eliasgiles12

eliasgiles12 — CS2 Stats

76561199867512931[U:1:1907247203]Steam profile ↗✓ No bans

121Tracked matches57%Win rate2025Tracked since
CSDB Rating6.6 SolidPositional Player
FaceitLevel 9Top 20.7% of ranked FACEIT players
Ladder ranks via Leetify
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CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. Today is the first observation — history builds from here and cannot be backfilled. Come back after the next session and the change shows above.

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CSDB.GGeliasgiles12FACEITLevel 9STANDINGTop 20.7% of rankedcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim79
Positioning64
Utility45

0–100 skill scores via Leetify.

Recent form

HOT3621Last 5763%Win rateWLLWWWWWWL

Last 10 vs previous 10: +20pp win rate · −0.03 avg rating · +1.6pp headshot accuracy · −24ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.03), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 26%
  • Avg reaction 463ms

Last 10

  • 73 · 70% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 28%
  • Avg reaction 527ms

Last 20

  • 128 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 28%
  • Avg reaction 539ms

Newest first, from the last 57 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.5 against its own average).

Aim7.9
Utility4.5
Positioning6.4
Opening Duels4.1
Clutch4.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 90% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 61% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 61% on T to 44% on CT — first contacts on the defending side are being lost.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.9
Positioning6.4
Utility4.5
Mechanics6.7
Opening Duels5.6
Win Impact7.2

Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.03
first ⅓ avg 0.04 → last ⅓ avg 0.01
Reaction time539ms−32ms
first ⅓ avg 571ms → last ⅓ avg 539ms
Headshot accuracy28.4%+1.1%
first ⅓ avg 27.3% → last ⅓ avg 28.4%

Rolling 5-match average across the last 57 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–0 · nuke, 9 Sept
60%Best headshot accuracy · 13–0 · nuke, 9 Sept
406msFastest reaction time · 8–13 · dust2, 27 Jun
13–0Biggest win · nuke, 10 Sept

Across the last 57 tracked matches.

Highlights

9Longest win streak
62In matches decided by ≤2 rounds
3Overtime games

Map breakdown

cacheBest map · 71% over 7dust2Weakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
mirageA1810856%0.02
nukeS96367%0.03
ancientA85363%-0.01
cacheS75271%0.04
dust2D62433%0.01
inferno43175%-0.01
anubis330100%0.05
overpass110100%0.01
train110100%0.08

Across the last 57 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

142Matches
63%Win rate
1.37Avg K/D
93.2ADR
57%Headshot %

Clutches & streaks

43%1v1 clutch win
27%1v2 clutch win
9Longest win streak

Recent Faceit resultsWLLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage5666%1.4518.7
Inferno2055%1.3720.3
Dust21947%1.1717.6
Ancient1457%1.2319.4
Nuke1258%1.5418.2
Cache875%1.3717.4
Train888%1.3016.3
Anubis475%1.3617.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

26.1%Headshot accuracy
34.9%Accuracy (enemy spotted)
31.6%Spray accuracy
80.3%Counter-strafing
10.1°Preaim
538msReaction time
60.6%T opening success
44.3%CT opening success
0.41Enemies flashed / flash
6.4%Flash assists
10.79HE damage / grenade
4.73Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4116 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient13–8-0.0535%17 Sept
mirage3–13-0.0925%17 Sept
cache8–13-0.0130%17 Sept
mirage13–90.0315%17 Sept
anubis13–110.0226%16 Sept
mirage13–30.0939%16 Sept
inferno13–50.0239%16 Sept
mirage13–110.0530%16 Sept
ancient13–90.0416%16 Sept
mirage5–13-0.0929%16 Sept
anubis13–10.0924%16 Sept
nuke13–5-0.0338%16 Sept
ancient14–160.0321%15 Sept
mirage10–130.0122%14 Sept
ancient5–13-0.0529%14 Sept
mirage13–8-0.0028%14 Sept
nuke13–90.0720%13 Sept
cache13–70.1034%13 Sept
mirage6–13-0.0238%13 Sept
mirage11–130.0814%13 Sept
ancient5–13-0.0319%12 Sept
dust210–130.0219%12 Sept
mirage5–13-0.0530%12 Sept
nuke13–9-0.0224%12 Sept
cache3–13-0.0615%12 Sept
ancient16–140.0026%10 Sept
ancient13–2-0.0025%10 Sept
mirage6–130.0329%10 Sept
nuke13–00.1231%10 Sept
cache13–60.0423%10 Sept
dust26–13-0.0234%10 Sept
nuke13–90.0429%10 Sept
anubis13–100.0325%9 Sept
mirage16–14-0.0424%9 Sept
mirage13–110.0314%9 Sept
inferno13–10-0.0611%9 Sept
cache13–10.0332%9 Sept
dust213–70.0717%9 Sept
nuke13–00.1460%9 Sept
mirage13–50.0724%9 Sept
nuke7–130.0227%7 Sept
mirage13–70.0620%7 Sept
inferno10–13-0.0333%7 Sept
dust213–10-0.0123%7 Sept
cache13–30.1131%6 Sept
mirage13–70.0539%5 Sept
cache13–40.0623%5 Sept
ancient13–110.0220%17 Jul
overpass13–90.0126%16 Jul
inferno13–100.0223%13 Jul
nuke9–13-0.0114%5 Jul
train13–90.0824%5 Jul
mirage9–13-0.0331%27 Jun
dust28–13-0.0218%27 Jun
dust29–130.0424%27 Jun
mirage13–40.1027%22 Jun
nuke8–130.0033%17 Jun

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →