Hee-HeeTler

Hee-HeeTler — CS2 Stats

76561199639495285[U:1:1679229557]Steam profile ↗✓ No bans

329Tracked matches44%Win rate2024Tracked since
CSDB Rating2.0 LearningPositional Player
FaceitLevel 4Top 81.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 3 Sep 2026 (17 days ago). Ranks are recorded once per day this page is viewed.

+3Tracked matches · now 329
+1.7ppWin rate · 42.3% → 44.0%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 57 days played since 20 Jun 2025. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 3,357 +687 18 Jun28 Jun · 8 days played
2,5623,585peak 3,58518 Jun28 Jun
3,585Peak Premier in tracked matches
57Days played since 2025-06-20

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGHee-HeeTlerFACEITLevel 4STANDINGTop 81.0% of rankedcsdb.gg/stats

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Performance scores

Aim13
Positioning24
Utility17

0–100 skill scores via Leetify.

Recent form

STEADY36568Last 10036%Win rateTLWLWWLLWT

Last 10 vs previous 10: +20pp win rate · +0.02 avg rating · −0.7pp headshot accuracy · −144ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 221 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 9%
  • Avg reaction 670ms

Last 10

  • 442 · 40% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 9%
  • Avg reaction 625ms

Last 20

  • 6113 · 30% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 9%
  • Avg reaction 697ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.1 against its own average).

Aim1.3
Utility1.7
Positioning2.4
Opening Duels0.0
Clutch1.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 72% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 704ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim1.3
Positioning2.4
Utility1.7
Mechanics4.1
Opening Duels0.0
Win Impact3.0

Composite 2.0/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.06+0.00
first ⅓ avg -0.06 → last ⅓ avg -0.06
Reaction time699ms−15ms
first ⅓ avg 714ms → last ⅓ avg 699ms
Headshot accuracy9.9%+1.5%
first ⅓ avg 8.4% → last ⅓ avg 9.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.05Best match rating · 8–13 · nuke, 21 Apr
20%Best headshot accuracy · 13–8 · ancient, 21 Jun
492msFastest reaction time · 13–5 · boulder, 28 Aug
13–1Biggest win · vertigo, 12 Jul

Across the last 100 tracked matches.

Highlights

4Longest win streak
58In matches decided by ≤2 rounds
4Overtime games

Map breakdown

overpassBest map · 50% over 8infernoWeakest map · 0% over 8
MapGradePlayedRecordWin rateAvg rating
nukeD1751229%-0.04
dust2B157847%-0.04
ancientC114736%-0.05
mirageD92722%-0.05
overpassB84450%-0.05
infernoD8080%-0.09
cacheD62433%-0.07
vertigoB63350%-0.05
officeD51420%-0.06
anubis43175%-0.07
train31233%-0.07
warden21150%-0.09
agency2020%-0.01
boulder110100%-0.01
alpine110100%-0.07
stronghold1010%-0.07
brewery110100%-0.07

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (0% over 8). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

3Matches
33%Win rate
0.26Avg K/D
31.7ADR
49%Headshot %

Clutches & streaks

25%1v1 clutch win
0%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLWLL

MapMatchesWin rateAvg K/DAvg kills
Nuke1100%0.3110.0
Ancient10%0.274.0
Dust210%0.213.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.0%Headshot accuracy
26.7%Accuracy (enemy spotted)
28.4%Spray accuracy
68.7%Counter-strafing
14.2°Preaim
704msReaction time
16.6%T opening success
23.2%CT opening success
0.27Enemies flashed / flash
4.0%Flash assists
9.11HE damage / grenade
0.86Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 14.2088° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.0065% — below the 15% mark we flag

    Aim Training
  3. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 703.8778ms — above the 700ms mark we flag

    Aim Training
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient12–120.016%12 Sept
mirage7–13-0.0912%9 Sept
dust213–50.019%6 Sept
dust26–13-0.0810%29 Aug
boulder13–5-0.0110%28 Aug
anubis13–11-0.0811%25 Aug
nuke7–13-0.0511%2 Aug
office4–12-0.0413%2 Aug
ancient13–9-0.050%30 Jul
ancient15–15-0.0910%23 Jul
office2–13-0.1014%11 Jul
dust213–8-0.0310%9 Jul
cache5–13-0.065%8 Jul
cache12–12-0.0714%7 Jul
ancient13–8-0.068%28 Jun
overpass9–13-0.0111%28 Jun
mirage3–13-0.093%27 Jun
mirage8–13-0.069%25 Jun
ancient7–13-0.0610%23 Jun
vertigo11–13-0.0915%23 Jun
train12–12-0.067%22 Jun
cache6–13-0.0813%22 Jun
alpine13–10-0.076%22 Jun
mirage13–11-0.0310%21 Jun
ancient13–8-0.0920%21 Jun
warden13–6-0.066%21 Jun
overpass12–12-0.0710%21 Jun
inferno6–13-0.0215%20 Jun
vertigo9–13-0.0519%20 Jun
nuke13–9-0.025%20 Jun
anubis16–14-0.0815%20 Jun
office6–13-0.090%19 Jun
inferno14–16-0.0210%19 Jun
dust213–9-0.047%18 Jun
anubis13–9-0.045%18 Jun
ancient6–130.029%18 Jun
mirage8–13-0.0710%18 Jun
dust213–7-0.097%17 Jun
dust27–13-0.026%12 Jun
nuke13–20.0210%12 Jun
dust29–13-0.082%12 Jun
cache13–3-0.0811%12 Jun
warden11–13-0.1113%11 Jun
nuke13–100.0211%11 Jun
dust213–60.0411%10 Jun
mirage11–130.0311%10 Jun
mirage13–10-0.038%10 Jun
dust213–40.0210%9 Jun
cache13–10-0.0310%9 Jun
dust25–13-0.1013%8 Jun
cache9–13-0.0712%4 Jun
office13–4-0.010%4 Jun
inferno2–9-0.1618%4 Jun
nuke13–11-0.0216%1 Jun
mirage12–16-0.0612%18 May
overpass13–30.027%18 May
nuke7–13-0.0310%17 May
inferno10–13-0.0712%15 May
inferno1–9-0.240%12 May
overpass13–10-0.0516%23 Apr
train13–3-0.058%23 Apr
overpass13–9-0.0510%23 Apr
nuke8–130.0519%21 Apr
overpass13–8-0.070%19 Apr
stronghold4–13-0.074%18 Apr
vertigo13–80.0010%18 Apr
anubis5–13-0.095%18 Apr
nuke11–13-0.079%18 Apr
dust24–13-0.099%16 Apr
nuke7–13-0.0512%16 Apr
nuke8–13-0.069%16 Apr
mirage2–13-0.0016%10 Apr
nuke5–13-0.1114%7 Apr
dust211–13-0.069%7 Apr
dust24–13-0.0415%6 Apr
office12–12-0.0611%5 Apr
ancient0–13-0.120%5 Apr
nuke7–13-0.113%4 Apr
inferno11–13-0.096%4 Apr
ancient8–13-0.093%29 Mar
ancient13–4-0.056%29 Mar
nuke6–13-0.086%29 Mar
overpass12–12-0.0713%20 Dec
vertigo13–3-0.067%20 Dec
nuke13–10-0.028%26 Sept
vertigo6–13-0.113%26 Sept
nuke5–13-0.065%11 Sept
train6–13-0.088%13 Aug
agency7–13-0.028%6 Aug
nuke7–13-0.054%24 Jul
ancient3–130.016%17 Jul
inferno4–13-0.056%16 Jul
nuke11–13-0.086%12 Jul
vertigo13–10.017%12 Jul
overpass8–13-0.0910%28 Jun
inferno12–12-0.0715%28 Jun
agency4–13-0.019%28 Jun
dust213–100.0112%22 Jun
dust28–13-0.0211%20 Jun
brewery9–7-0.079%20 Jun

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →