Daughter Pounder

Daughter Pounder — CS2 Stats

SO76561199645797195[U:1:1685531467]Steam profile ↗✓ No bans

506Tracked matches39%Win rate2024Tracked since
CSDB Rating6.5 SolidPositional Player
Premier CS Rating14,409Blue band · top ~31.5% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Sep 2026 (53 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 14,409 -1,268 16 Jun – 13 Sept · 13 days played
12,77315,677peak 15,67716 Jun13 Sept
17,187Peak Premier in tracked matches
22Days played since 2026-06-16

Premier CS Rating

  • 1,268 below peak (15,677)
  • -1,268 over 90 days
  • Next: Purple band at 15,000 — 591 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGDaughter PounderPREMIER14,409 · Blue bandcsdb.gg/stats

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Performance scores

Aim91
Positioning74
Utility45

0–100 skill scores via Leetify.

Recent form

STEADY43–55–2Last 10043%Win rateLLWWTLLWLW

Last 10 vs previous 10: −10pp win rate · +0.03 avg rating · −0.3pp headshot accuracy · −23ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 19%
  • Avg reaction 553ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating 0.08
  • Avg headshot accuracy 18%
  • Avg reaction 559ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 18%
  • Avg reaction 570ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+3.3 against its own average).

Aim9.1
Utility4.5
Positioning7.4
Opening Duels4.4
Clutch0.0

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 91% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 91 — the mechanical foundation is a clear strength.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 563ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.1
Positioning7.4
Utility4.5
Mechanics8.4
Opening Duels5.2
Win Impact1.4

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.06+0.03
first ⅓ avg 0.03 → last ⅓ avg 0.06
Reaction time566ms−61ms
first ⅓ avg 627ms → last ⅓ avg 566ms
Headshot accuracy17.1%+0.7%
first ⅓ avg 16.4% → last ⅓ avg 17.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.21Best match rating · 13–4 · ancient, 12 Sept →
46%Best headshot accuracy · 2–13 · dust2, 28 Jul →
375msFastest reaction time · 4–13 · ancient, 11 Sept →
13–0Biggest win · dust2, 28 Jul →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L2Current streak
3–7In matches decided by ≤2 rounds
6Overtime games

Map breakdown

mirageBest map · 57% over 21ancientWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
dust2B2915–1452%0.04
mirageA2112–957%0.03
infernoC114–736%0.03
cacheC114–736%0.03
nukeC94–544%0.04
ancientD82–625%0.04
anubisD72–529%0.03
overpass—40–40%-0.00

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

2Matches
50%Win rate
1.44Avg K/D
92.6ADR
38%Headshot %

Clutches & streaks

0%1v1 clutch win
33%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Nuke1100%1.8018.0
Mirage10%1.0715.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.9%Headshot accuracy
44.9%Accuracy (enemy spotted)
47.2%Spray accuracy
87.6%Counter-strafing
9.1°Preaim
563msReaction time
46.7%T opening success
54.7%CT opening success
0.35Enemies flashed / flash
5.0%Flash assists
6.79HE damage / grenade
9.30Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3451 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno3–130.0425%13 Sept →
dust29–130.0925%13 Sept →
inferno13–60.0910%13 Sept →
inferno13–70.0921%13 Sept →
ancient15–150.0413%12 Sept →
nuke9–130.0318%12 Sept →
dust28–130.069%12 Sept →
cache13–10.0917%12 Sept →
dust211–130.0827%12 Sept →
ancient13–40.2115%12 Sept →
cache13–70.0620%12 Sept →
nuke13–50.1023%12 Sept →
dust26–130.1224%12 Sept →
mirage13–50.0227%12 Sept →
dust213–80.1616%12 Sept →
cache7–130.0025%12 Sept →
cache10–130.0114%12 Sept →
nuke16–140.059%12 Sept →
nuke11–130.056%12 Sept →
dust24–13-0.0119%11 Sept →
cache11–130.0214%11 Sept →
ancient4–13-0.0215%11 Sept →
mirage9–130.0712%11 Sept →
dust213–70.0815%11 Sept →
cache9–130.038%11 Sept →
inferno13–110.0215%11 Sept →
anubis10–130.1011%7 Sept →
ancient15–150.0618%7 Sept →
dust210–13-0.0123%6 Sept →
mirage10–130.0622%6 Sept →
dust213–80.0314%6 Sept →
mirage13–80.0221%6 Sept →
cache13–40.1514%5 Sept →
cache5–13-0.0712%5 Sept →
dust211–130.0911%5 Sept →
mirage13–100.0416%5 Sept →
dust213–50.1017%3 Sept →
cache10–13-0.0313%28 Aug →
anubis1–13-0.093%28 Aug →
ancient13–5-0.054%28 Aug →
mirage13–50.0216%28 Aug →
nuke4–130.0717%25 Aug →
inferno3–130.0525%15 Aug →
anubis13–60.0224%2 Aug →
overpass3–120.059%31 Jul →
dust213–9-0.0023%29 Jul →
nuke8–13-0.0138%28 Jul →
mirage0–13-0.030%28 Jul →
dust213–00.000%28 Jul →
dust22–13-0.0446%28 Jul →
cache12–160.0228%27 Jul →
dust213–50.0620%29 Jun →
ancient5–130.0115%29 Jun →
dust21–13-0.108%29 Jun →
inferno13–50.0235%29 Jun →
overpass4–130.0115%29 Jun →
mirage6–130.0112%29 Jun →
mirage13–9-0.023%29 Jun →
mirage13–30.1130%29 Jun →
mirage13–30.139%29 Jun →
dust210–30.0340%29 Jun →
mirage13–6-0.0313%29 Jun →
ancient8–130.0312%29 Jun →
dust213–70.0920%29 Jun →
dust213–9-0.0111%29 Jun →
dust24–13-0.1217%29 Jun →
ancient6–130.0114%28 Jun →
inferno8–130.0616%28 Jun →
mirage13–90.0818%28 Jun →
nuke5–130.0321%28 Jun →
dust213–50.0517%28 Jun →
anubis13–70.1313%28 Jun →
overpass6–130.0233%28 Jun →
inferno7–13-0.0815%28 Jun →
mirage10–13-0.107%28 Jun →
dust213–40.0929%28 Jun →
mirage13–70.0226%28 Jun →
mirage13–110.0018%28 Jun →
inferno0–2-0.020%28 Jun →
anubis5–13-0.0210%28 Jun →
dust28–130.0311%28 Jun →
mirage11–130.0213%28 Jun →
dust214–160.0723%28 Jun →
dust213–90.0211%28 Jun →
anubis10–13-0.0310%27 Jun →
dust210–130.0224%27 Jun →
overpass3–13-0.0828%27 Jun →
cache13–70.0731%26 Jun →
dust213–30.0320%23 Jun →
mirage4–130.0414%23 Jun →
inferno7–130.0114%22 Jun →
nuke13–6-0.0410%22 Jun →
mirage7–130.038%22 Jun →
nuke13–90.1120%22 Jun →
mirage7–13-0.0117%16 Jun →
mirage13–50.078%16 Jun →
dust25–13-0.039%16 Jun →
anubis10–130.0712%16 Jun →
inferno13–160.0812%16 Jun →
dust213–70.1721%16 Jun →

Match data via Leetify.

Recent teammates

Milestones

500 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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