♡♥ Poison Ivy ♥♡

♡♥ Poison Ivy ♥♡ — CS2 Stats

US76561199524380347[U:1:1564114619]Steam profile ↗✓ No bans

1,713Tracked matches50%Win rate2023Tracked since
CSDB Rating2.8 LearningPositional Player
Premier CS Rating3,049Grey band · top ~87.1% of ranked players (population est.)
WingmanSilver I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 6 Nov 2026 (yesterday). Ranks are recorded once per day this page is viewed.

+133Premier CS Rating · 2,916 → 3,049

Rating over time

Premier CS Rating: 3,049 +1,155 13 Oct – 7 Nov · 20 days played
1,7563,049peak 3,04913 Oct7 Nov
3,049Peak Premier in tracked matches
21Days played since 2026-10-13

Premier CS Rating

  • At peak — 3,049
  • +1,155 over 30 days · improving
  • Next: Light Blue band at 5,000 — 1,951 to go

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GG♡♥ Poison Ivy ♥♡PREMIER3,049 · Grey bandcsdb.gg/stats

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Performance scores

Aim28
Positioning44
Utility6

0–100 skill scores via Leetify.

Recent form

HOT42–54–4Last 10042%Win rateWWWLWWLWWW

Last 10 vs previous 10: +60pp win rate · +0.01 avg rating · +0.2pp headshot accuracy · +62ms reaction

Win rate up 60pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 9%
  • Avg reaction 753ms

Last 10

  • 8–2 · 80% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 8%
  • Avg reaction 769ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 8%
  • Avg reaction 738ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.7 against its own average).

Aim2.8
Utility0.6
Positioning4.4
Opening Duels0.0

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 72% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 720ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 70% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.8
Positioning4.4
Utility0.6
Mechanics4.4
Opening Duels1.5
Win Impact5.0

Composite 2.8/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.05−0.03
first ⅓ avg -0.02 → last ⅓ avg -0.05
Reaction time705ms+24ms
first ⅓ avg 681ms → last ⅓ avg 705ms
Headshot accuracy7.4%+0.5%
first ⅓ avg 6.9% → last ⅓ avg 7.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.09Best match rating · 13–9 · inferno, 27 Oct →
31%Best headshot accuracy · 7–13 · dust2, 23 Oct →
422msFastest reaction time · 1–13 · inferno, 31 Oct →
13–0Biggest win · cache, 6 Nov →

Across the last 100 tracked matches.

Highlights

4Longest win streak
W3Current streak
6–8In matches decided by ≤2 rounds
11Overtime games

Map breakdown

infernoBest map · 53% over 15ancientWeakest map · 20% over 10
MapGradePlayedRecordWin rateAvg rating
dust2D217–1433%-0.06
nukeB168–850%-0.02
infernoB158–753%-0.04
mirageC156–940%-0.03
anubisC114–736%-0.05
ancientD102–820%-0.04
cacheC94–544%-0.04
office—22–0100%-0.04
vertigo—11–0100%-0.05

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (20% over 10). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

7.6%Headshot accuracy
34.2%Accuracy (enemy spotted)
35.4%Spray accuracy
69.6%Counter-strafing
11.6°Preaim
720msReaction time
35.1%T opening success
37.2%CT opening success
0.04Enemies flashed / flash
0.0%Flash assists
3.26HE damage / grenade
0.13Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 7.6497% — below the 15% mark we flag

    Aim Training →
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 719.8336ms — above the 700ms mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.0408 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis13–6-0.0218%7 Nov →
inferno13–8-0.0313%6 Nov →
mirage13–6-0.074%6 Nov →
cache7–13-0.055%6 Nov →
mirage13–10-0.026%6 Nov →
inferno13–50.017%6 Nov →
ancient13–16-0.085%6 Nov →
cache13–00.017%6 Nov →
cache16–140.004%5 Nov →
vertigo13–7-0.059%5 Nov →
inferno11–13-0.0210%5 Nov →
dust24–13-0.096%5 Nov →
dust28–13-0.097%5 Nov →
mirage11–13-0.034%5 Nov →
ancient11–13-0.075%5 Nov →
cache16–14-0.0415%5 Nov →
cache10–13-0.065%5 Nov →
nuke13–40.057%5 Nov →
nuke15–15-0.036%5 Nov →
cache5–13-0.0313%4 Nov →
inferno13–4-0.089%4 Nov →
cache12–12-0.079%4 Nov →
mirage8–13-0.066%4 Nov →
mirage7–13-0.046%4 Nov →
nuke13–7-0.039%4 Nov →
mirage9–13-0.063%4 Nov →
dust29–13-0.0712%3 Nov →
anubis5–13-0.118%3 Nov →
office10–2-0.059%3 Nov →
office13–8-0.036%3 Nov →
dust25–13-0.113%2 Nov →
ancient8–13-0.128%2 Nov →
inferno15–15-0.073%2 Nov →
anubis12–16-0.0410%2 Nov →
dust213–8-0.1110%2 Nov →
inferno13–60.0110%2 Nov →
cache13–50.029%1 Nov →
dust23–13-0.077%1 Nov →
dust211–13-0.064%1 Nov →
nuke13–90.026%1 Nov →
ancient13–11-0.048%31 Oct →
inferno1–13-0.104%31 Oct →
nuke10–13-0.039%31 Oct →
mirage11–13-0.0211%31 Oct →
ancient13–9-0.086%31 Oct →
inferno7–13-0.099%31 Oct →
anubis13–6-0.085%31 Oct →
nuke9–13-0.075%31 Oct →
dust27–13-0.107%31 Oct →
inferno13–9-0.128%31 Oct →
dust213–9-0.015%31 Oct →
dust213–10-0.023%30 Oct →
inferno4–13-0.107%30 Oct →
nuke13–8-0.034%30 Oct →
anubis6–13-0.083%30 Oct →
anubis13–100.014%30 Oct →
nuke8–13-0.133%30 Oct →
inferno3–13-0.0610%30 Oct →
mirage9–13-0.017%30 Oct →
anubis6–130.017%29 Oct →
nuke16–13-0.076%29 Oct →
mirage13–10-0.045%29 Oct →
nuke16–14-0.038%28 Oct →
ancient9–130.006%28 Oct →
dust27–13-0.0813%28 Oct →
cache7–13-0.114%28 Oct →
nuke9–130.063%28 Oct →
dust23–13-0.133%28 Oct →
ancient9–13-0.027%28 Oct →
inferno13–100.048%27 Oct →
inferno13–90.095%27 Oct →
mirage11–13-0.044%25 Oct →
nuke13–80.0310%25 Oct →
anubis15–15-0.052%24 Oct →
dust213–9-0.007%24 Oct →
ancient11–130.037%24 Oct →
dust27–130.038%24 Oct →
nuke7–13-0.0010%24 Oct →
nuke6–13-0.072%24 Oct →
nuke10–130.004%24 Oct →
inferno13–3-0.013%24 Oct →
dust27–13-0.0831%23 Oct →
anubis3–13-0.1111%22 Oct →
ancient3–13-0.032%22 Oct →
anubis6–13-0.055%21 Oct →
ancient7–13-0.034%21 Oct →
dust216–14-0.052%20 Oct →
mirage13–9-0.049%20 Oct →
dust213–100.007%15 Oct →
mirage13–110.047%15 Oct →
dust29–13-0.043%15 Oct →
nuke13–60.025%14 Oct →
mirage5–13-0.080%14 Oct →
mirage13–70.018%14 Oct →
anubis13–80.0013%14 Oct →
mirage7–13-0.028%14 Oct →
inferno14–16-0.0314%14 Oct →
dust210–13-0.038%14 Oct →
dust213–7-0.017%13 Oct →
dust210–13-0.065%13 Oct →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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