Gecko

Gecko — CS2 Stats

NO76561199203430120[U:1:1243164392]Steam profile ↗✓ No bans

1,767Tracked matches55%Win rate2023Tracked since
CSDB Rating6.8 SolidAll-Rounder
Premier CS Rating10,509Blue band · top ~52.2% of ranked players (population est.)
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanGold Nova I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 29 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

−282Premier CS Rating · 10,791 → 10,509

Rating over time

Premier CS Rating: 10,509 -4,490 30 Aug – 30 Oct · 18 days played
10,50914,999peak 14,99930 Aug30 Oct
14,999Peak Premier in tracked matches
17Days played since 2026-08-30

Premier CS Rating

  • 4,490 below peak (14,999)
  • Next: Purple band at 15,000 — 4,491 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-08-30
  • Light Blue band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGGeckoFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER10,509 · Blue bandcsdb.gg/stats

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Performance scores

Aim78
Positioning66
Utility55

0–100 skill scores via Leetify.

Recent form

STEADY53–44–3Last 10053%Win rateLWWLTLWWLL

Last 10 vs previous 10: −20pp win rate · +0.01 avg rating · +6.1pp headshot accuracy · −31ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 27%
  • Avg reaction 583ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 27%
  • Avg reaction 599ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 24%
  • Avg reaction 614ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim7.8
Utility5.5
Positioning6.6
Opening Duels6.0
Clutch5.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 89% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 69% T opening-duel success — entries that actually open the round.

Areas to improve

Reaction time. 625ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.8
Positioning6.6
Utility5.5
Mechanics7.8
Opening Duels8.1
Win Impact6.7

Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg 0.00
Reaction time635ms+8ms
first ⅓ avg 627ms → last ⅓ avg 635ms
Headshot accuracy23.5%+1.3%
first ⅓ avg 22.2% → last ⅓ avg 23.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–4 · cache, 13 Oct →
47%Best headshot accuracy · 13–16 · dust2, 12 Oct →
438msFastest reaction time · 11–13 · anubis, 28 Oct →
13–0Biggest win · nuke, 28 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
5–5In matches decided by ≤2 rounds
9Overtime games

Map breakdown

ancientBest map · 73% over 11dust2Weakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
mirageA2113–862%0.02
infernoC208–1240%-0.00
anubisB136–746%-0.01
nukeA127–558%0.00
dust2D124–833%-0.01
ancientS118–373%0.01
cacheS96–367%0.02
vertigo—10–10%-0.01
overpass—11–0100%-0.08

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (33% over 12). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

105Matches
50%Win rate
1.01Avg K/D
72.0ADR
48%Headshot %

Clutches & streaks

47%1v1 clutch win
17%1v2 clutch win
6Longest win streak

Recent Faceit resultsLLWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage2343%1.0614.5
Ancient2050%0.8613.1
Nuke1457%1.3117.4
Anubis1242%0.9712.8
Dust21145%0.9012.8
Cache1155%0.9813.0
Inferno1040%0.8412.3
Overpass4100%1.4814.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.7%Headshot accuracy
32.6%Accuracy (enemy spotted)
31.3%Spray accuracy
85.1%Counter-strafing
6.8°Preaim
625msReaction time
68.6%T opening success
55.9%CT opening success
0.47Enemies flashed / flash
9.6%Flash assists
8.41HE damage / grenade
11.01Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4694 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage10–130.0213%30 Oct →
cache13–80.0142%30 Oct →
nuke13–110.0017%30 Oct →
vertigo8–13-0.0141%29 Oct →
inferno12–12-0.0124%29 Oct →
mirage9–130.0026%29 Oct →
mirage13–90.0223%29 Oct →
mirage13–80.0429%29 Oct →
inferno9–13-0.0135%29 Oct →
dust210–13-0.0117%29 Oct →
nuke7–130.0131%29 Oct →
anubis16–14-0.0314%29 Oct →
inferno13–10-0.0711%29 Oct →
inferno11–13-0.039%29 Oct →
cache13–5-0.0522%29 Oct →
anubis11–13-0.0525%28 Oct →
nuke13–00.0833%28 Oct →
cache13–50.0825%28 Oct →
anubis13–90.0414%28 Oct →
dust210–13-0.0521%28 Oct →
inferno9–13-0.0131%28 Oct →
mirage13–60.068%28 Oct →
inferno3–11-0.0126%28 Oct →
mirage13–80.0321%28 Oct →
anubis6–130.0138%28 Oct →
cache13–100.0324%27 Oct →
mirage9–13-0.0522%27 Oct →
nuke13–20.0329%27 Oct →
nuke13–110.0330%26 Oct →
mirage13–90.0425%26 Oct →
dust213–60.0114%26 Oct →
inferno11–13-0.0221%26 Oct →
inferno3–13-0.1014%26 Oct →
inferno6–130.0122%26 Oct →
cache10–130.0115%25 Oct →
nuke13–8-0.0325%25 Oct →
anubis13–70.0720%25 Oct →
mirage10–13-0.0510%25 Oct →
cache10–13-0.0218%25 Oct →
ancient16–130.0012%24 Oct →
nuke15–15-0.0321%24 Oct →
ancient10–130.017%24 Oct →
mirage13–80.0428%24 Oct →
dust29–13-0.0323%24 Oct →
mirage13–80.1230%24 Oct →
cache13–50.0429%24 Oct →
anubis7–13-0.0624%24 Oct →
dust28–130.0018%24 Oct →
ancient13–80.0124%24 Oct →
nuke10–130.0018%23 Oct →
inferno13–40.0217%23 Oct →
anubis13–70.0518%23 Oct →
mirage13–40.0333%23 Oct →
mirage12–60.0419%23 Oct →
dust213–11-0.0414%18 Oct →
mirage15–150.0014%17 Oct →
inferno13–50.0038%17 Oct →
ancient9–13-0.0524%16 Oct →
ancient9–13-0.0221%16 Oct →
cache9–13-0.0215%15 Oct →
overpass9–4-0.089%15 Oct →
inferno9–60.1118%15 Oct →
anubis7–13-0.0618%15 Oct →
inferno10–13-0.0117%15 Oct →
mirage13–70.0727%15 Oct →
anubis12–160.0114%15 Oct →
nuke8–13-0.0324%15 Oct →
ancient13–70.0318%14 Oct →
mirage13–00.0440%13 Oct →
dust29–130.0215%13 Oct →
mirage4–13-0.0122%13 Oct →
inferno13–50.0712%13 Oct →
anubis8–13-0.0518%13 Oct →
ancient13–70.0019%13 Oct →
ancient13–70.0217%13 Oct →
dust213–100.0520%13 Oct →
inferno13–60.0117%13 Oct →
inferno13–160.0016%13 Oct →
cache13–40.1425%13 Oct →
ancient13–100.0126%13 Oct →
mirage11–13-0.0519%13 Oct →
nuke13–11-0.0613%12 Oct →
nuke13–80.0030%12 Oct →
dust213–16-0.0147%12 Oct →
dust213–50.0424%12 Oct →
anubis2–13-0.0224%12 Oct →
inferno13–8-0.0235%12 Oct →
ancient13–70.0822%12 Oct →
inferno13–6-0.0320%12 Oct →
nuke8–130.0231%12 Oct →
inferno8–130.0433%12 Oct →
mirage14–16-0.0332%11 Oct →
anubis13–100.0121%11 Oct →
dust26–130.0121%11 Oct →
anubis13–8-0.0114%11 Oct →
dust23–13-0.0517%11 Oct →
inferno10–130.0113%11 Oct →
mirage16–130.0220%9 Oct →
mirage13–30.0815%9 Oct →
ancient13–50.0520%9 Oct →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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