mONSTERmONNI

mONSTERmONNI — CS2 Stats

76561199154998431[U:1:1194732703]Steam profile ↗

1,142Tracked matches50%Win rate2022Tracked since
CSDB Rating4.3 DevelopingHybrid Rifler
Premier CS Rating3,519Grey band · top ~85.1% of ranked players (population est.)
CSDB Leaderboard#14867 of 19205 tracked
WingmanSilver Elite Master
Ladder ranks via Leetify

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CSDB.GGmONSTERmONNIPREMIER3,519 · Grey bandcsdb.gg/stats

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Performance scores

Aim68
Positioning48
Utility25

0–100 skill scores via Leetify.

Recent form

COLD394813Last 10039%Win rateLLLLTWLTWL

Last 10 vs previous 10: -20pp win rate · -0.03 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.8
Aggression6.1
Utility2.5
Positioning4.8
Opening Duels1.9

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 82% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 47% on CT to 28% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 576ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.8
Positioning4.8
Utility2.5
Mechanics4.4
Opening Duels2.2
Win Impact5.0

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.01
first ⅓ avg -0.00 → last ⅓ avg -0.02
Reaction time575ms−103ms
first ⅓ avg 677ms → last ⅓ avg 575ms
Headshot accuracy15.2%+1.1%
first ⅓ avg 14.2% → last ⅓ avg 15.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.24Best rating — inferno 9–1
132Biggest win — dust2
6Longest win streak
L4Current streak
66In matches decided by ≤2 rounds
4Overtime games

Map breakdown

ancientBest map · 57% over 7mirageWeakest map · 27% over 11
MapGradePlayedRecordWin rateAvg rating
infernoD41122929%-0.01
nukeB22101245%-0.01
dust2B126650%-0.01
mirageD113827%0.00
ancientA74357%-0.03
anubis32167%-0.02
cache31233%-0.00
vertigo110100%0.02

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (27% over 11). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.5%Headshot accuracy
37.4%Accuracy (enemy spotted)
37.5%Spray accuracy
70.0%Counter-strafing
9.6°Preaim
576msReaction time
28.1%T opening success
47.4%CT opening success
0.40Enemies flashed / flash
10.2%Flash assists
10.61HE damage / grenade
1.42Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3991 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.0587% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno3–90.0311%28 Aug
inferno7–90.017%28 Aug
inferno9–13-0.047%26 Aug
inferno3–9-0.155%26 Aug
inferno8–8-0.0418%25 Aug
inferno9–60.0212%25 Aug
inferno3–9-0.1518%25 Aug
nuke8–8-0.0216%25 Aug
anubis13–9-0.065%24 Aug
ancient0–4-0.090%24 Aug
mirage9–13-0.0619%24 Aug
inferno9–4-0.110%24 Aug
inferno8–8-0.0818%23 Aug
dust28–13-0.0121%23 Aug
inferno4–9-0.0219%23 Aug
nuke6–9-0.0714%23 Aug
nuke9–60.068%23 Aug
mirage11–13-0.0217%23 Aug
inferno9–60.1414%22 Aug
dust213–8-0.0214%21 Aug
dust213–2-0.0621%21 Aug
inferno6–13-0.0225%21 Aug
dust213–6-0.0111%21 Aug
inferno8–80.0813%21 Aug
dust28–13-0.0314%21 Aug
dust213–5-0.0015%21 Aug
inferno9–30.1415%21 Aug
inferno9–50.0913%19 Aug
cache13–5-0.0117%19 Aug
dust213–11-0.0144%19 Aug
dust213–6-0.0021%18 Aug
nuke5–13-0.0125%18 Aug
anubis13–5-0.0525%18 Aug
nuke16–120.0115%18 Aug
ancient10–13-0.0022%18 Aug
ancient16–120.0326%18 Aug
nuke3–90.059%18 Aug
nuke9–30.0515%18 Aug
nuke9–10.1715%18 Aug
inferno6–90.0526%17 Aug
nuke5–90.018%17 Aug
inferno5–90.0619%17 Aug
nuke4–9-0.0930%17 Aug
mirage13–7-0.0113%16 Aug
nuke13–8-0.0910%16 Aug
nuke15–15-0.0213%16 Aug
dust21–70.0817%16 Aug
nuke2–9-0.126%16 Aug
nuke8–8-0.1320%14 Aug
inferno5–90.0325%14 Aug
inferno8–80.1110%14 Aug
nuke9–7-0.0514%14 Aug
inferno9–50.0317%14 Aug
inferno1–9-0.185%14 Aug
inferno9–10.2415%14 Aug
inferno6–90.0819%13 Aug
inferno2–9-0.2215%13 Aug
mirage10–130.0826%12 Aug
ancient13–8-0.0411%12 Aug
nuke9–6-0.1022%12 Aug
inferno7–9-0.1016%12 Aug
inferno8–80.0122%12 Aug
dust23–13-0.0122%12 Aug
mirage3–13-0.020%12 Aug
anubis12–120.0516%12 Aug
mirage6–130.0612%12 Aug
inferno4–9-0.0216%12 Aug
inferno9–10.1525%12 Aug
nuke4–9-0.1110%12 Aug
inferno5–9-0.0613%12 Aug
nuke9–40.0913%12 Aug
inferno3–9-0.0814%12 Aug
inferno16–14-0.037%11 Aug
ancient13–70.0220%11 Aug
inferno8–80.0518%11 Aug
inferno6–9-0.0912%10 Aug
nuke8–8-0.0218%10 Aug
nuke9–50.1616%10 Aug
inferno8–80.0618%10 Aug
inferno9–50.056%10 Aug
vertigo9–70.0214%9 Aug
inferno3–9-0.0421%9 Aug
ancient5–13-0.0118%9 Aug
inferno13–30.0411%9 Aug
nuke11–130.017%9 Aug
mirage7–13-0.0315%8 Aug
ancient13–11-0.119%7 Aug
mirage13–10-0.0222%5 Aug
inferno4–9-0.2017%4 Aug
inferno7–9-0.1313%4 Aug
inferno9–70.028%2 Aug
dust26–13-0.015%2 Aug
cache5–130.0113%2 Aug
dust212–12-0.0322%2 Aug
cache11–13-0.0111%1 Aug
nuke13–70.0811%1 Aug
inferno9–130.0411%1 Aug
mirage13–100.0312%1 Aug
mirage10–130.0211%29 Jul
mirage8–130.0129%29 Jul

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →