qvx

qvx — CS2 Stats

76561199240828133[U:1:1280562405]Steam profile ↗✓ No bans

445Tracked matches57%Win rate2022Tracked since
CSDB Rating5.5 SolidClutch Specialist
FaceitLevel 5Top 67.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 23 Sep 2026 (15 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 445 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 15,546 -1,254 22 Oct – 8 Jan · 13 days played
15,54618,173peak 18,17322 Oct8 Jan
18,381Peak Premier in tracked matches
43Days played since 2024-10-22

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGqvxFACEITLevel 5STANDINGTop 67.6% of rankedcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim67
Positioning48
Utility40

0–100 skill scores via Leetify.

Recent form

STEADY51–44–5Last 10051%Win rateLWTWWLTWWL

Last 10 vs previous 10: +10pp win rate · −0.02 avg rating · 0.0pp headshot accuracy · −66ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 16%
  • Avg reaction 564ms

Last 10

  • 5–3–2 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 20%
  • Avg reaction 535ms

Last 20

  • 9–9–2 · 45% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 20%
  • Avg reaction 568ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+1.3 against its own average).

Aim6.7
Utility4.0
Positioning4.8
Opening Duels3.4
Clutch5.8

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 97% playstyle similarity

Most alike: utility contribution, aim profile.

Where you differ: lower opening-duel success; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 49% on CT to 28% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 585ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.7
Positioning4.8
Utility4.0
Mechanics6.6
Opening Duels2.3
Win Impact7.4

Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.02
first ⅓ avg -0.02 → last ⅓ avg 0.00
Reaction time605ms−34ms
first ⅓ avg 639ms → last ⅓ avg 605ms
Headshot accuracy19.9%+2.2%
first ⅓ avg 17.8% → last ⅓ avg 19.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 7–5 · dust2, 7 Nov →
100%Best headshot accuracy · 5–0 · mirage, 6 Dec →
367msFastest reaction time · 8–13 · anubis, 27 Nov →
13–1Biggest win · office, 3 Feb →

Across the last 100 tracked matches.

Highlights

5Longest win streak
10–6In matches decided by ≤2 rounds
5Overtime games

Map breakdown

ancientBest map · 67% over 6nukeWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
mirageB4926–2353%-0.01
dust2B136–746%-0.00
officeA127–558%0.00
anubisB63–350%-0.03
ancientS64–267%0.01
nukeD51–420%-0.01
train—41–325%-0.01
vertigo—32–167%-0.05
inferno—21–150%-0.05

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

162Matches
54%Win rate
0.95Avg K/D
75.0ADR
44%Headshot %

Clutches & streaks

49%1v1 clutch win
32%1v2 clutch win
9Longest win streak

Recent Faceit resultsLLLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage4562%0.9214.4
Anubis3557%1.0415.3
Dust22759%0.9414.6
Ancient1540%0.8814.7
Train757%1.1917.7
Inferno560%1.1314.4
Nuke333%0.7015.3
Vertigo20%0.6313.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.0%Headshot accuracy
32.8%Accuracy (enemy spotted)
35.3%Spray accuracy
79.5%Counter-strafing
10.2°Preaim
585msReaction time
28.2%T opening success
48.7%CT opening success
0.45Enemies flashed / flash
2.3%Flash assists
9.73HE damage / grenade
5.42Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.445 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.2077% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage9–13-0.0120%23 May →
office13–11-0.0314%25 Feb →
mirage12–12-0.0914%18 Feb →
mirage13–40.0218%18 Feb →
office13–11-0.0416%18 Feb →
office5–13-0.0515%17 Feb →
office12–120.0640%9 Feb →
office13–90.0016%8 Feb →
mirage13–9-0.0319%8 Feb →
office6–130.0125%8 Feb →
nuke5–90.0425%3 Feb →
nuke7–9-0.1112%3 Feb →
office13–10.0714%3 Feb →
anubis9–13-0.0318%30 Jan →
mirage13–90.0310%30 Jan →
mirage7–13-0.0124%28 Jan →
office13–10-0.0819%28 Jan →
office9–130.0125%28 Jan →
office13–110.0730%21 Jan →
mirage8–130.0122%21 Jan →
mirage13–4-0.0112%20 Jan →
office13–80.0622%20 Jan →
office11–13-0.0416%19 Jan →
mirage13–70.0816%14 Jan →
mirage9–13-0.0018%13 Jan →
dust213–20.1216%8 Jan →
dust211–13-0.0822%5 Jan →
mirage9–2-0.0315%27 Dec →
mirage13–80.0429%27 Dec →
nuke1–70.0127%26 Dec →
inferno9–4-0.0621%26 Dec →
mirage4–130.0423%26 Dec →
mirage13–20.0324%26 Dec →
mirage13–6-0.0213%22 Dec →
mirage13–10-0.0112%22 Dec →
mirage6–130.0216%22 Dec →
mirage8–13-0.0613%20 Dec →
mirage8–13-0.0517%14 Dec →
mirage7–13-0.0315%11 Dec →
mirage13–90.0222%11 Dec →
mirage13–10-0.0316%10 Dec →
mirage5–0-0.03100%6 Dec →
mirage13–10-0.0319%6 Dec →
mirage0–13-0.110%6 Dec →
mirage13–90.0422%6 Dec →
mirage13–3-0.0119%3 Dec →
mirage12–120.0621%28 Nov →
train8–130.0216%28 Nov →
mirage13–9-0.0212%27 Nov →
anubis8–13-0.0314%27 Nov →
train3–13-0.0522%23 Nov →
mirage13–80.0123%21 Nov →
mirage2–130.0131%21 Nov →
mirage9–130.0619%21 Nov →
train13–100.0310%19 Nov →
mirage7–130.0418%19 Nov →
train9–13-0.0513%14 Nov →
mirage7–13-0.0125%13 Nov →
mirage12–120.0411%12 Nov →
mirage15–15-0.0610%8 Nov →
mirage13–110.0914%8 Nov →
dust214–16-0.039%8 Nov →
dust27–13-0.0220%8 Nov →
dust21–13-0.0029%7 Nov →
mirage5–13-0.0628%7 Nov →
anubis13–20.0011%7 Nov →
mirage13–50.0022%7 Nov →
dust27–50.1936%7 Nov →
mirage9–13-0.0121%7 Nov →
anubis16–120.0114%6 Nov →
ancient13–80.0213%6 Nov →
mirage10–13-0.0221%6 Nov →
dust213–11-0.0013%5 Nov →
nuke3–13-0.0823%5 Nov →
dust24–13-0.0312%5 Nov →
mirage16–14-0.048%5 Nov →
mirage13–80.0224%5 Nov →
mirage16–14-0.0022%5 Nov →
mirage11–13-0.0320%4 Nov →
anubis13–11-0.0412%4 Nov →
mirage11–13-0.0211%4 Nov →
vertigo13–6-0.0129%3 Nov →
anubis9–13-0.0711%3 Nov →
inferno10–13-0.0415%3 Nov →
ancient0–4-0.080%3 Nov →
ancient13–10.1322%3 Nov →
dust26–13-0.0621%1 Nov →
ancient13–5-0.0424%1 Nov →
dust213–6-0.0222%1 Nov →
mirage13–9-0.0622%31 Oct →
nuke9–00.1118%31 Oct →
vertigo4–13-0.0610%31 Oct →
mirage13–10-0.0215%31 Oct →
dust27–13-0.0323%31 Oct →
dust213–8-0.0229%29 Oct →
mirage13–5-0.0826%29 Oct →
ancient13–80.0717%22 Oct →
vertigo13–7-0.076%22 Oct →
dust213–11-0.0714%22 Oct →
ancient2–13-0.0617%22 Oct →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.