Taikis^

Taikis^ — CS2 Stats

76561199559027009[U:1:1598761281]Steam profile ↗✓ No bans

566Tracked matches35%Win rate2024Tracked since
CSDB Rating2.3 LearningSupport
FaceitLevel 3Top 90.6% of ranked FACEIT players
Ladder ranks via Leetify
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 28 days played since 14 Dec 2025. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 5,901 -12,876 14 Dec2 Jul · 13 days played
5,83918,777peak 18,77714 Dec2 Jul
18,777Peak Premier in tracked matches
28Days played since 2025-12-14

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGTaikis^FACEITLevel 3STANDINGTop 90.6% of rankedcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim15
Positioning34
Utility43

0–100 skill scores via Leetify.

Recent form

STEADY33598Last 10033%Win rateLLWLLWWWWT

Last 10 vs previous 10: +30pp win rate · −0.01 avg rating · +2.6pp headshot accuracy · −63ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 14 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 15%
  • Avg reaction 588ms

Last 10

  • 541 · 50% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 18%
  • Avg reaction 702ms

Last 20

  • 7103 · 35% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 17%
  • Avg reaction 734ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: SupportUtility contribution stands above the rest of this profile (+1.9 against its own average).

Aim1.5
Utility4.3
Positioning3.4
Opening Duels0.9
Clutch1.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 59% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 41% on CT to 23% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 763ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 61% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim1.5
Positioning3.4
Utility4.3
Mechanics2.5
Opening Duels1.4
Win Impact0.0

Composite 2.3/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.01
first ⅓ avg -0.03 → last ⅓ avg -0.04
Reaction time758ms+47ms
first ⅓ avg 710ms → last ⅓ avg 758ms
Headshot accuracy18.3%+0.8%
first ⅓ avg 17.5% → last ⅓ avg 18.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 13–10 · ancient, 26 Jun
39%Best headshot accuracy · 10–13 · overpass, 21 Jan
438msFastest reaction time · 4–13 · cache, 6 Aug
13–2Biggest win · dust2, 22 Jul

Across the last 100 tracked matches.

Highlights

4Longest win streak
L2Current streak
310In matches decided by ≤2 rounds
7Overtime games

Map breakdown

ancientBest map · 50% over 16mirageWeakest map · 23% over 13
MapGradePlayedRecordWin rateAvg rating
infernoD1951426%-0.06
dust2D1851328%-0.03
ancientB168850%-0.02
nukeB168850%-0.04
mirageD1331023%-0.04
anubisD82625%-0.05
overpassC52340%-0.01
cache3030%-0.06
train2020%-0.06

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (23% over 13). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

17Matches
41%Win rate
0.54Avg K/D
49.2ADR
33%Headshot %

Clutches & streaks

25%1v1 clutch win
9%1v2 clutch win
2Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Dust2450%0.508.5
Inferno333%0.507.7
Mirage367%0.579.3
Anubis30%0.477.0
Nuke367%0.7213.7
Train10%0.356.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.6%Headshot accuracy
25.5%Accuracy (enemy spotted)
24.2%Spray accuracy
61.1%Counter-strafing
11.2°Preaim
763msReaction time
22.5%T opening success
40.9%CT opening success
0.46Enemies flashed / flash
6.7%Flash assists
8.05HE damage / grenade
4.49Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 762.7337ms — above the 700ms mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4552 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 22.5348% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

23% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage9–13-0.0520%7 Aug
mirage3–13-0.0715%7 Aug
ancient16–130.0412%7 Aug
cache4–13-0.0018%6 Aug
inferno3–13-0.0410%6 Aug
inferno13–5-0.0615%22 Jul
dust213–2-0.0513%22 Jul
inferno13–11-0.0317%22 Jul
ancient13–9-0.0629%9 Jul
dust212–120.0231%8 Jul
train12–12-0.0227%8 Jul
nuke12–12-0.115%8 Jul
cache2–13-0.118%8 Jul
cache11–13-0.0713%8 Jul
ancient11–13-0.0313%2 Jul
dust22–13-0.0817%2 Jul
inferno7–13-0.0120%2 Jul
nuke13–90.0612%26 Jun
overpass11–130.0215%26 Jun
ancient13–100.1023%26 Jun
inferno8–13-0.0226%26 Jun
dust26–13-0.0611%5 Jun
inferno4–13-0.1315%5 Jun
nuke16–13-0.0315%5 Jun
ancient15–15-0.0934%5 Jun
inferno1–9-0.2638%5 Jun
ancient5–13-0.1138%5 Jun
nuke13–100.0916%5 Jun
inferno0–9-0.090%5 Jun
ancient9–13-0.1123%4 Jun
nuke8–13-0.0629%4 Jun
anubis2–130.0117%4 Jun
overpass13–80.0612%4 Jun
mirage1–13-0.0913%4 Jun
nuke13–8-0.0217%4 Jun
mirage13–80.0128%4 Jun
dust215–150.0120%4 Jun
dust211–13-0.0131%4 Jun
ancient5–13-0.0728%20 May
inferno4–13-0.0931%20 May
mirage0–13-0.056%20 May
nuke4–13-0.0617%20 May
nuke15–15-0.0322%20 May
ancient13–9-0.0620%20 May
anubis13–70.0315%20 May
dust25–13-0.0016%20 May
nuke6–13-0.0514%20 May
inferno4–13-0.0819%19 May
dust213–60.0216%19 May
nuke13–3-0.035%19 May
dust213–8-0.034%19 May
anubis13–10-0.046%19 May
dust29–13-0.0433%19 May
dust213–60.0410%19 May
dust213–10-0.0216%19 May
dust211–13-0.0413%12 May
anubis10–13-0.0116%12 May
inferno13–6-0.0216%12 May
ancient13–7-0.0613%12 May
inferno13–11-0.039%12 May
dust25–13-0.0728%12 May
nuke13–6-0.059%10 May
mirage11–13-0.0912%10 May
inferno11–13-0.0415%23 Apr
nuke13–3-0.0513%23 Apr
mirage7–13-0.0622%23 Apr
mirage12–12-0.0817%14 Apr
nuke6–9-0.196%14 Apr
ancient13–50.0720%29 Mar
mirage11–130.0213%29 Mar
ancient4–13-0.095%7 Feb
anubis9–13-0.0813%7 Feb
dust27–13-0.0612%7 Feb
anubis11–13-0.0911%7 Feb
inferno10–13-0.1122%7 Feb
nuke9–13-0.067%7 Feb
inferno8–13-0.0414%23 Jan
ancient4–130.0020%22 Jan
inferno8–13-0.0413%22 Jan
mirage9–13-0.0220%22 Jan
mirage13–8-0.0514%21 Jan
nuke5–130.0019%21 Jan
anubis6–13-0.1120%21 Jan
inferno13–70.0112%21 Jan
train6–13-0.0913%21 Jan
dust212–12-0.0315%21 Jan
overpass10–13-0.0539%21 Jan
inferno7–13-0.0830%18 Jan
anubis5–13-0.0722%18 Jan
ancient13–50.0718%17 Jan
overpass13–11-0.0015%17 Jan
dust22–13-0.0727%17 Jan
ancient6–130.0015%16 Jan
overpass11–13-0.0714%12 Jan
dust28–13-0.0422%11 Jan
ancient13–50.0920%6 Jan
nuke13–40.0219%6 Jan
mirage8–13-0.0221%6 Jan
inferno13–160.0212%5 Jan
mirage16–130.0432%14 Dec

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →