Polluck

Polluck — CS2 Stats

76561199477050199[U:1:1516784471]Steam profile ↗✓ No bans

137Tracked matches59%Win rate2026Tracked since
CSDB Rating6.0 SolidOpening Duellist
Premier CS Rating10,482Blue band · top ~52.3% of ranked players (population est.)
WingmanGold Nova III
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 23 Sep 2026 (24 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 10,482 +2,916 24 Aug – 23 Sept · 9 days played
7,56610,921peak 10,92124 Aug23 Sept
11,068Peak Premier in tracked matches
21Days played since 2026-08-06

Premier CS Rating

  • 439 below peak (10,921)
  • +2,916 over 30 days · improving
  • Next: Purple band at 15,000 — 4,518 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-09-03
  • Light Blue band first seen 2026-09-03

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGPolluckPREMIER10,482 · Blue bandcsdb.gg/stats

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Performance scores

Aim77
Positioning62
Utility20

0–100 skill scores via Leetify.

Recent form

STEADY59–35–6Last 10059%Win rateTLLWLWLWWW

Last 10 vs previous 10: −20pp win rate · −0.01 avg rating · +3.9pp headshot accuracy · +13ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 32%
  • Avg reaction 638ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 28%
  • Avg reaction 678ms

Last 20

  • 12–7–1 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 26%
  • Avg reaction 671ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Opening Duellist — Winning opening duels is what stands out in this profile (+1.9 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim7.7
Utility2.0
Positioning6.2
Opening Duels7.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 77% playstyle similarity

Most alike: opening-duel success, aim profile.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 65% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 65% on CT to 37% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 680ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.7
Positioning6.2
Utility2.0
Mechanics7.8
Opening Duels5.2
Win Impact7.9

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.01
first ⅓ avg 0.04 → last ⅓ avg 0.02
Reaction time680ms−4ms
first ⅓ avg 684ms → last ⅓ avg 680ms
Headshot accuracy26.6%+1.8%
first ⅓ avg 24.7% → last ⅓ avg 26.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.21Best match rating · 12–12 · vertigo, 12 Aug →
57%Best headshot accuracy · 8–0 · inferno, 16 Aug →
461msFastest reaction time · 8–8 · inferno, 15 Aug →
13–0Biggest win · dust2, 12 Aug →

Across the last 100 tracked matches.

Highlights

9Longest win streak
7–8In matches decided by ≤2 rounds
3Overtime games

Map breakdown

dust2Best map · 67% over 27cacheWeakest map · 44% over 9
MapGradePlayedRecordWin rateAvg rating
dust2S2718–967%0.04
infernoA169–756%0.00
nukeS128–467%0.01
vertigoA127–558%0.02
cacheC94–544%0.02
mirageC94–544%0.03
anubis—42–250%0.01
ancient—31–233%-0.02
poseidon—32–167%-0.00
train—32–167%0.00
overpass—22–0100%0.13

Across the last 100 tracked matches.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

27.2%Headshot accuracy
38.5%Accuracy (enemy spotted)
37.6%Spray accuracy
85.3%Counter-strafing
11.4°Preaim
680msReaction time
36.7%T opening success
64.6%CT opening success
0.40Enemies flashed / flash
1.1%Flash assists
8.03HE damage / grenade
2.23Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4008 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.7059% — below the 40% mark we flag

Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

44% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
ancient15–15-0.0124%23 Sept →
cache3–13-0.0321%4 Sept →
cache10–130.0334%3 Sept →
ancient13–90.0231%3 Sept →
mirage3–13-0.0348%3 Sept →
cache13–60.0823%3 Sept →
cache5–130.0320%3 Sept →
inferno13–1-0.0519%3 Sept →
dust213–100.1031%2 Sept →
cache13–50.0731%2 Sept →
mirage13–70.0822%2 Sept →
dust213–6-0.0538%2 Sept →
inferno13–4-0.0523%2 Sept →
dust213–70.1030%2 Sept →
dust213–10-0.0113%1 Sept →
dust211–130.0921%1 Sept →
nuke3–130.0225%30 Aug →
nuke13–20.0523%30 Aug →
mirage11–130.0327%29 Aug →
cache13–60.0821%28 Aug →
inferno10–130.0337%28 Aug →
dust213–30.1626%28 Aug →
nuke13–10.0519%24 Aug →
vertigo13–80.0418%19 Aug →
inferno11–13-0.0424%19 Aug →
dust213–110.0129%19 Aug →
nuke9–13-0.0016%19 Aug →
dust211–130.0734%19 Aug →
mirage8–13-0.0456%18 Aug →
nuke13–11-0.0530%18 Aug →
vertigo12–120.0528%18 Aug →
mirage2–13-0.0420%18 Aug →
dust23–13-0.0417%17 Aug →
dust213–11-0.0028%17 Aug →
cache10–13-0.0135%17 Aug →
inferno13–10.0437%17 Aug →
vertigo9–60.1443%17 Aug →
inferno9–5-0.0233%17 Aug →
vertigo9–7-0.0243%17 Aug →
dust27–13-0.0319%16 Aug →
cache13–16-0.0334%16 Aug →
cache13–8-0.0818%16 Aug →
anubis7–130.0428%16 Aug →
vertigo5–13-0.0826%16 Aug →
vertigo5–13-0.0338%16 Aug →
vertigo13–8-0.0737%16 Aug →
inferno7–13-0.0647%16 Aug →
dust29–13-0.0428%16 Aug →
inferno8–00.1157%16 Aug →
inferno9–7-0.0418%15 Aug →
inferno8–80.0419%15 Aug →
poseidon9–60.1343%15 Aug →
overpass9–30.1126%15 Aug →
poseidon4–9-0.2129%15 Aug →
dust210–13-0.0128%14 Aug →
inferno15–15-0.0126%14 Aug →
ancient4–13-0.0720%14 Aug →
nuke13–80.0648%14 Aug →
nuke11–130.0535%14 Aug →
inferno3–13-0.0122%13 Aug →
mirage13–20.0630%13 Aug →
mirage5–13-0.0516%13 Aug →
mirage9–10.1110%13 Aug →
nuke1–13-0.0619%13 Aug →
vertigo9–60.1350%13 Aug →
poseidon9–60.0850%13 Aug →
nuke9–5-0.0232%13 Aug →
inferno9–30.1548%13 Aug →
nuke13–80.0724%13 Aug →
dust213–40.0917%13 Aug →
anubis12–120.0647%13 Aug →
dust213–90.0120%12 Aug →
dust213–00.1235%12 Aug →
vertigo12–120.2128%12 Aug →
dust213–40.1424%12 Aug →
dust213–100.1125%12 Aug →
dust20–2-0.030%12 Aug →
nuke13–11-0.0513%12 Aug →
train13–10.1226%12 Aug →
train9–13-0.0721%12 Aug →
dust213–50.0319%11 Aug →
mirage13–30.1037%11 Aug →
overpass13–40.1620%11 Aug →
vertigo11–13-0.0215%11 Aug →
nuke13–9-0.0420%11 Aug →
train13–1-0.0443%11 Aug →
dust213–100.0221%11 Aug →
vertigo13–11-0.0624%11 Aug →
anubis13–100.0322%10 Aug →
vertigo13–60.0128%10 Aug →
dust213–90.0427%10 Aug →
dust213–80.0417%10 Aug →
dust213–70.1624%10 Aug →
inferno11–13-0.0424%10 Aug →
anubis13–9-0.0717%10 Aug →
dust29–13-0.0021%7 Aug →
dust213–8-0.0033%7 Aug →
inferno13–100.0134%7 Aug →
inferno13–6-0.0422%7 Aug →
dust27–13-0.0219%6 Aug →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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