Scooburt

Scooburt — CS2 Stats

76561199814748370[U:1:1854482642]Steam profile ↗✓ No bans

574Tracked matches44%Win rate2025Tracked since
CSDB Rating5.8 SolidOpening Duellist
Premier CS Rating5,267Light Blue band · top ~77.5% of ranked players (population est.)
WingmanGold Nova III
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 9 Oct 2026 (9 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 5,267 → 5,267
+10Tracked matches · now 574
+15.9ppWin rate · 28.6% → 44.4%

Rating over time

Premier CS Rating: 5,267 -848 31 Aug – 9 Oct · 3 observations
5,2676,115peak 6,11531 Aug9 Oct
6,115Peak Premier on CSDB
3Days observed since 2026-08-31

Premier CS Rating

  • 848 below peak (6,115)
  • -848 over 30 days · declining
  • Next: Blue band at 10,000 — 4,733 to go
  • Reached: Light Blue band
  • Light Blue band first seen 2026-08-31

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

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CSDB.GGScooburtPREMIER5,267 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim83
Positioning60
Utility26

0–100 skill scores via Leetify.

Player DNA

Primary style: Opening Duellist — Winning opening duels is what stands out in this profile (+1.3 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim8.3
Utility2.6
Positioning6.0
Opening Duels6.3

Excellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 83% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 91% of shots taken properly stopped — movement discipline most players never reach.

T openings. 63% T opening-duel success — entries that actually open the round.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 11.7° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 698ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.3
Positioning6.0
Utility2.6
Mechanics9.0
Opening Duels6.8
Win Impact3.1

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

32.7%Headshot accuracy
36.9%Accuracy (enemy spotted)
39.8%Spray accuracy
90.5%Counter-strafing
11.7°Preaim
698msReaction time
62.7%T opening success
51.7%CT opening success
0.32Enemies flashed / flash
8.7%Flash assists
9.10HE damage / grenade
3.09Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3246 — below the 0.5 mark we flag

    Grenade Lineups →

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.