MOOTTORI

MOOTTORI — CS2 Stats

76561198002630774[U:1:42365046]Steam profile ↗✓ No bans

684Tracked matches55%Win rate2024Tracked since
CSDB Rating4.6 DevelopingPositional Player
Premier CS Rating10,119Blue band · top ~54.3% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Nov 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 10,119 +2,828 3 Aug – 2 Nov · 34 days played
6,07611,198peak 11,1983 Aug2 Nov
11,330Peak Premier in tracked matches
34Days played since 2026-08-03

Premier CS Rating

  • 1,079 below peak (11,198)
  • +2,340 over 30 days · improving
  • +2,961 over 90 days
  • Next: Purple band at 15,000 — 4,881 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGMOOTTORIPREMIER10,119 · Blue bandcsdb.gg/stats

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Performance scores

Aim56
Positioning58
Utility38

0–100 skill scores via Leetify.

Recent form

HOT54–43–3Last 10054%Win rateWWWWWLLWWL

Last 10 vs previous 10: +30pp win rate · −0.01 avg rating · −4.6pp headshot accuracy · −46ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 5–0 · 100% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 11%
  • Avg reaction 525ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 11%
  • Avg reaction 540ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 14%
  • Avg reaction 563ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.4 against its own average).

Aim5.6
Utility3.8
Positioning5.8
Opening Duels3.0
Clutch1.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 83% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 556ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 61% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.6
Positioning5.8
Utility3.8
Mechanics2.5
Opening Duels4.3
Win Impact6.7

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.00
first ⅓ avg 0.01 → last ⅓ avg 0.00
Reaction time556ms−37ms
first ⅓ avg 593ms → last ⅓ avg 556ms
Headshot accuracy13.5%−1.7%
first ⅓ avg 15.2% → last ⅓ avg 13.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–2 · inferno, 13 Oct →
32%Best headshot accuracy · 13–9 · ancient, 19 Oct →
422msFastest reaction time · 6–13 · cache, 29 Aug →
13–2Biggest win · inferno, 13 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W5Current streak
5–6In matches decided by ≤2 rounds
8Overtime games

Map breakdown

dust2Best map · 80% over 25infernoWeakest map · 38% over 16
MapGradePlayedRecordWin rateAvg rating
dust2S2520–580%0.01
ancientA1810–856%0.01
mirageC188–1044%-0.01
infernoC166–1038%0.01
nukeB157–847%-0.02
anubisB63–350%0.02
cache—20–20%-0.04

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (38% over 16). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

17Matches
59%Win rate
0.99Avg K/D
68.9ADR
45%Headshot %

Clutches & streaks

25%1v1 clutch win
33%1v2 clutch win
3Longest win streak

Recent Faceit resultsWLWWW

MapMatchesWin rateAvg K/DAvg kills
Nuke4100%1.6016.3
Mirage40%0.8011.5
Dust23100%0.9011.0
Ancient250%0.8013.5
Inferno2100%0.8215.5
Anubis10%0.447.0
Vertigo10%0.7814.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.9%Headshot accuracy
35.3%Accuracy (enemy spotted)
39.0%Spray accuracy
61.4%Counter-strafing
9.8°Preaim
556msReaction time
53.1%T opening success
41.6%CT opening success
0.46Enemies flashed / flash
8.2%Flash assists
9.78HE damage / grenade
3.86Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.8724% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4622 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–100.0211%2 Nov →
ancient13–6-0.0013%2 Nov →
ancient13–60.0716%2 Nov →
nuke13–80.104%29 Oct →
nuke13–8-0.0111%29 Oct →
ancient11–13-0.019%28 Oct →
nuke9–13-0.073%28 Oct →
dust213–90.0116%28 Oct →
dust213–8-0.099%28 Oct →
inferno10–13-0.0322%28 Oct →
nuke14–160.0212%22 Oct →
ancient10–130.018%22 Oct →
dust213–60.1023%22 Oct →
mirage5–13-0.0617%19 Oct →
ancient13–90.0332%19 Oct →
ancient11–13-0.018%18 Oct →
ancient13–16-0.0122%18 Oct →
dust216–140.0012%18 Oct →
mirage15–150.0113%18 Oct →
inferno13–6-0.0012%18 Oct →
anubis11–13-0.0118%16 Oct →
anubis12–160.0215%16 Oct →
mirage9–130.0217%15 Oct →
ancient9–13-0.0510%15 Oct →
nuke13–11-0.0014%15 Oct →
cache7–13-0.0219%15 Oct →
inferno13–20.1418%13 Oct →
nuke13–80.019%13 Oct →
dust213–30.0321%13 Oct →
dust213–4-0.107%13 Oct →
mirage13–10-0.016%12 Oct →
ancient13–90.067%12 Oct →
mirage8–13-0.0414%12 Oct →
mirage13–11-0.015%9 Oct →
inferno13–20.0415%9 Oct →
nuke10–13-0.075%7 Oct →
nuke9–13-0.0810%7 Oct →
mirage13–30.0312%7 Oct →
dust213–40.008%7 Oct →
dust213–6-0.029%7 Oct →
nuke7–130.0310%7 Oct →
dust213–9-0.0311%7 Oct →
ancient13–20.0714%5 Oct →
ancient13–40.068%5 Oct →
dust213–9-0.0421%5 Oct →
inferno7–13-0.0417%4 Oct →
mirage13–7-0.0210%4 Oct →
mirage13–9-0.015%4 Oct →
nuke9–13-0.0111%4 Oct →
mirage2–13-0.108%2 Oct →
ancient15–150.0913%2 Oct →
dust26–13-0.0615%2 Oct →
mirage13–9-0.0317%2 Oct →
dust210–130.018%23 Sept →
ancient13–9-0.0412%22 Sept →
dust213–90.0127%21 Sept →
ancient13–70.0217%21 Sept →
dust28–13-0.0225%21 Sept →
nuke2–13-0.088%20 Sept →
mirage2–13-0.0514%20 Sept →
ancient8–13-0.0610%20 Sept →
ancient13–11-0.048%20 Sept →
inferno13–30.0516%13 Sept →
mirage10–13-0.0313%13 Sept →
mirage9–130.0324%12 Sept →
anubis13–100.1020%12 Sept →
mirage13–30.1226%12 Sept →
anubis13–90.0618%12 Sept →
dust213–70.1120%12 Sept →
mirage7–130.0420%12 Sept →
inferno15–15-0.0210%12 Sept →
inferno8–13-0.075%11 Sept →
mirage13–6-0.0325%11 Sept →
dust213–5-0.0013%9 Sept →
nuke5–13-0.0714%8 Sept →
dust213–100.0111%8 Sept →
nuke13–9-0.0310%8 Sept →
dust213–70.0521%7 Sept →
inferno11–130.058%5 Sept →
mirage6–130.0314%5 Sept →
dust216–14-0.0114%4 Sept →
inferno4–70.049%4 Sept →
anubis13–9-0.0314%4 Sept →
inferno13–90.0411%4 Sept →
anubis4–130.0231%4 Sept →
dust213–90.0025%31 Aug →
inferno13–90.0014%29 Aug →
nuke13–9-0.0113%29 Aug →
dust213–80.0210%29 Aug →
ancient13–100.1015%29 Aug →
dust213–80.1010%29 Aug →
cache6–13-0.0726%29 Aug →
inferno5–130.0225%29 Aug →
dust27–130.0623%29 Aug →
inferno8–13-0.0215%23 Aug →
dust213–50.1015%23 Aug →
ancient11–13-0.068%11 Aug →
inferno7–13-0.0511%8 Aug →
dust23–13-0.1010%4 Aug →
inferno6–13-0.0315%3 Aug →

Match data via Leetify.

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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