girthy flexer

girthy flexer — CS2 Stats

76561198244891572[U:1:284625844]Steam profile ↗

484Tracked matches43%Win rate2024Tracked since
CSDB Rating6.3 SolidAggressive Rifler
Premier CS Rating11,691Blue band · top ~45.9% of ranked players (population est.)
CSDB Leaderboard#15465 of 21780 tracked
Ladder ranks via Leetify

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CSDB.GGgirthy flexerPREMIER11,691 · Blue bandcsdb.gg/stats

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Performance scores

Aim87
Positioning67
Utility42

0–100 skill scores via Leetify.

Recent form

COLD45523Last 10045%Win rateLLLWLWLWLL

Last 10 vs previous 10: -10pp win rate · -0.01 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.7
Aggression8.7
Utility4.2
Positioning6.7
Opening Duels4.7

Sharp aimerExcellent counter-strafingStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

donk

Plays most like donk 92% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 87 — the mechanical foundation is a clear strength.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.5° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 59% on CT to 39% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 616ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.7
Positioning6.7
Utility4.2
Mechanics8.6
Opening Duels4.7
Win Impact2.8

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.02
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time628ms−20ms
first ⅓ avg 648ms → last ⅓ avg 628ms
Headshot accuracy30.0%−0.3%
first ⅓ avg 30.3% → last ⅓ avg 30.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.16Best rating — anubis 8–13
131Biggest win — cache
5Longest win streak
L3Current streak
710In matches decided by ≤2 rounds
7Overtime games

Map breakdown

infernoBest map · 57% over 7anubisWeakest map · 21% over 14
MapGradePlayedRecordWin rateAvg rating
mirageB179853%0.03
dust2C1661038%0.01
ancientB157847%0.01
anubisD1431121%0.01
nukeB137654%0.01
cacheB105550%0.02
infernoA74357%0.01
vertigo21150%-0.02
train220100%0.01
overpass21150%0.01
shelter1010%-0.04
boulder1010%-0.01

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (21% over 14). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

30.0%Headshot accuracy
39.1%Accuracy (enemy spotted)
35.6%Spray accuracy
88.5%Counter-strafing
10.5°Preaim
616msReaction time
39.1%T opening success
58.8%CT opening success
0.46Enemies flashed / flash
5.4%Flash assists
9.04HE damage / grenade
6.20Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4582 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 39.0849% — below the 40% mark we flag

Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

21% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategyAnubis grenade lineups

Recent matches

MapScoreRatingHS%Date
anubis8–13-0.0429%26 Aug
dust28–13-0.0416%26 Aug
dust27–13-0.0324%21 Aug
dust213–50.0240%19 Aug
ancient1–13-0.0816%19 Aug
cache13–40.0628%18 Aug
anubis10–130.0426%17 Aug
ancient13–110.0218%16 Aug
inferno2–13-0.0624%15 Aug
ancient11–130.0523%15 Aug
dust27–130.0530%15 Aug
mirage7–13-0.0132%14 Aug
mirage13–80.0230%14 Aug
dust24–13-0.0627%14 Aug
mirage13–80.0137%14 Aug
nuke8–13-0.0036%14 Aug
nuke16–140.0327%11 Aug
mirage3–13-0.0423%9 Aug
anubis7–13-0.0233%9 Aug
mirage13–110.0329%5 Aug
cache13–30.0328%5 Aug
mirage7–13-0.0417%5 Aug
ancient13–90.0030%5 Aug
inferno13–20.0538%5 Aug
ancient13–40.0327%3 Aug
nuke13–8-0.0233%3 Aug
ancient9–13-0.0464%2 Aug
anubis8–130.1639%2 Aug
dust213–110.0443%2 Aug
anubis5–13-0.0627%30 Jul
nuke11–130.0136%30 Jul
ancient13–90.0530%30 Jul
vertigo11–13-0.0031%30 Jul
nuke6–13-0.0626%30 Jul
dust211–13-0.0330%30 Jul
mirage13–60.1147%29 Jul
nuke13–70.0531%29 Jul
anubis16–130.0023%29 Jul
inferno13–90.1336%29 Jul
dust213–80.1031%28 Jul
anubis9–130.0720%28 Jul
dust210–130.0535%28 Jul
ancient9–13-0.0422%28 Jul
mirage13–70.0146%27 Jul
dust28–130.0020%27 Jul
inferno13–50.1040%25 Jul
nuke13–40.1134%25 Jul
cache11–13-0.0933%24 Jul
anubis11–130.0736%24 Jul
nuke8–13-0.0427%24 Jul
train13–10-0.0645%24 Jul
overpass8–13-0.0429%24 Jul
dust213–8-0.0223%23 Jul
anubis6–13-0.0723%23 Jul
mirage13–20.1337%23 Jul
shelter10–13-0.0430%21 Jul
anubis16–140.0742%21 Jul
nuke13–40.0450%21 Jul
mirage5–130.0626%20 Jul
dust211–13-0.0040%20 Jul
cache13–30.0425%19 Jul
nuke13–8-0.0337%19 Jul
anubis6–13-0.0635%19 Jul
inferno13–4-0.0718%19 Jul
ancient8–13-0.0720%18 Jul
dust25–13-0.0133%18 Jul
inferno5–13-0.0136%18 Jul
nuke7–130.0030%17 Jul
dust213–100.0027%17 Jul
cache11–130.0033%17 Jul
mirage13–90.0830%17 Jul
mirage12–120.0145%17 Jul
nuke13–90.0026%17 Jul
mirage13–6-0.0726%16 Jul
cache13–10.0227%16 Jul
anubis15–150.0128%16 Jul
mirage11–130.0123%15 Jul
cache11–13-0.0520%14 Jul
dust212–160.0225%14 Jul
mirage8–130.0233%12 Jul
boulder12–12-0.0135%10 Jul
nuke6–13-0.0229%9 Jul
dust213–80.1031%9 Jul
cache7–130.0730%8 Jul
vertigo13–9-0.0432%8 Jul
cache13–50.1246%8 Jul
overpass13–100.0636%8 Jul
cache5–13-0.0629%8 Jul
mirage8–13-0.0431%5 Jul
ancient13–90.0328%2 Jul
ancient13–80.0632%1 Jul
mirage13–20.1337%1 Jul
ancient13–10.1532%1 Jul
ancient13–160.0733%28 Jun
anubis4–13-0.0321%25 Jun
ancient7–13-0.0222%25 Jun
inferno9–13-0.0617%25 Jun
train4–40.0738%23 Jun
anubis16–140.0335%20 Jun
ancient10–130.0031%19 Jun

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →