jesse stinkman

jesse stinkman — CS2 Stats

US76561199469397582[U:1:1509131854]Steam profile ↗✓ No bans

1,631Tracked matches39%Win rate2024Tracked since
CSDB Rating5.1 DevelopingPositional Player
Premier CS Rating6,289Light Blue band · top ~72.6% of ranked players (population est.)
FaceitLevel 2Top 97.9% of ranked FACEIT players
WingmanGold Nova I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 14 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 6,289 +767 5 Sept – 14 Oct · 9 days played
5,3286,388peak 6,3885 Sept14 Oct
6,388Peak Premier in tracked matches
25Days played since 2026-09-05

Premier CS Rating

  • 99 below peak (6,388)
  • +961 over 30 days · improving
  • Next: Blue band at 10,000 — 3,711 to go
  • Reached: Light Blue band
  • Light Blue band first seen 2026-09-05

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGjesse stinkmanFACEITLevel 2STANDINGTop 97.9% of rankedPREMIER6,289 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim71
Positioning58
Utility36

0–100 skill scores via Leetify.

Recent form

COLD40–54–6Last 10040%Win rateLLWLLWLLLL

Last 10 vs previous 10: −30pp win rate · −0.03 avg rating · −2.6pp headshot accuracy · +20ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 20%
  • Avg reaction 705ms

Last 10

  • 2–8 · 20% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 18%
  • Avg reaction 713ms

Last 20

  • 7–12–1 · 35% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 19%
  • Avg reaction 703ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.2 against its own average).

Aim7.1
Utility3.6
Positioning5.8
Opening Duels3.9
Clutch1.0

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 96% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 61% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 61% on CT to 45% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 672ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning5.8
Utility3.6
Mechanics7.4
Opening Duels5.7
Win Impact1.4

Composite 5.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.01
first ⅓ avg 0.02 → last ⅓ avg 0.03
Reaction time671ms+13ms
first ⅓ avg 658ms → last ⅓ avg 671ms
Headshot accuracy18.8%−2.0%
first ⅓ avg 20.8% → last ⅓ avg 18.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 12–12 · anubis, 17 Sept →
75%Best headshot accuracy · 0–13 · nuke, 27 Sept →
492msFastest reaction time · 13–7 · nuke, 26 Sept →
13–1Biggest win · cache, 3 Oct →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L2Current streak
4–5In matches decided by ≤2 rounds

Map breakdown

mirageBest map · 54% over 13anubisWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
nukeB209–1145%0.04
cacheB178–947%0.02
mirageB137–654%0.04
dust2D124–833%0.03
ancientD123–925%0.01
infernoB84–450%0.03
anubisD71–614%0.03
vertigo—31–233%0.02
train—30–30%0.01
overpass—31–233%0.04
office—11–0100%0.03
poseidon—11–0100%0.15

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (14% over 7). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

16Matches
50%Win rate
0.75Avg K/D
61.2ADR
46%Headshot %

Clutches & streaks

25%1v1 clutch win
11%1v2 clutch win
4Longest win streak

Recent Faceit resultsWLLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage850%0.6811.3
Nuke250%1.2617.5
Ancient2100%0.6410.0
Dust2250%0.8112.0
Inferno10%0.5610.0
Train10%0.509.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.0%Headshot accuracy
39.9%Accuracy (enemy spotted)
37.3%Spray accuracy
83.4%Counter-strafing
10.9°Preaim
672msReaction time
45.0%T opening success
60.5%CT opening success
0.44Enemies flashed / flash
2.4%Flash assists
6.57HE damage / grenade
6.56Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4422 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke11–130.0620%16 Oct →
dust211–13-0.0036%16 Oct →
inferno13–40.0626%14 Oct →
mirage9–130.0310%14 Oct →
nuke7–13-0.098%12 Oct →
anubis13–3-0.0318%12 Oct →
anubis9–13-0.0114%12 Oct →
ancient5–90.0017%12 Oct →
dust25–13-0.017%8 Oct →
cache9–120.0523%8 Oct →
dust29–13-0.0219%8 Oct →
dust28–13-0.0414%8 Oct →
dust210–130.0528%5 Oct →
ancient12–12-0.0513%5 Oct →
dust213–90.0222%4 Oct →
ancient13–4-0.0621%4 Oct →
dust26–10.1220%4 Oct →
mirage13–90.1136%4 Oct →
nuke5–130.1121%4 Oct →
mirage13–40.1012%4 Oct →
cache10–130.0113%4 Oct →
cache13–40.024%4 Oct →
mirage10–60.0324%4 Oct →
anubis12–120.1321%3 Oct →
mirage9–20.0142%3 Oct →
cache13–10.0310%3 Oct →
cache8–130.0918%3 Oct →
ancient6–130.0722%3 Oct →
ancient10–130.0313%29 Sept →
nuke7–130.0917%29 Sept →
nuke9–10.0933%29 Sept →
nuke1–13-0.037%29 Sept →
inferno12–120.0412%28 Sept →
mirage10–130.0511%28 Sept →
dust211–130.0617%28 Sept →
cache13–5-0.0012%27 Sept →
ancient5–130.0716%27 Sept →
cache13–50.0923%27 Sept →
cache13–100.0313%27 Sept →
nuke0–130.0475%27 Sept →
nuke7–13-0.0115%27 Sept →
nuke13–50.0820%27 Sept →
dust213–11-0.0222%26 Sept →
cache10–13-0.0115%26 Sept →
nuke7–40.028%26 Sept →
nuke13–50.1031%26 Sept →
nuke13–7-0.0231%26 Sept →
ancient5–130.0315%26 Sept →
ancient13–3-0.0218%26 Sept →
cache13–60.1218%26 Sept →
cache1–10-0.0225%26 Sept →
inferno5–13-0.0019%24 Sept →
dust213–10-0.0212%21 Sept →
mirage13–70.0334%20 Sept →
mirage13–20.0919%20 Sept →
cache12–120.1023%19 Sept →
anubis12–120.1926%17 Sept →
anubis11–13-0.0311%17 Sept →
inferno13–80.0716%16 Sept →
vertigo5–13-0.0417%16 Sept →
nuke13–110.0210%16 Sept →
office13–90.0316%13 Sept →
train8–13-0.0231%13 Sept →
cache3–13-0.1027%13 Sept →
anubis3–100.0415%13 Sept →
nuke10–50.0811%13 Sept →
ancient6–130.1520%13 Sept →
ancient13–6-0.0516%12 Sept →
anubis4–13-0.0420%12 Sept →
nuke4–13-0.0311%12 Sept →
nuke13–50.1043%12 Sept →
mirage11–130.0214%12 Sept →
poseidon9–60.1521%12 Sept →
mirage4–13-0.0720%12 Sept →
cache9–130.0226%11 Sept →
nuke10–130.1218%11 Sept →
overpass3–13-0.0213%11 Sept →
inferno13–90.1021%11 Sept →
dust26–130.0721%11 Sept →
inferno12–12-0.0331%11 Sept →
mirage9–130.0025%10 Sept →
nuke13–9-0.0013%9 Sept →
nuke13–80.0732%9 Sept →
ancient8–13-0.0515%9 Sept →
train2–130.0325%9 Sept →
cache13–80.1246%9 Sept →
cache0–4-0.140%9 Sept →
inferno8–13-0.0114%7 Sept →
vertigo4–13-0.0627%6 Sept →
overpass4–130.0018%6 Sept →
vertigo13–20.1414%6 Sept →
mirage13–110.0829%6 Sept →
cache13–7-0.0139%6 Sept →
dust210–130.1021%6 Sept →
overpass13–80.1317%6 Sept →
inferno13–110.0320%5 Sept →
ancient1–13-0.065%5 Sept →
mirage9–13-0.0123%5 Sept →
nuke0–12-0.040%5 Sept →
train8–130.0228%5 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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