big shadow

big shadow — CS2 Stats

76561199189048714[U:1:1228782986]Steam profile ↗✓ No bans

539Tracked matches43%Win rate2024Tracked since
CSDB Rating4.7 DevelopingPositional Player
Ladder ranks via Leetify

Performance scores

Aim58
Positioning54
Utility32

0–100 skill scores via Leetify.

Recent form

COLD41–49–10Last 10041%Win rateLLWLWWLLLL

Last 10 vs previous 10: −20pp win rate · −0.06 avg rating · −2.4pp headshot accuracy · −24ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 6%
  • Avg reaction 563ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 5%
  • Avg reaction 557ms

Last 20

  • 8–10–2 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 6%
  • Avg reaction 569ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.6 against its own average).

Aim5.8
Utility3.2
Positioning5.4
Opening Duels2.7

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 86% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 562ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.8
Positioning5.4
Utility3.2
Mechanics5.2
Opening Duels3.4
Win Impact2.6

Composite 4.7/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg 0.00
Reaction time590ms−68ms
first ⅓ avg 658ms → last ⅓ avg 590ms
Headshot accuracy8.2%−1.3%
first ⅓ avg 9.5% → last ⅓ avg 8.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–1 · anubis, 12 Oct →
35%Best headshot accuracy · 1–13 · anubis, 15 Aug →
445msFastest reaction time · 8–13 · mirage, 25 Aug →
13–1Biggest win · anubis, 12 Oct →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L2Current streak
3–4In matches decided by ≤2 rounds

Map breakdown

dust2Best map · 53% over 45ancientWeakest map · 0% over 5
MapGradePlayedRecordWin rateAvg rating
dust2B4524–2153%0.01
nukeC114–736%0.00
mirageD113–827%0.01
infernoD113–827%0.00
anubisB63–350%0.03
ancientD50–50%-0.07
cacheC52–340%0.04
train—31–233%-0.04
vertigo—10–10%-0.00
overpass—11–0100%0.08
fachwerk—10–10%-0.03

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (0% over 5). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

8.4%Headshot accuracy
36.7%Accuracy (enemy spotted)
38.5%Spray accuracy
73.3%Counter-strafing
10.1°Preaim
562msReaction time
44.0%T opening success
43.2%CT opening success
0.44Enemies flashed / flash
2.9%Flash assists
8.94HE damage / grenade
4.70Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 8.3787% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4406 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke6–13-0.230%4 Nov →
mirage3–13-0.054%4 Nov →
dust213–90.0513%3 Nov →
dust26–130.059%3 Nov →
dust213–8-0.053%1 Nov →
dust213–5-0.030%1 Nov →
mirage6–13-0.037%31 Oct →
inferno4–13-0.057%31 Oct →
ancient11–13-0.073%31 Oct →
inferno5–130.123%30 Oct →
inferno0–7-0.170%29 Oct →
inferno13–50.047%29 Oct →
mirage13–20.156%29 Oct →
mirage8–130.067%20 Oct →
dust213–110.018%20 Oct →
dust212–12-0.0212%19 Oct →
dust212–120.044%12 Oct →
dust213–70.0418%12 Oct →
anubis13–10.173%12 Oct →
vertigo11–13-0.0010%26 Sept →
nuke4–70.079%22 Sept →
train13–9-0.064%14 Sept →
mirage4–13-0.0511%12 Sept →
ancient5–130.018%9 Sept →
dust28–13-0.0617%9 Sept →
nuke13–11-0.027%7 Sept →
overpass13–20.0810%7 Sept →
dust210–13-0.0510%6 Sept →
mirage5–130.0214%5 Sept →
inferno11–1-0.016%5 Sept →
dust28–6-0.0423%5 Sept →
dust213–100.0319%5 Sept →
mirage10–00.076%5 Sept →
ancient5–13-0.047%4 Sept →
dust28–13-0.0616%3 Sept →
mirage13–30.0017%2 Sept →
dust25–130.066%2 Sept →
cache9–13-0.0215%2 Sept →
cache9–130.078%1 Sept →
inferno10–13-0.047%1 Sept →
dust212–120.018%1 Sept →
dust213–80.009%1 Sept →
dust213–60.010%31 Aug →
mirage5–13-0.033%31 Aug →
dust25–13-0.0624%30 Aug →
dust212–120.0211%30 Aug →
dust27–13-0.0123%30 Aug →
dust28–10-0.0712%28 Aug →
cache13–80.0513%28 Aug →
dust213–90.0316%27 Aug →
cache13–90.064%27 Aug →
dust213–20.007%25 Aug →
mirage8–130.029%25 Aug →
ancient0–8-0.120%25 Aug →
train5–13-0.018%25 Aug →
anubis4–13-0.0212%25 Aug →
nuke0–7-0.014%25 Aug →
anubis12–12-0.070%24 Aug →
dust213–40.0221%24 Aug →
dust21–13-0.0310%24 Aug →
dust213–60.0711%23 Aug →
nuke12–120.127%22 Aug →
nuke13–90.010%22 Aug →
dust213–70.0910%22 Aug →
inferno7–130.106%22 Aug →
anubis13–80.0915%22 Aug →
dust213–70.0113%22 Aug →
inferno2–130.004%21 Aug →
dust213–90.0910%21 Aug →
ancient1–6-0.120%21 Aug →
dust213–8-0.047%21 Aug →
nuke10–13-0.0111%19 Aug →
anubis13–10.038%18 Aug →
cache10–130.025%18 Aug →
dust213–7-0.0110%18 Aug →
inferno12–12-0.069%18 Aug →
dust213–70.0716%18 Aug →
dust27–13-0.0617%18 Aug →
dust213–90.108%18 Aug →
dust29–130.018%17 Aug →
dust213–50.118%16 Aug →
nuke13–1-0.028%16 Aug →
inferno12–120.0611%16 Aug →
dust213–40.1214%16 Aug →
dust213–6-0.046%16 Aug →
inferno5–10.017%16 Aug →
dust213–30.1014%16 Aug →
nuke12–120.074%15 Aug →
nuke9–130.032%15 Aug →
anubis1–13-0.0435%15 Aug →
dust21–13-0.0712%15 Aug →
fachwerk2–13-0.0314%15 Aug →
mirage11–13-0.0811%15 Aug →
dust29–13-0.067%15 Aug →
dust212–120.0711%15 Aug →
dust210–130.0812%15 Aug →
train0–7-0.030%15 Aug →
nuke13–80.010%15 Aug →
dust23–130.0918%14 Aug →
dust22–7-0.015%14 Aug →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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