferno13–11-0.0616%6 Sept
dust24–13-0.0017%5 Sept
mirage16–12-0.037%5 Sept
ancient13–40.0716%5 Sept
mirage7–8-0.0111%5 Sept
ancient13–60.129%5 Sept
mirage13–30.026%5 Sept
mirage12–12-0.0312%5 Sept
ancient13–80.0022%4 Sept
nuke13–30.128%4 Sept
vertigo13–70.008%4 Sept
train13–10-0.0013%4 Sept
cache13–4-0.0313%4 Sept
inferno13–11-0.0617%4 Sept
dust27–13-0.082%4 Sept
nuke6–13-0.0614%4 Sept
overpass13–100.0412%3 Sept
mirage12–12-0.0217%3 Sept
nuke13–70.047%3 Sept
inferno10–13-0.0013%3 Sept
ancient5–13-0.0614%3 Sept
vertigo13–6-0.033%3 Sept
mirage13–100.0221%2 Sept
nuke13–11-0.036%2 Sept
dust213–30.0019%2 Sept
anubis1–13-0.130%2 Sept
overpass13–10.0416%2 Sept
ancient13–3-0.0715%2 Sept
vertigo13–11-0.0014%2 Sept
cache13–30.0725%1 Sept
mirage6–13-0.0119%31 Aug

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →