KUIKKA

KUIKKA — CS2 Stats

FI76561199218796945[U:1:1258531217]Steam profile ↗✓ No bans

3,356Tracked matches50%Win rate2021Tracked since
CSDB Rating6.3 SolidSupport
Premier CS Rating12,586Blue band · top ~41.2% of ranked players (population est.)
FaceitLevel 7 · 1,566 ELOTop 42.3% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 29 Sep 2026 (18 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 12,586 -505 15 Sept – 29 Sept · 8 days played
12,57314,138peak 14,13815 Sept29 Sept
14,138Peak Premier in tracked matches
1,566Highest Faceit ELO seen on CSDB
25Days played since 2026-09-06

Faceit ELO

  • At peak — 1,566
  • Next: Level 9 at 1,751 — 185 to go
  • Reached: Level 8 · Level 7 · Level 6 · Level 5
  • Level 8 first seen 2026-09-16
  • Level 7 first seen 2026-09-16

Premier CS Rating

  • 1,552 below peak (14,138)
  • Next: Purple band at 15,000 — 2,414 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-09-16
  • Light Blue band first seen 2026-09-16

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGKUIKKAFACEITLevel 7 · 1,566 ELOSTANDINGTop 42.3% of rankedPREMIER12,586 · Blue bandPEAK ELO1,566csdb.gg/stats

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Performance scores

Aim81
Positioning59
Utility61

0–100 skill scores via Leetify.

Recent form

STEADY33–54–13Last 10033%Win rateWLWLLWWWLL

Last 10 vs previous 10: +10pp win rate · +0.03 avg rating · +4.8pp headshot accuracy · +6ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 20%
  • Avg reaction 559ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 18%
  • Avg reaction 548ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 16%
  • Avg reaction 545ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.3 against its own average).

Aim8.1
Utility6.1
Positioning5.9
Opening Duels3.7
Clutch3.4

Effective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 94% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.85 enemies blinded per flash — utility that consistently lands.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.7° off target when enemies appear — placement, not flicking, is the bigger win available.

Reaction time. 557ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning5.9
Utility6.1
Mechanics7.3
Opening Duels4.7
Win Impact5.0

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.01
first ⅓ avg -0.03 → last ⅓ avg -0.02
Reaction time555ms+8ms
first ⅓ avg 547ms → last ⅓ avg 555ms
Headshot accuracy16.0%+0.6%
first ⅓ avg 15.4% → last ⅓ avg 16.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–8 · inferno, 24 Sept →
42%Best headshot accuracy · 13–2 · cache, 15 Sept →
156msFastest reaction time · 0–13 · mirage, 27 Sept →
13–2Biggest win · inferno, 15 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
2–10In matches decided by ≤2 rounds
1Overtime games

Map breakdown

nukeBest map · 42% over 26infernoWeakest map · 32% over 38
MapGradePlayedRecordWin rateAvg rating
infernoD3812–2632%-0.01
nukeC2611–1542%-0.02
mirageD124–833%-0.02
vertigoD62–433%-0.02
ancientC52–340%-0.05
dust2—41–325%-0.04
anubis—30–30%-0.03
cache—31–233%0.02
rush_001—10–10%-0.08
eldorado—10–10%-0.02
debris—10–10%-0.18

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (32% over 38). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

402Matches
53%Win rate
0.94Avg K/D
82.0ADR
38%Headshot %

Clutches & streaks

37%1v1 clutch win
27%1v2 clutch win
10Longest win streak

Recent Faceit resultsLWLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage11853%0.9114.4
Inferno9360%1.0015.6
Nuke8262%1.0014.5
Ancient4040%0.7814.0
Anubis1839%0.9714.6
Dust21242%0.9114.5
Train425%1.0516.5
Overpass333%1.0415.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.9%Headshot accuracy
39.6%Accuracy (enemy spotted)
44.8%Spray accuracy
82.9%Counter-strafing
10.7°Preaim
557msReaction time
47.0%T opening success
50.8%CT opening success
0.85Enemies flashed / flash
4.6%Flash assists
9.05HE damage / grenade
7.38Flashes / match

Recommended for you

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

32% win rate across 38 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno13–20.0616%15 Oct →
inferno3–13-0.0329%15 Oct →
mirage13–50.0512%15 Oct →
inferno5–130.0415%14 Oct →
nuke7–13-0.0430%14 Oct →
vertigo9–50.0013%14 Oct →
inferno13–90.005%14 Oct →
nuke13–80.0129%14 Oct →
mirage8–13-0.0022%14 Oct →
ancient10–13-0.0511%13 Oct →
mirage8–13-0.0316%13 Oct →
nuke13–30.0426%13 Oct →
inferno10–13-0.0219%13 Oct →
inferno11–13-0.048%13 Oct →
mirage8–13-0.0722%13 Oct →
mirage13–40.0110%12 Oct →
nuke11–13-0.014%12 Oct →
inferno6–9-0.099%12 Oct →
nuke13–9-0.019%12 Oct →
nuke13–8-0.0111%12 Oct →
inferno12–12-0.0110%12 Oct →
rush_0017–8-0.0812%11 Oct →
nuke13–20.0032%11 Oct →
mirage7–130.0217%9 Oct →
nuke5–13-0.0514%9 Oct →
inferno7–13-0.0012%9 Oct →
inferno12–12-0.0614%7 Oct →
inferno13–4-0.0026%6 Oct →
nuke2–13-0.0917%6 Oct →
inferno13–7-0.0416%6 Oct →
nuke13–70.0113%6 Oct →
ancient13–4-0.0514%6 Oct →
ancient13–60.0313%2 Oct →
inferno13–10-0.039%2 Oct →
inferno13–7-0.0215%2 Oct →
inferno5–13-0.0615%30 Sept →
nuke12–12-0.0018%30 Sept →
inferno11–13-0.037%30 Sept →
dust213–100.0312%29 Sept →
nuke5–13-0.0220%28 Sept →
anubis10–130.0314%28 Sept →
dust25–13-0.086%28 Sept →
inferno7–13-0.0511%27 Sept →
mirage0–13-0.090%27 Sept →
inferno7–130.0225%27 Sept →
inferno11–13-0.0211%26 Sept →
mirage13–110.0120%24 Sept →
cache6–130.0416%24 Sept →
inferno15–150.0419%24 Sept →
inferno13–80.1614%24 Sept →
mirage13–10-0.036%23 Sept →
nuke5–13-0.0911%23 Sept →
anubis11–13-0.0515%23 Sept →
ancient9–13-0.0811%23 Sept →
cache8–13-0.096%23 Sept →
nuke12–120.1013%23 Sept →
dust24–13-0.0820%23 Sept →
inferno5–13-0.048%23 Sept →
nuke13–9-0.0813%23 Sept →
inferno12–20.0023%23 Sept →
nuke13–3-0.0118%22 Sept →
inferno7–130.0112%22 Sept →
inferno11–13-0.0115%22 Sept →
inferno3–13-0.028%22 Sept →
nuke1–13-0.060%22 Sept →
mirage12–12-0.0813%22 Sept →
eldorado8–8-0.0217%22 Sept →
debris7–9-0.1814%22 Sept →
inferno9–40.038%22 Sept →
vertigo6–9-0.0010%22 Sept →
nuke3–9-0.0522%22 Sept →
inferno8–8-0.0418%22 Sept →
vertigo8–8-0.097%22 Sept →
nuke6–9-0.1016%22 Sept →
inferno8–80.0517%22 Sept →
inferno13–6-0.0515%21 Sept →
nuke13–10-0.0514%21 Sept →
anubis9–13-0.065%15 Sept →
cache13–20.1042%15 Sept →
nuke11–13-0.0321%15 Sept →
dust211–13-0.0320%15 Sept →
ancient10–13-0.0816%15 Sept →
mirage6–13-0.0424%15 Sept →
inferno13–50.0015%15 Sept →
inferno9–13-0.0621%11 Sept →
nuke3–13-0.053%11 Sept →
vertigo9–7-0.0016%10 Sept →
nuke9–20.0413%10 Sept →
inferno8–80.0310%10 Sept →
vertigo6–90.0228%9 Sept →
nuke5–9-0.118%9 Sept →
inferno3–9-0.165%9 Sept →
inferno6–130.0211%9 Sept →
inferno8–8-0.0818%8 Sept →
vertigo8–8-0.078%8 Sept →
nuke9–30.058%8 Sept →
inferno9–10.0718%8 Sept →
nuke8–13-0.0413%7 Sept →
inferno10–13-0.0217%7 Sept →
mirage3–13-0.0229%6 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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