AWP JR.

AWP JR. — CS2 Stats

76561199104474208[U:1:1144208480]Steam profile ↗✓ No bans

725Tracked matches21%Win rate2021Tracked since
CSDB Rating2.2 LearningSupport
Premier CS Rating1,107Grey band · top ~95.3% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Nov 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 1,107 +56 8 Aug – 2 Nov · 36 days played
1,0001,165peak 1,1658 Aug2 Nov
1,165Peak Premier in tracked matches
47Days played since 2026-08-05

Premier CS Rating

  • 58 below peak (1,165)
  • +1 over 30 days · steady
  • +56 over 90 days
  • Next: Light Blue band at 5,000 — 3,893 to go

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGAWP JR.PREMIER1,107 · Grey bandcsdb.gg/stats

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Performance scores

Aim31
Positioning23
Utility38

0–100 skill scores via Leetify.

Recent form

COLD20–77–3Last 10020%Win rateWLLLLLLLLL

Last 10 vs previous 10: −10pp win rate · +0.00 avg rating · +2.2pp headshot accuracy · −2ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 16%
  • Avg reaction 750ms

Last 10

  • 1–9 · 10% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 17%
  • Avg reaction 735ms

Last 20

  • 3–16–1 · 15% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 16%
  • Avg reaction 736ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.3 against its own average).

Aim3.1
Utility3.8
Positioning2.3
Opening Duels0.0
Clutch0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 78% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 743ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 63% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.1
Positioning2.3
Utility3.8
Mechanics2.9
Opening Duels0.0
Win Impact0.0

Composite 2.2/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.06−0.02
first ⅓ avg -0.04 → last ⅓ avg -0.06
Reaction time751ms+51ms
first ⅓ avg 700ms → last ⅓ avg 751ms
Headshot accuracy13.5%+2.2%
first ⅓ avg 11.4% → last ⅓ avg 13.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.22Best match rating · 13–3 · dust2, 28 Aug →
33%Best headshot accuracy · 2–13 · dust2, 25 Sept →
484msFastest reaction time · 10–13 · dust2, 8 Sept →
13–0Biggest win · dust2, 17 Sept →

Across the last 100 tracked matches.

Highlights

2Longest win streak
4–3In matches decided by ≤2 rounds
7Overtime games

Map breakdown

dust2Best map · 35% over 23anubisWeakest map · 0% over 11
MapGradePlayedRecordWin rateAvg rating
dust2C238–1535%-0.03
ancientD173–1418%-0.06
nukeD142–1214%-0.06
mirageD122–1017%-0.06
anubisD110–110%-0.06
infernoD113–827%-0.07
cacheD82–625%-0.05
boulder—10–10%-0.07
train—10–10%-0.04
italy—10–10%-0.07
office—10–10%-0.05

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (0% over 11). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

3Matches
67%Win rate
0.53Avg K/D
44.7ADR
30%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
2Longest win streak

Recent Faceit resultsLLLWW

MapMatchesWin rateAvg K/DAvg kills
Ancient2100%0.607.0
Dust210%0.386.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.8%Headshot accuracy
32.0%Accuracy (enemy spotted)
35.1%Spray accuracy
63.0%Counter-strafing
9.9°Preaim
743msReaction time
22.4%T opening success
17.1%CT opening success
0.39Enemies flashed / flash
1.5%Flash assists
5.08HE damage / grenade
9.22Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.8346% — below the 15% mark we flag

    Aim Training →
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 742.774ms — above the 700ms mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3922 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–10-0.0315%2 Nov →
ancient6–13-0.017%2 Nov →
mirage8–13-0.0021%1 Nov →
ancient7–13-0.1017%29 Oct →
anubis9–13-0.0122%29 Oct →
mirage2–13-0.0813%29 Oct →
dust28–13-0.0425%28 Oct →
anubis6–13-0.0523%27 Oct →
mirage2–8-0.1223%27 Oct →
nuke7–13-0.109%26 Oct →
inferno13–30.0013%22 Oct →
inferno15–15-0.0711%22 Oct →
dust216–13-0.0811%21 Oct →
cache7–13-0.0712%21 Oct →
dust210–13-0.0422%21 Oct →
inferno9–13-0.0814%21 Oct →
dust24–13-0.0322%20 Oct →
nuke3–13-0.1018%19 Oct →
dust213–16-0.079%18 Oct →
nuke4–13-0.0219%18 Oct →
cache2–13-0.0410%17 Oct →
mirage11–13-0.0313%17 Oct →
mirage4–13-0.077%15 Oct →
dust213–11-0.0314%15 Oct →
dust22–13-0.0410%15 Oct →
boulder12–12-0.0710%13 Oct →
nuke13–11-0.094%13 Oct →
inferno7–13-0.0619%11 Oct →
nuke13–16-0.059%8 Oct →
mirage13–10-0.087%8 Oct →
ancient8–13-0.0619%6 Oct →
inferno6–13-0.120%6 Oct →
nuke4–13-0.050%6 Oct →
ancient11–13-0.074%6 Oct →
train10–13-0.0420%6 Oct →
cache13–11-0.0512%6 Oct →
ancient5–13-0.107%5 Oct →
mirage8–13-0.113%5 Oct →
anubis8–130.0210%5 Oct →
anubis8–13-0.110%5 Oct →
dust22–13-0.079%5 Oct →
mirage13–20.030%4 Oct →
mirage4–13-0.083%30 Sept →
inferno3–13-0.1117%30 Sept →
dust23–13-0.048%30 Sept →
cache8–13-0.109%27 Sept →
inferno16–12-0.037%27 Sept →
mirage3–13-0.094%27 Sept →
dust27–13-0.1026%27 Sept →
ancient3–13-0.0818%27 Sept →
ancient0–4-0.070%27 Sept →
anubis9–13-0.0814%26 Sept →
dust22–13-0.0633%25 Sept →
dust26–13-0.056%24 Sept →
dust213–10-0.092%23 Sept →
dust213–160.018%22 Sept →
cache3–130.008%21 Sept →
ancient2–13-0.084%20 Sept →
anubis8–13-0.0511%18 Sept →
dust213–10-0.070%17 Sept →
mirage5–13-0.0113%17 Sept →
anubis12–12-0.0716%17 Sept →
inferno13–4-0.078%17 Sept →
dust213–0-0.0320%17 Sept →
dust29–13-0.0619%16 Sept →
inferno4–13-0.0412%16 Sept →
ancient16–14-0.0814%10 Sept →
inferno10–13-0.136%10 Sept →
ancient5–00.000%10 Sept →
dust213–40.0214%9 Sept →
dust28–130.048%9 Sept →
dust213–40.013%9 Sept →
dust210–13-0.0411%8 Sept →
ancient5–13-0.1030%2 Sept →
ancient13–60.039%1 Sept →
ancient6–13-0.100%1 Sept →
mirage0–13-0.074%1 Sept →
nuke6–13-0.064%1 Sept →
cache3–13-0.0311%30 Aug →
ancient11–13-0.024%30 Aug →
inferno1–13-0.0532%29 Aug →
nuke4–13-0.0513%29 Aug →
ancient10–13-0.049%29 Aug →
nuke1–13-0.0914%29 Aug →
ancient2–13-0.095%29 Aug →
dust213–30.2214%28 Aug →
italy6–13-0.0711%27 Aug →
cache13–9-0.0912%27 Aug →
anubis5–13-0.0830%27 Aug →
nuke8–13-0.099%25 Aug →
anubis1–13-0.0913%25 Aug →
cache4–13-0.0517%25 Aug →
dust27–13-0.063%17 Aug →
nuke10–13-0.0421%13 Aug →
ancient2–13-0.0719%12 Aug →
nuke0–13-0.026%9 Aug →
nuke5–13-0.002%9 Aug →
anubis5–13-0.0510%8 Aug →
anubis8–13-0.079%5 Aug →
office7–13-0.0525%5 Aug →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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