razvaN-

razvaN- — CS2 Stats

RO76561199213795342[U:1:1253529614]Steam profile ↗✓ No bans

940Tracked matches52%Win rate2022Tracked since
CSDB Rating4.3 DevelopingSupport
Premier CS Rating20,003Top 50% of 215,386 CSDB-tracked playersPink band · top ~8.5% of ranked players (population est.)
CSDB Leaderboard#83800 of 261507 tracked
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Nov 2026 (13 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 940 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,003 +3,933 1 Jun – 1 Nov · 31 days played
16,07021,091peak 21,0911 Jun1 Nov
21,354Peak Premier in tracked matches
46Days played since 2026-06-01

Premier CS Rating

  • 1,088 below peak (21,091)
  • Next: Red band at 25,000 — 4,997 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-22
  • Purple band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGrazvaN-PREMIER20,003 · Pink bandcsdb.gg/stats

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Performance scores

Aim48
Positioning45
Utility46

0–100 skill scores via Leetify.

Recent form

STEADY57–42–1Last 10057%Win rateLWWLWWLLWW

Last 10 vs previous 10: +30pp win rate · −0.01 avg rating · −4.9pp headshot accuracy · +13ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 20%
  • Avg reaction 561ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 16%
  • Avg reaction 574ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 18%
  • Avg reaction 568ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.3 against its own average).

Aim4.8
Utility4.6
Positioning4.5
Opening Duels0.2
Clutch3.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 78% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 552ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 66% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.8
Positioning4.5
Utility4.6
Mechanics3.4
Opening Duels0.8
Win Impact5.6

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.03
Reaction time556ms−73ms
first ⅓ avg 629ms → last ⅓ avg 556ms
Headshot accuracy17.8%−3.1%
first ⅓ avg 20.9% → last ⅓ avg 17.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.08Best match rating · 13–4 · ancient, 4 Sept →
40%Best headshot accuracy · 2–3 · ancient, 24 Aug →
344msFastest reaction time · 2–13 · nuke, 12 Sept →
13–2Biggest win · ancient, 10 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
9–8In matches decided by ≤2 rounds
6Overtime games

Map breakdown

ancientBest map · 62% over 21cacheWeakest map · 42% over 12
MapGradePlayedRecordWin rateAvg rating
mirageA3521–1460%-0.02
ancientA2113–862%-0.01
cacheC125–742%-0.01
nukeA127–558%-0.04
infernoC73–443%-0.00
dust2C73–443%-0.02
anubis—44–0100%-0.03
overpass—21–150%-0.01

Across the last 100 tracked matches.

Faceit stats

Combat

174Matches
52%Win rate
1.06Avg K/D
83.4ADR
51%Headshot %

Clutches & streaks

39%1v1 clutch win
30%1v2 clutch win
7Longest win streak

Recent Faceit resultsLLWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage4252%1.2117.7
Dust23253%0.9515.2
Anubis2462%1.1715.8
Ancient2348%1.2415.8
Vertigo1346%0.9015.6
Inferno1155%1.1718.4
Nuke862%1.1416.8
Train367%0.5612.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.0%Headshot accuracy
29.1%Accuracy (enemy spotted)
34.8%Spray accuracy
65.5%Counter-strafing
11.0°Preaim
552msReaction time
29.4%T opening success
36.6%CT opening success
0.68Enemies flashed / flash
3.6%Flash assists
7.52HE damage / grenade
3.27Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.2681 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.374% — below the 40% mark we flag

Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

42% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
cache4–13-0.0629%20 Oct →
inferno13–60.0217%20 Oct →
dust216–14-0.0322%13 Oct →
dust29–13-0.0415%13 Oct →
ancient16–130.0215%12 Oct →
mirage13–8-0.0515%12 Oct →
ancient7–13-0.0115%20 Sept →
nuke5–13-0.0814%20 Sept →
mirage13–3-0.066%19 Sept →
mirage13–8-0.0511%19 Sept →
mirage6–13-0.0521%19 Sept →
mirage9–13-0.0023%18 Sept →
anubis13–11-0.0316%18 Sept →
cache13–11-0.0419%17 Sept →
mirage9–13-0.0727%15 Sept →
cache3–130.0425%15 Sept →
ancient8–13-0.0631%15 Sept →
mirage12–16-0.049%13 Sept →
mirage15–15-0.0819%13 Sept →
ancient13–40.0517%13 Sept →
nuke6–13-0.0813%12 Sept →
mirage13–10-0.0027%12 Sept →
ancient13–9-0.0217%12 Sept →
nuke2–13-0.0639%12 Sept →
ancient13–5-0.0413%12 Sept →
ancient13–20.0716%10 Sept →
nuke13–6-0.0512%10 Sept →
mirage13–5-0.0011%10 Sept →
ancient11–130.0618%9 Sept →
cache5–13-0.0310%9 Sept →
mirage13–7-0.0120%9 Sept →
nuke13–9-0.0313%8 Sept →
ancient5–13-0.0714%8 Sept →
cache13–60.0117%8 Sept →
overpass13–11-0.0421%8 Sept →
mirage13–7-0.0423%8 Sept →
mirage13–11-0.0523%7 Sept →
dust213–70.0120%7 Sept →
mirage13–60.0128%6 Sept →
nuke2–50.0319%6 Sept →
mirage9–130.0013%5 Sept →
mirage13–10-0.0131%5 Sept →
nuke13–6-0.1019%5 Sept →
ancient13–20.0121%5 Sept →
mirage13–3-0.0319%4 Sept →
cache8–13-0.0318%4 Sept →
ancient13–40.0819%4 Sept →
nuke13–50.0323%4 Sept →
ancient13–80.0414%4 Sept →
mirage7–130.0128%3 Sept →
cache9–13-0.0214%3 Sept →
dust210–130.0028%3 Sept →
inferno9–40.0520%2 Sept →
ancient13–4-0.0124%2 Sept →
mirage13–50.0332%1 Sept →
ancient13–5-0.0724%1 Sept →
mirage9–130.0013%31 Aug →
cache9–13-0.0119%30 Aug →
mirage13–7-0.0218%30 Aug →
mirage11–13-0.0732%29 Aug →
ancient13–11-0.0529%28 Aug →
cache13–80.0115%28 Aug →
mirage9–13-0.0828%28 Aug →
nuke13–6-0.0817%28 Aug →
mirage16–12-0.0321%27 Aug →
mirage13–11-0.0319%26 Aug →
anubis13–4-0.0415%25 Aug →
cache6–13-0.0126%25 Aug →
ancient2–3-0.0540%24 Aug →
mirage8–13-0.0821%24 Aug →
ancient10–13-0.0519%23 Aug →
mirage13–60.0015%23 Aug →
cache13–7-0.0518%22 Aug →
ancient11–130.0012%22 Aug →
mirage13–40.0426%22 Aug →
inferno3–9-0.1120%9 Aug →
inferno9–70.0714%9 Aug →
mirage13–70.0824%9 Aug →
dust213–10-0.0423%8 Aug →
inferno8–130.0517%2 Aug →
nuke6–13-0.0322%2 Aug →
mirage11–13-0.049%1 Aug →
cache13–60.0525%30 Jul →
mirage13–11-0.0720%27 Jul →
ancient11–130.0629%22 Jul →
inferno6–13-0.0212%20 Jul →
mirage4–130.0224%20 Jul →
mirage13–80.0627%17 Jul →
ancient13–9-0.0626%22 Jun →
anubis16–13-0.0513%21 Jun →
inferno7–9-0.0728%18 Jun →
overpass7–90.0117%18 Jun →
dust29–13-0.0526%17 Jun →
mirage9–13-0.0523%17 Jun →
nuke13–10-0.028%12 Jun →
anubis13–100.0020%12 Jun →
dust25–130.0225%12 Jun →
ancient13–9-0.0316%8 Jun →
nuke13–5-0.0317%8 Jun →
mirage13–90.0127%1 Jun →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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