Negatiivitaavi

Negatiivitaavi — CS2 Stats

FI76561199469810924[U:1:1509545196]Steam profile ↗✓ No bans

943Tracked matches67%Win rate2023Tracked since
CSDB Rating4.8 DevelopingAll-Rounder
Premier CS Rating2,680Grey band · top ~88.6% of ranked players (population est.)
WingmanGold Nova III
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 14 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 2,680 +92 23 Aug – 14 Oct · 32 days played
1,4512,790peak 2,79023 Aug14 Oct
2,901Peak Premier in tracked matches
32Days played since 2026-08-23

Premier CS Rating

  • 110 below peak (2,790)
  • +1,141 over 30 days · improving
  • Next: Light Blue band at 5,000 — 2,320 to go

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGNegatiivitaaviPREMIER2,680 · Grey bandcsdb.gg/stats

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Performance scores

Aim36
Positioning58
Utility55

0–100 skill scores via Leetify.

Recent form

HOT48–51–1Last 10048%Win rateWWWLWWLWWL

Last 10 vs previous 10: +10pp win rate · −0.02 avg rating · +2.8pp headshot accuracy · +75ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 8%
  • Avg reaction 741ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 10%
  • Avg reaction 748ms

Last 20

  • 13–7 · 65% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 8%
  • Avg reaction 711ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim3.6
Utility5.5
Positioning5.8
Opening Duels3.9

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 62% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 60% on T to 39% on CT — first contacts on the defending side are being lost.

Reaction time. 717ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.6
Positioning5.8
Utility5.5
Mechanics5.1
Opening Duels4.8
Win Impact10.0

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.05
first ⅓ avg -0.03 → last ⅓ avg 0.02
Reaction time716ms−0ms
first ⅓ avg 716ms → last ⅓ avg 716ms
Headshot accuracy8.3%−0.4%
first ⅓ avg 8.8% → last ⅓ avg 8.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–6 · nuke, 4 Oct →
20%Best headshot accuracy · 13–5 · inferno, 24 Aug →
531msFastest reaction time · 3–13 · ancient, 28 Aug →
13–1Biggest win · inferno, 10 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
W3Current streak
3–7In matches decided by ≤2 rounds
5Overtime games

Map breakdown

anubisBest map · 70% over 10mirageWeakest map · 28% over 25
MapGradePlayedRecordWin rateAvg rating
mirageD257–1828%-0.02
dust2B2010–1050%-0.01
nukeC177–1041%-0.00
infernoS1510–567%0.00
ancientA116–555%-0.02
anubisS107–370%0.00
cache—21–150%0.01

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (28% over 25). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

8.2%Headshot accuracy
34.8%Accuracy (enemy spotted)
37.0%Spray accuracy
72.8%Counter-strafing
10.6°Preaim
717msReaction time
59.5%T opening success
38.8%CT opening success
0.48Enemies flashed / flash
2.2%Flash assists
12.03HE damage / grenade
5.34Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 8.1754% — below the 15% mark we flag

    Aim Training →
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 716.5033ms — above the 700ms mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.479 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

28% win rate across 25 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–10-0.0310%14 Oct →
anubis10–3-0.068%14 Oct →
ancient13–20.137%14 Oct →
mirage11–13-0.079%13 Oct →
anubis13–20.048%13 Oct →
inferno13–100.006%11 Oct →
dust211–130.0112%11 Oct →
dust213–70.0314%11 Oct →
ancient13–90.024%11 Oct →
dust24–13-0.0719%11 Oct →
inferno9–130.056%11 Oct →
inferno13–10.067%10 Oct →
ancient9–13-0.025%9 Oct →
cache10–130.005%9 Oct →
mirage6–13-0.0212%9 Oct →
nuke13–70.028%8 Oct →
ancient13–40.004%8 Oct →
inferno13–50.1012%8 Oct →
inferno13–110.014%7 Oct →
anubis16–130.026%6 Oct →
mirage11–13-0.0111%6 Oct →
anubis13–7-0.004%6 Oct →
anubis13–10-0.059%4 Oct →
cache13–100.014%4 Oct →
nuke13–60.1312%4 Oct →
inferno13–50.047%3 Oct →
nuke8–130.0911%2 Oct →
mirage0–10-0.0414%2 Oct →
dust213–50.0110%2 Oct →
inferno13–110.064%1 Oct →
mirage13–60.069%1 Oct →
nuke7–130.097%30 Sept →
anubis13–50.086%30 Sept →
dust24–13-0.0417%30 Sept →
anubis15–150.066%30 Sept →
mirage7–13-0.0510%25 Sept →
mirage4–13-0.0410%25 Sept →
nuke13–10.009%21 Sept →
mirage10–130.0111%21 Sept →
mirage13–5-0.030%17 Sept →
dust212–90.0013%17 Sept →
inferno6–13-0.087%14 Sept →
mirage1–9-0.030%14 Sept →
dust213–9-0.024%14 Sept →
mirage13–30.0211%14 Sept →
dust22–13-0.0313%11 Sept →
ancient4–13-0.060%9 Sept →
dust24–13-0.0713%6 Sept →
mirage13–9-0.023%6 Sept →
mirage9–130.006%5 Sept →
inferno13–10-0.027%5 Sept →
mirage5–13-0.076%5 Sept →
inferno13–100.010%5 Sept →
nuke13–10-0.055%5 Sept →
dust23–13-0.096%4 Sept →
mirage4–13-0.0614%4 Sept →
dust213–11-0.0410%3 Sept →
nuke13–50.0411%2 Sept →
nuke13–60.115%2 Sept →
ancient13–50.0311%2 Sept →
inferno14–16-0.065%2 Sept →
nuke8–130.0110%2 Sept →
anubis3–13-0.0611%30 Aug →
dust22–13-0.030%30 Aug →
mirage3–13-0.084%30 Aug →
dust29–13-0.006%30 Aug →
dust213–60.057%30 Aug →
ancient11–13-0.056%30 Aug →
nuke8–13-0.109%29 Aug →
nuke10–13-0.0615%29 Aug →
ancient1–13-0.0910%29 Aug →
anubis9–13-0.0110%29 Aug →
mirage5–9-0.028%29 Aug →
dust213–40.0413%28 Aug →
anubis13–7-0.014%28 Aug →
mirage14–160.037%28 Aug →
ancient3–13-0.116%28 Aug →
inferno13–40.0115%28 Aug →
nuke6–13-0.076%28 Aug →
ancient13–90.036%28 Aug →
nuke0–13-0.099%27 Aug →
inferno8–13-0.0812%27 Aug →
mirage13–60.034%26 Aug →
mirage10–13-0.047%26 Aug →
inferno10–13-0.049%26 Aug →
dust210–13-0.058%26 Aug →
mirage13–60.047%26 Aug →
ancient13–10-0.052%25 Aug →
mirage4–13-0.076%25 Aug →
mirage13–90.026%25 Aug →
dust213–8-0.044%25 Aug →
mirage10–13-0.089%25 Aug →
dust27–10.0618%25 Aug →
nuke13–10-0.053%24 Aug →
nuke3–13-0.048%24 Aug →
inferno13–50.0220%24 Aug →
nuke4–13-0.048%24 Aug →
mirage9–130.0412%23 Aug →
nuke14–16-0.0515%23 Aug →
dust210–130.0611%23 Aug →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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