Loki

Loki — CS2 Stats

FR76561199085380493[U:1:1125114765]Steam profile ↗✓ No bans

45Tracked matches38%Win rate2026Tracked since
123Hours in CS10Hrs last 2 wks
CSDB Rating1.9 LearningPositional Player
Ladder ranks via Leetify
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. Today is the first observation — history builds from here and cannot be backfilled. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Performance scores

Aim14
Positioning44
Utility19

0–100 skill scores via Leetify.

Recent form

COLD15282Last 4533%Win rateWLLLWTTLLL

Last 10 vs previous 10: −40pp win rate · −0.06 avg rating · −5.6pp headshot accuracy · −116ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 8%
  • Avg reaction 641ms

Last 10

  • 262 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 11%
  • Avg reaction 676ms

Last 20

  • 8102 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 13%
  • Avg reaction 734ms

Newest first, from the last 45 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.5 against its own average).

Aim1.4
Utility1.9
Positioning4.4
Opening Duels2.4

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 63% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 51% on CT to 28% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 741ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 49% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim1.4
Positioning4.4
Utility1.9
Mechanics0.0
Opening Duels2.6
Win Impact1.0

Composite 1.9/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time715ms+4ms
first ⅓ avg 711ms → last ⅓ avg 715ms
Headshot accuracy13.1%+4.4%
first ⅓ avg 8.7% → last ⅓ avg 13.1%

Rolling 5-match average across the last 45 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 8–13 · mirage, 3 Sept
26%Best headshot accuracy · 2–13 · mirage, 4 Sept
578msFastest reaction time · 12–2 · mirage, 17 Sept
13–1Biggest win · mirage, 30 Aug

Across the last 45 tracked matches.

Highlights

2Longest win streak
25In matches decided by ≤2 rounds

Map breakdown

mirageBest map · 40% over 15nukeWeakest map · 21% over 14
MapGradePlayedRecordWin rateAvg rating
mirageC156940%0.01
nukeD1431121%-0.01
dust2D62433%0.00
vertigoC52340%-0.02
inferno31233%-0.01
anubis1010%-0.08
cache110100%-0.03

Across the last 45 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (21% over 14). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

3,738Lifetime kills
1.05K/D · Top 50% of tracked players
243Matches
45.7%Match win rate · Top 50% of tracked players
36.7%Headshot %
2.0%Shot accuracy
797MVPs
70Hours (in match)
128Bombs planted
40Bombs defused

Most-used weapons

Lifetime map wins

685dust2
344nuke
183inferno
69vertigo
24lake
14bank
12italy
12safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.1%Headshot accuracy
33.7%Accuracy (enemy spotted)
32.0%Spray accuracy
49.4%Counter-strafing
12.7°Preaim
741msReaction time
27.6%T opening success
51.1%CT opening success
0.40Enemies flashed / flash
7.0%Flash assists
2.65HE damage / grenade
4.34Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.6689° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.1352% — below the 15% mark we flag

    Aim Training
  3. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 740.9887ms — above the 700ms mark we flag

    Aim Training
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

21% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage12–20.0311%17 Sept
nuke11–13-0.009%17 Sept
dust28–13-0.0513%16 Sept
nuke7–90.024%16 Sept
inferno12–10.020%16 Sept
mirage12–12-0.139%16 Sept
nuke8–8-0.0810%16 Sept
inferno5–9-0.0324%16 Sept
nuke9–130.0114%7 Sept
nuke10–13-0.0411%6 Sept
mirage9–10.0126%6 Sept
dust210–00.0510%6 Sept
nuke5–130.0616%5 Sept
dust213–30.0412%4 Sept
mirage2–13-0.0026%4 Sept
vertigo13–20.0010%4 Sept
dust23–130.0215%4 Sept
mirage13–20.1116%4 Sept
mirage8–130.1113%3 Sept
mirage13–11-0.0219%30 Aug
mirage13–10.0415%30 Aug
anubis9–13-0.0813%5 Jul
inferno11–13-0.029%5 Jul
nuke6–13-0.0615%2 Jul
nuke10–13-0.058%27 Jun
nuke3–13-0.068%27 Jun
nuke13–30.0512%26 Jun
dust23–130.064%26 Jun
nuke6–13-0.0018%26 Jun
dust20–13-0.1113%25 Jun
cache13–1-0.0317%24 Jun
mirage9–130.057%24 Jun
nuke9–5-0.090%8 Jun
mirage10–130.027%8 Jun
nuke10–130.0313%8 Jun
mirage9–130.0811%8 Jun
mirage11–13-0.038%5 Jun
mirage6–13-0.0420%5 Jun
mirage8–130.0210%5 Jun
mirage13–10-0.085%4 Jun
vertigo11–130.0210%4 Jun
vertigo3–13-0.084%4 Jun
vertigo2–00.000%4 Jun
vertigo6–13-0.036%4 Jun
nuke13–80.0114%26 May

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →