the sun will rise again

the sun will rise again — CS2 Stats

DE76561199170083249[U:1:1209817521]Steam profile ↗✓ No bans

597Tracked matches100%Win rate2021Tracked since
CSDB Rating7.0 StrongPositional Player
Premier CS Rating32,334Top 1% of 175,286 CSDB-tracked playersGold band · top ~0.6% of ranked players (population est.)
CSDB Leaderboard#16 of 219746 tracked
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanThe Global Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 16 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then — still 597 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 2 days observed since 16 Sep 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 32,334 +0 16 Sept17 Sept · 2 observations
32,33432,334peak 32,33416 Sept17 Sept
32,334Peak Premier on CSDB
2Days observed since 2026-09-16

Premier CS Rating

  • At peak — 32,334
  • Reached: Gold band · Red band · Pink band · Purple band
  • Gold band first seen 2026-09-16
  • Red band first seen 2026-09-16

CSDB’s own observations — this history builds from the day a profile is first viewed and cannot be backfilled.

Share this profile

CSDB.GGthe sun will rise againFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER32,334 · Gold bandcsdb.gg/stats

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Performance scores

Aim100
Positioning73
Utility8

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2.7 against its own average).

Aim10.0
Utility0.8
Positioning7.3
Opening Duels5.6

Sharp aimerStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 61% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 100 — the mechanical foundation is a clear strength.

CT openings. 64% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 64% on CT to 41% on T — the same duels are being taken with worse setups on the attacking side.

Counter-strafing. Only 67% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim10.0
Positioning7.3
Utility0.8
Mechanics3.7
Opening Duels5.6
Win Impact10.0

Composite 7.0/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

95.2%Headshot accuracy
93.9%Accuracy (enemy spotted)
0.0%Spray accuracy
66.5%Counter-strafing
5.7°Preaim
295msReaction time
40.7%T opening success
64.5%CT opening success
0.14Enemies flashed / flash
3.8%Flash assists
8.28HE damage / grenade
0.88Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Sustained sprays are missing more than they land, which is a recoil-control pattern you can drill directly.

    Spray accuracy 0% — below the 20% mark we flag

    Practice Config
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1443 — below the 0.5 mark we flag

    Grenade Lineups

Milestones

500 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →