linnxdlol

linnxdlol — CS2 Stats

76561199756118844[U:1:1795853116]Steam profile ↗✓ No bans

1,158Tracked matches53%Win rate2024Tracked since
CSDB Rating3.3 LearningPositional Player
Premier CS Rating6,699Light Blue band · top ~70.7% of ranked players (population est.)
WingmanGold Nova III
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 24 Sep 2026 (52 days ago). Ranks are recorded once per day this page is viewed.

−3421Premier CS Rating · 10,120 → 6,699
+141Tracked matches · now 1,158
+3.3ppWin rate · 50.0% → 53.3%

Rating over time

10,120Peak Premier on CSDB
1Days observed since 2026-09-24

Premier CS Rating

  • 3,421 below peak (10,120)
  • Next: Blue band at 10,000 — 3,301 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-09-24
  • Light Blue band first seen 2026-09-24

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

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CSDB.GGlinnxdlolPREMIER6,699 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim36
Positioning44
Utility18

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.7 against its own average).

Aim3.6
Utility1.8
Positioning4.4
Opening Duels0.8
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 80% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 61% T opening-duel success — entries that actually open the round.

Areas to improve

CT openings. Opening success drops from 61% on T to 26% on CT — first contacts on the defending side are being lost.

Reaction time. 591ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 63% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.6
Positioning4.4
Utility1.8
Mechanics2.9
Opening Duels3.9
Win Impact6.1

Composite 3.3/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

1Matches
100%Win rate
0.75Avg K/D
69.9ADR
25%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLLLW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.3%Headshot accuracy
31.0%Accuracy (enemy spotted)
27.1%Spray accuracy
62.8%Counter-strafing
10.8°Preaim
591msReaction time
61.1%T opening success
26.4%CT opening success
0.22Enemies flashed / flash
0.0%Flash assists
6.32HE damage / grenade
0.80Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2205 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 26.4116% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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