frogcollector360

frogcollector360 — CS2 Stats

76561199113068925[U:1:1152803197]Steam profile ↗✓ No bans

453Tracked matches54%Win rate2025Tracked since
CSDB Rating6.3 SolidPositional Player
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 9,999 +114 24 Jun – 2 Jul · 2 days played
9,8859,999peak 9,99924 Jun2 Jul
9,999Peak Premier in tracked matches
43Days played since 2026-06-10

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim91
Positioning53
Utility28

0–100 skill scores via Leetify.

Recent form

STEADY51–37–12Last 10051%Win rateWTWWTLWTLW

Last 10 vs previous 10: +10pp win rate · +0.03 avg rating · +3.8pp headshot accuracy · +77ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–0–2 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 20%
  • Avg reaction 603ms

Last 10

  • 5–2–3 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 20%
  • Avg reaction 573ms

Last 20

  • 9–6–5 · 45% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 18%
  • Avg reaction 534ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.7 against its own average).

Aim9.1
Utility2.8
Positioning5.3
Opening Duels2.4
Clutch0.0

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 85% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 91 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 38 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 553ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.1
Positioning5.3
Utility2.8
Mechanics7.8
Opening Duels2.5
Win Impact6.4

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.00
first ⅓ avg -0.00 → last ⅓ avg -0.00
Reaction time568ms−70ms
first ⅓ avg 638ms → last ⅓ avg 568ms
Headshot accuracy18.8%−6.1%
first ⅓ avg 24.9% → last ⅓ avg 18.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 9–3 · eldorado, 11 Jul →
100%Best headshot accuracy · 13–4 · vertigo, 17 Jun →
406msFastest reaction time · 13–8 · anubis, 11 Aug →
13–1Biggest win · mirage, 21 Jul →

Across the last 100 tracked matches.

Highlights

7Longest win streak
1Overtime games

Map breakdown

trainBest map · 100% over 5nukeWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
mirageA159–660%0.01
dust2D144–1029%0.01
cacheB137–654%-0.00
vertigoA95–456%-0.01
ancientC94–544%-0.00
anubisA85–363%-0.00
overpassA74–357%-0.01
officeA74–357%-0.03
trainS55–0100%0.04
nukeD51–420%-0.01
inferno—41–325%-0.03
italy—20–20%0.01
eldorado—11–0100%0.14
shelter—11–0100%0.09

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

1Matches
0%Win rate
0.53Avg K/D
49.4ADR
50%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
0Longest win streak

Recent Faceit resultsLLLLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.9%Headshot accuracy
41.4%Accuracy (enemy spotted)
43.4%Spray accuracy
84.9%Counter-strafing
7.3°Preaim
553msReaction time
38.8%T opening success
41.4%CT opening success
0.33Enemies flashed / flash
4.6%Flash assists
7.60HE damage / grenade
2.52Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3317 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.7552% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
vertigo13–6-0.0317%14 Oct →
ancient12–12-0.0334%1 Oct →
train13–100.0319%1 Oct →
cache13–90.0322%29 Sept →
mirage12–12-0.057%29 Sept →
overpass4–130.0012%12 Sept →
ancient13–60.0017%12 Sept →
mirage12–120.1016%9 Sept →
dust210–130.0427%9 Sept →
office13–50.0431%2 Sept →
ancient10–13-0.0313%2 Sept →
cache13–7-0.0111%26 Aug →
dust29–130.0117%25 Aug →
inferno12–12-0.0327%25 Aug →
anubis7–13-0.0317%19 Aug →
inferno7–13-0.0718%12 Aug →
nuke12–12-0.0415%12 Aug →
train13–60.0219%12 Aug →
inferno13–8-0.0016%11 Aug →
anubis13–80.0012%11 Aug →
cache5–130.0131%9 Aug →
dust26–13-0.0717%9 Aug →
inferno9–13-0.018%5 Aug →
overpass13–3-0.0112%5 Aug →
ancient12–12-0.0015%5 Aug →
anubis8–13-0.0115%5 Aug →
mirage13–30.0519%5 Aug →
dust28–130.0338%5 Aug →
ancient13–110.0325%4 Aug →
mirage13–30.0419%4 Aug →
overpass7–13-0.0312%3 Aug →
ancient13–9-0.0421%1 Aug →
mirage13–4-0.0221%1 Aug →
vertigo13–20.0322%29 Jul →
mirage7–13-0.0612%29 Jul →
mirage13–10-0.0328%28 Jul →
anubis13–110.0219%27 Jul →
office13–8-0.0513%27 Jul →
vertigo9–13-0.0017%21 Jul →
cache12–12-0.0313%21 Jul →
mirage13–10.0330%21 Jul →
dust212–50.0313%21 Jul →
cache12–12-0.0515%21 Jul →
dust213–10-0.0116%21 Jul →
vertigo7–13-0.0118%21 Jul →
cache10–130.0228%13 Jul →
office13–5-0.0626%13 Jul →
mirage4–13-0.0122%11 Jul →
eldorado9–30.1425%11 Jul →
vertigo13–70.0421%10 Jul →
cache13–50.0220%10 Jul →
shelter13–70.0932%9 Jul →
nuke3–13-0.0016%9 Jul →
anubis13–90.0320%8 Jul →
dust212–120.0311%5 Jul →
cache5–13-0.0123%4 Jul →
dust210–130.0411%4 Jul →
mirage13–30.0215%4 Jul →
overpass13–100.0027%2 Jul →
overpass13–10.0923%2 Jul →
mirage13–7-0.0422%29 Jun →
dust212–12-0.0131%29 Jun →
italy12–120.0127%28 Jun →
cache5–13-0.0017%28 Jun →
ancient8–13-0.0614%27 Jun →
anubis13–10-0.0226%25 Jun →
italy12–120.0221%25 Jun →
dust212–16-0.0323%24 Jun →
mirage13–80.0423%24 Jun →
office1–13-0.088%24 Jun →
dust213–20.0930%23 Jun →
cache13–90.0025%22 Jun →
anubis6–13-0.0016%21 Jun →
office10–13-0.0523%21 Jun →
vertigo10–13-0.0217%21 Jun →
overpass9–1-0.0535%20 Jun →
nuke11–130.0522%20 Jun →
office13–70.0220%20 Jun →
dust211–130.0127%20 Jun →
overpass7–13-0.0625%20 Jun →
mirage10–13-0.0214%19 Jun →
cache13–80.0318%19 Jun →
ancient13–20.1434%19 Jun →
dust25–130.0028%19 Jun →
train13–40.1128%18 Jun →
anubis13–7-0.0230%18 Jun →
train13–50.0118%17 Jun →
mirage1–8-0.0030%17 Jun →
ancient6–13-0.0432%17 Jun →
vertigo13–4-0.01100%17 Jun →
cache13–7-0.0212%17 Jun →
train13–40.0110%17 Jun →
nuke13–10-0.0132%15 Jun →
vertigo13–7-0.0610%15 Jun →
mirage13–80.0831%15 Jun →
cache13–6-0.0114%12 Jun →
vertigo9–13-0.0316%12 Jun →
office8–13-0.0322%12 Jun →
dust213–3-0.0229%10 Jun →
nuke9–13-0.0320%10 Jun →

Match data via Leetify.

Recent teammates

Milestones

100 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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