sirpaliisa1

sirpaliisa1 — CS2 Stats

76561199099489610[U:1:1139223882]Steam profile ↗✓ No bans

25Tracked matches30%Win rate2026Tracked since
CSDB Rating · provisional2.4 LearningPositional Player
Ladder ranks via Leetify

Performance scores

Aim28
Positioning18
Utility4

0–100 skill scores via Leetify.

Recent form

STEADY7–17–1Last 2528%Win rateWLLWWLLWLW

Last 10 vs previous 10: +30pp win rate · +0.01 avg rating · +4.9pp headshot accuracy · +1ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 18%
  • Avg reaction 676ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 16%
  • Avg reaction 712ms

Last 20

  • 7–13 · 35% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 14%
  • Avg reaction 712ms

Newest first, from the last 25 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.1 against its own average).

Aim2.8
Utility0.4
Positioning1.8
Opening Duels0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 91% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 729ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.8
Positioning1.8
Utility0.4
Mechanics7.3
Opening Duels0.0
Win Impact0.0

Composite 2.4/10 (Learning, provisional — under 30 tracked matches), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.07+0.04
first ⅓ avg -0.11 → last ⅓ avg -0.07
Reaction time705ms−44ms
first ⅓ avg 749ms → last ⅓ avg 705ms
Headshot accuracy15.5%+3.4%
first ⅓ avg 12.1% → last ⅓ avg 15.5%

Rolling 5-match average across the last 25 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.00Best match rating · 4–13 · office, 30 Oct →
27%Best headshot accuracy · 6–13 · mirage, 6 Nov →
438msFastest reaction time · 3–13 · office, 3 Nov →
13–4Biggest win · mirage, 30 Oct →

Across the last 25 tracked matches.

Highlights

2Longest win streak

Map breakdown

Strongest and weakest map need 5+ matches on two different maps — 1 of 7 maps qualify so far.

MapGradePlayedRecordWin rateAvg rating
mirageD123–925%-0.07
dust2—41–325%-0.09
anubis—32–167%-0.05
office—31–233%-0.06
inferno—10–10%-0.11
nuke—10–10%-0.09
overpass—10–10%-0.30

Across the last 25 tracked matches.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.9%Headshot accuracy
26.9%Accuracy (enemy spotted)
23.1%Spray accuracy
83.0%Counter-strafing
10.7°Preaim
729msReaction time
16.5%T opening success
5.9%CT opening success
0.00Enemies flashed / flash
0.0%Flash assists
2.08HE damage / grenade
0.05Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.949% — below the 15% mark we flag

    Aim Training →
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 728.5734ms — above the 700ms mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0 — below the 0.5 mark we flag

    Grenade Lineups →

Recent matches

MapScoreRatingHS%Date
mirage13–11-0.088%11 Nov →
mirage8–13-0.0522%11 Nov →
anubis5–13-0.0517%11 Nov →
anubis13–10-0.0625%11 Nov →
dust213–10-0.1015%7 Nov →
mirage5–13-0.140%7 Nov →
dust210–13-0.0324%6 Nov →
anubis13–8-0.0313%6 Nov →
mirage2–13-0.0219%6 Nov →
mirage13–9-0.0316%6 Nov →
mirage6–13-0.0727%6 Nov →
inferno2–13-0.1113%3 Nov →
nuke6–13-0.097%3 Nov →
office3–13-0.1013%3 Nov →
mirage4–13-0.076%3 Nov →
mirage8–13-0.096%30 Oct →
mirage13–4-0.089%30 Oct →
office7–5-0.103%30 Oct →
office4–130.0013%30 Oct →
mirage1–13-0.0115%30 Oct →
dust22–13-0.1223%29 Oct →
mirage6–13-0.134%29 Oct →
overpass0–9-0.3011%13 Oct →
mirage1–9-0.1210%13 Oct →
dust212–12-0.0818%13 Oct →

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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